I have attempted to post pictures for the aforementioned missing cards, but am having issues.  After adding the pictures as attachments and posting, I encounter the following message when I click on the hyperlink for the pictures that would either take me to a page displaying the pictures or download the pictures onto my computer:

An error was encountered
The error occurred on line 99 in /var/www/deckbox.org/releases/20231111203740/public/forum/misc.php(631) : eval()'d code

Database reported: You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'groups WHERE g_id = 3' at line 1 (Errno: 1064).

Any help or guidance that can be offered to help me fix this issue will be much appreciated.  Thank you.

The card list for the Secret Lair Drop series is at least two cards short. 

First, the bonus card from the Evil Dead SLD drop, Shovel of Decapitation (Colossus Hammer).  It is #736. 

Second, the bonus card from the Doctor Who: Dalek Lands SLD drop, Woodland Cemetery, #738.

Warhammer 40,000 Surge Foils #1 - #8

# 2 Abaddon the Despoiler
# 3 Inquisitor Greyfax
# 4 The Swarmlord
# 5 Imotekh the Stormlord
# 6 Be’lakor, the Dark Master
# 7 Magus Lucea Kane
# 8 Marneus Calgar

Jin-Gitaxias, Progress Tyrant (Concept Praetor) (Step-And-Compleat Foil)
set symbol shows Kamigawa Neon Dynasty, marked as card 514 from that set, despite being released with the Phyrexia: All Will Be One set.

here is a picture

5

(1 replies, posted in Site Discussion)

#623 Scuttling Sliver Extended Art foil (Art by Mike Bierek)
#656 Root Sliver Extended Art foil (Art by Matt Thompson)
#710 Command Tower (Transfirmers Cybertron Version, Art by Joana LaFuente)
#720 Thought-Knot Seer (From "Artist Series: Alessi Briclot")
#724 Lightning Strike (From "The Art of Frank Frazetta")

6

(1 replies, posted in General Discussion)

Are there any plans to add the cards from the 30th Anniversary Edition?  The sale just concluded last week but the orders have already started being delivered.  Perhaps there aren't that many users who actually purchased the product?  I did, however, so I'd definitely be appreciative if I could add them to my inventory.

Thanks.

Topics similar to this one have been brought up before in the forum, but I have not seen this specific complaint:  Modal Double-Faced Cards (MDFCs) that are one color and one color only, the same color on both sides, do not show up when searching for cards of their color.  Example: Birgi, God of Storytelling // Harnfel, Horn of Bounty https://deckbox.org/mtg/Birgi%2C%20God% … mp;lang=us.  The front/top side of the card, Birgi, God of Storytelling has the cost 2R, and the back/bottom side of the card, Harnfel, Horn of Bounty has the cost 4R.  Yet when I search for red cards under any of the color parameters (is one of, is all of, exclusively one of, exclusively all of) it will not show up.  In fact, this, and every other MDFC card I own that is monocolored only shows up when I include the "colorless" option in the color search.  Of course, selecting "colorless" results in lands and all my colorless artifacts also being listed, diluting the number of monocolored MDFCs listed significantly.  So much so that I may as well not use this method to weed them out at all.  Here's an example of what I'm dealing with.

Task: Generate a list of every red card I own that is >$8.

Search parameters that should work
1. Select ">=" in the Price drop-down selector.
2. Input "8" in the Price text box.
3. Add "Color" search parameter.
4. Select "exclusively one of" in the first Color drop-down selector.
5. Select "red" in the second Color drop-down selector.

Results: 30 cards

Perfect, exactly what I want, except, Uh-oh! No Birgi, God of Storytelling?  WTF?  So, then, I'll have to add "colorless" to the second Color drop-down selector?  OK, I've done that, so now I should get a list of at least 31 cards, right? Plus or minus whatever other mono-red MDFCs I own?

Results: 199 cards

What?  WTF?!?  I for sure don't own 168 other mono-red MDFCs, no one does.  There are not that many mono-red MDFCs in existence.  I don't even think there are that many MDFCs in existence, period!  Oh, of course, my selection of "colorless" is causing all my lands and colorless artifacts >$8 to be listed as well.  Perfect.  I just want all my red cards over $8 to show up!

At this point I'm coming to the realization that I'll either have to settle for not having MDFCs included in the results I'm trying to generate, or I'll have to sift through nearly 200 additional cards one by one to pluck out the MDFCs that should have been displayed to me under my original parameters.

This is surely a quick fix, right? This is driving me crazy, a lot of the MDFCs I own I am trying to separated from the proverbial chaff, in one way or another (>$8 by color, rares by color, chase commons and uncommons by color, etc), and because of this issue I have to make an exception every time I make a list of cards that a MDFC should properly be included in and remind myself to deal with MDFCs separately.

And while I'm on the subject of MDFCs, why do cards like Turntimber Symbiosis // Turntimber, Serpentine Wood https://deckbox.org/mtg/Turntimber%20Sy … mp;lang=us  have no color associations?  One side of the card, the front/top side, does, in fact, have a casting cost that only has green-colored mana.  Its a green colored card.  The other side is a land that produces green mana, but even if that's properly considered a "colorless" card, the entire card is really half-green / half-colorless.  And not to belabor the point, but since the front/top, or "primary" side (i.e. the side that you name first when speaking about the card as a whole) has a green color-identity, then, if anything, the tie should go to "green" as the cards overall color-identity, not "colorless." 

Every MDFC that has a land one one of its sides suffers from this problem, they're all considered "colorless" here on deckbox.  This is despite the fact that, for example, I would not be able to play any of them in a commander deck if the color-identity of the "primary side" and/or the color of the mana produced by the secondary side are not / were not colors shared by my commander.  In other words, half-"something"/ half-land MDFCs are really not "colorless" at all.  Otherwise I'd be able to use them no matter what commander I had, right?  If they were colorless, I'd be able to play a Commander deck with Karn, Scion of Urza as my commander and have any of those MDFCs in my deck.  Its clearly apparent that I could not, and the fact that I could not proves that "colorless" is an improper descriptor for these MDFCs color-identity.

Sorry for the rant. Please consider making these changes, I use deckbox extensively to manage my collection and it would make a huge difference if these changes could be implemented.  MDFCs are presenting huge challenges to what are, or should be, very simple tasks on deckbox (when the those tasks do not include listing MDFCs).

EDIT: Words changed, added, to aid in comprehension and clarify muddled points and explanations.

8

(8 replies, posted in Site Discussion)

redwildrider wrote:

I bought 3 set boxes so I can provide more if requested.

Could you post any/all of the Kaldheim art cards you have that I did not identify in my OP?  I just want to know which ones I'm missing.

9

(8 replies, posted in Site Discussion)

Are there any plans to add a section for Kaldheim Art Series cards on the Editions and Sets page?  With the release of Kaldheim WotC has created these Set Boosters, (these are a first, right? I've never seen these before) and there is a guaranteed art card in every pack.  It seems a lot of people might soon need a way to inventory these cards.  I bought a box, so if the admins are interested here is a list of the ones I got. 

#/81                  Card Name                                      Artist             
3            Reidane, God of the Worthy          Jason Rainville
7                    Search for Glory                     Kieran Yanner
10              Behold the Multiverse              Magali Villeneuve
11                  Bind the Monster                    Tran Nguyen
15                 Icebreaker Kraken                     Chris Cold
16                 Inga Rune-Eyes                         Bram Sels
17                 Karfell Harbinger                        Josh Hass
18                     Mistwalker                          Steve Prescott
20              Burning-Rune Demon                  Andrew Mar
21                  Dogged Pursuit                      Jason Rainville
22              Draugr Necromancer                  David Rapoza
23                Dream Devourer                       David Rapoza
25               Eradicator Valkyrie                    Tyler Jacobson
26             Return Upon the Tide                Martina Fackova
32              Dragonkin Berserker                   Lie Setiawan
38                   Tibalt's Trickery                   Anna Podedworna
42                   Boreal Outrider                      Alex Konstad
44             Fynn, the Fangbearer                   Lie Setiawan
46                    Icehide Troll                       Andrew Kuzinskiy
57            Kardur, Doomscourge                     Chris Rahn
58             Kaya the Inexorable                   Tyler Jacobson
59           Koll, the Forgemaster                      Bram Sels
63                    Niko Aris                             Winona Nelson
66              Svella, Ice Shaper                       Andrew Mar
67         Tibalt, Cosmic Impostor                  Yongjae Choi
74          Snow-Covered Plains                   Sarah Finnigan
75             Surtland Frostpyre                       Piotr Dura
76               The World Tree                  Anastasia Ovchinnikova
78         Varragoth, Bloodsky Sire                   Ian Miller
81              Vega, the Watcher                          DZO

10

(12 replies, posted in Announcements)

I found a few double-sided tokens from the Ikoria: Lair of Behemoths, Commander Legends and Throne of Eldraine sets which were not listed in their respective deckbox set-lists (link: https://deckbox.org/editions/564-extras … -behemoths , https://deckbox.org/editions/595-extras … er-legends and https://deckbox.org/editions/546-extras … f-eldraine). 

Ikoria: Lair of Behemoths
-Human Soldier //Zombie (#003 // #009)
-Human Soldier //Zombie (#004 // #009)
-Human Soldier //Zombie (#005 // #009)
-Beast // Hydra (#010 // #012)

I'm not sure if this makes a difference, but the cards listed below are all foils.  I have no way of determining this one way or the other, but I assume that it might be that these particular iterations of tokens are only printed as foils, and don't exist as non-foils at all.

Commander Legends
-Angel // Soldier  (#001 // #002)
-Angel // Elf Warrior (#001 // #008)
-Angel // Horror (#001 // #010)
-Soldier // Thrull (#002 // #005)
-Soldier // Zombie (#002 // #006)
-Soldier // Dragon (#002 // #007)
-Spirit // Zombie (#003 // #006)
-Spirit // Rock (#003 // #011)
-Spirit // Copy (#003 // #013)
-Salamander Warrior  // Zombie (#004 // #006)
-Thrull // Golem  (#005 // #009)
-Dragon // Golem  (#007 // #009)
-Golem // Copy (#009 // #013)
-Golem // The Monarch (#009 // #014)

Throne of Eldraine
Boar // Food (#009 // #017)

Fair enough.  Thanks for taking the time to answer.  It helps having the opinion of someone not associated with the group to keep things in perspective.

Hello All, this is my first post here, so please forgive the length.  I know it is too long, and it won't happen again in the future...

A little background on the circumstances which led to this question, as they may help you understand the situation better, because they establish the setting, as well as the personalities of the people involved.  However, this background is not absolutely essential to your understanding, so if you feel its TL;DR then just skip the next paragraph and move directly on to the third.

I  was first introduced to MtG around 1996 or 1997, during which time I would have been 9 or 10.  I played pretty enthusiastically until about 1999, eventually losing interest and allowing my cards to collect dust because I could not develop a deeper understanding of the mechanics and was not able to develop a cohesive strategy for play or for deckbuilding.  I would play games here and there, off and on for about 10 years, when I momentarily regained interest around 2009, 2010, 2011 when I learned a few new friends played and felt I could jump back into playing without much difficulty, on account of my previous (albeit limited) experience.  Unfortunately these friends did not live close enough to me that I was able to play very often.  Over the two or three years I played at that point we probably played less than 20 games in total.  Worse than that, most of the times we did play I decided to drink and smoke bud, which was a great way to have fun, but meant that I was not in a headspace where I could learn anything meaningful about the way the game is played, the strategies people can and do employ, or really anything that could be considered a skill as applied to playing Magic.  In other words, at this point the only things I really understood about playing MtG were the rules, a general feeling about the flow of play, and the bare minimum about strategy that is laid out in the starter guide included in every pack of cards you would purchase from the store: "use mana to summon creatures, attack your enemies with your creatures, use your spells to enhance your own creatures, or give yourself life, or to hinder your opponent's creatures or take their life"...   The friends I was playing with ended up moving away, and I again took a hiatus from playing, a hiatus which I have just, within the last month, decided to come out of.  Thank God for being locked indoors for months on end, because I pulled my decks out of storage and have decided to (finally) get serious about learning how to play Magic properly, i.e. to actually learn strategies that are applicable to the formats I am interested in playing, to learn the general methods of play employed each of the five single color deck-types, as well as those employed by the various possible multicolor deck types, and then to apply that knowledge to deckbuilding so I can have an inventory of decks of various colors, employing various strategies in order to have a variety of decks at my disposal, ultimately allowing me to play more often and with a wider sample of other players, building on my knowledge and having more fun as I continue to progress and hone this craft, which, despite never having the discipline to commit to it in the past, I have always loved and which has always felt magical to me (no pun intended).  So the point of this (sorry) ungodly word of text that I have started my post off with, is to explain that I have a pretty firm grasp on the most basic of MtG rules.  I have not, however, ever really had a good understanding of the finer details of game play, and those skills which only develop after years of dedicated play are something I have never possessed (but I hope to, someday in the future).  That being said, I encountered a situation last week that I need clarification on from the community at large.


OFFICIAL START OF POST
Last week I was playing my third game of Magic after a hiatus of nearly a decade.  It was a four person game, consisting of me, my best friend (who similarly knows the basics of Magic, but plays infrequently and does not consider himself dedicated to the craft or a die hard enthusiast), our good friend (a dedicated, enthusiastic, decades-long player who has competed in tournaments and, if I remember correctly, has placed in a tournament. I don't know the size, number of players, location, etc, but I imagine the feat of placing is impressive nonetheless.  My point in bringing it up is simply to say "he is, no doubt about it, a damn good player"), and finally, a female friend of the "damn-good player" who was being introduced to me and my best friend for the first time (our friend said to us, more or less, "Hey guys, this is my friend, ______."  I would later learn this was an understatement, to say the least, but I'll save that part for a little later).  To help keep everyone straight, my name in this scenario will be John, my best friend will be Adam, our good-friend-and-expert-Magic-player will be Josh and the female friend of Josh will be Catlin. 

So, this game was Catlin's first.  She had never played before, and based on what she was saying it sounded like she had never seen a game of Magic played before either.  Nothing wrong with that, of course, the point is just that she was a brand-new recruit, a total newbie, whereas Josh was a storied expert, and me and Adam were long-time, well established novices.  We begin playing a Vintage game, and were treating it somewhat casual in terms of not being super strict with the rules.  To account for the two novices and one newbie among the four of us it was decided that we'd be given some leeway in regards to the usual strict timing of player moves, such that, if one of us forgot to either untap, do anything during upkeep, draw, or play a land, we would be allowed to correct the mistake until the end of the next phase, provided such a move would not alter play to a degree so extreme that we would be in a completely different circumstance when the effects of the mistake were resolved.  I realize that's worded in a pretty confusing way, and I'll clarify in a follow up post if anyone wants me to, but its not pertinent to the question I have, so I won't expand on it at the moment.  Anyways, we get to playing, and Josh is guiding Caitlin through the game, explaining the steps to her, "OK, this is your upkeep phase... now its your draw phase..." etc.  Nothing wrong there.  Par for the course in terms of teaching a newbie to play, as far as I'm concerned.

However, within a few turns, this coaching of the newbie takes a turn into new territory.  Josh and Caitlin are playing with their hands totally exposed to one another, and our master-level player Josh is explaining and "recommending" (read: telling) Caitlin what to do every turn, employing well-thought out, intricate strategies that neither I nor Adam would have thought of, truly the mind of a master at work here.  Adam and I comment several times, "Come on, Josh, you can't be helping her that much." and Caitlin is replying, "No, but he's really helping me to understand the game!"  and Josh saying more or less the same thing.  I start to realize at this point that Caitlin is not just simply a friend of Josh's but a romantic prospect (This was confirmed later that night, after the game had concluded, not a case of reading too much into things, for those who were wondering).  I'm not sure if Adam knew this before this point or not, but it was clear halfway into this game that that's what the situation was.  Not wanting to mess up his game (pun definitely intended), we try not to raise to much of a fuss as Josh continues to play the game for Caitlin.  Without exaggeration, believe me when I say there were at least two times during this game, although it may have been four, where Caitlin was so overwhelmed by the information Josh was telling her about how to play and the considerations she should have as she makes a move that she looks at me and Adam and says something to the effect of, "I'm have no idea what's going on, I'm just gonna do this 'cause he [Josh] say's that's what I should do."  Adam and I made similar comments to those we made before, "Josh, that's too much, you can't be helping her to that extent," but it didn't have any effect.  Josh and Caitlin just defended their actions as being necessary in order for Caitlin to play at all.  Adam and I both think, "That's bullsh*t" but don't raise a fuss as our friend is trying to have a good time with a girl he likes and we don't want to mess that up over something as petty as a game.  "Good for him," we're thinking to ourselves, though we're both silently incensed that we're both losing to a newbie because Josh is actually playing in her place and she's practically not even participating, except to listen to Josh explain what he's going to do for her each turn.

By the end of the game Caitlin was the second to last to die, she nearly won the game.  It was a ridiculous game to play, hardly any fun as Josh's coaching of her left nary a crack in her defense, and she took advantage of every opportunity to maximize damage to her opponents, which, unsurprisingly, were limited to Adam and me until the two of us were eliminated.  In retrospect, I'm happy for my buddy, who was able to show his prospective girlfriend a good time playing Magic, especially since the first game of MtG that a person plays can, and often is, brutal.  In my experience first time players, if they're playing experienced players and they are not given any consideration to their lack of skill, can suffer a loss so extreme that their turned off from the game entirely, deciding to throw in the towel and move on to "something easier."  On the other hand, though, I am about ready to throw in the towel myself if Josh and Caitlin are going to be playing, as they have indicated they want to continue playing with me and Adam and have not acknowledged that playing in the way they do is not fair to the other players, and is kind of just messed up on a fundamental level. 

It would be different if Josh were not someone who has played consistently for decades and participated (and maybe placed? again I'm not 100% sure on that) in tournaments, but the way it is now me and Adam are essentially playing two versions of Josh simultaneously.  Believe me, its hard enough to play one version of Josh as it is.  For example, when he was without his deck last week (before the day Caitlin came over) he was able to absolutely wreck Adam and me with a preconstructed Stronghold-era deck (Rath cycle, I think) within 6 or 7 turns.  No preparation, just jumped right into it and took us out no problem.


SO:
My questions are
: is the behavior I mentioned considered a breach of etiquette?  If so, how egregious is it?  Should any consideration be given to the fact that this was, for all intents and purposes, a date for Josh and Caitlin, even if they're not calling it that, and if I don't want to step on his toes/cock-block him by calling out what I see as BS, how can I prevent that type of behavior from him in the future?  Adam doesn't seem to want to breech the subject with Josh, being pretty non-confrontational, but I can't play another game like that with them, it was maddening.  Is my best bet, perhaps, to just not play with Josh and Caitlin, at least until Caitlin knows the game well enough to play without Josh's input?

Thank you for taking the time to read this.  Again, this is my first post here, so I don't have a good feel for the community and what things are probably already understood, and need no explanation on my part.