Thanks for the feedback. I was attempting to build a deck (with what I had), that would allow me to make an opponent churn through a bunch of their deck, while at the same time, making some of my main attackers more powerful. That's why I chose wight of precinct six and consuming aberration and some of my instant and sorceries. I guess my enchantments are sort of rubbish for what I want to do. Perhaps removing them and put a few more blues in to buff up sage's row denizen?
I have some of the other color cards as well, but I chose the Dimir intro deck at random to learn the game, and I figured I'd try to upgrade it a little bit and have something somewhat viable to play now and again. I really don't want to spend hours researching the perfect card, I really want to try to build something out of what I have. I also have a wrack and rage deck from RTR. Would I be better off trying to upgrade that? It's a pretty fast aggro deck that is kinda fun too.
I'm not looking to take FNM by storm, or buying my way to a podium, I mainly want to just have fun and be social while not totally rolling over every time. I hope to at least make my opponents wins somewhat painful. I think a lot of the events I plan on going to will be booster drafts as those are very level playing fields. To be honest, the lack of a true level playing field is what kept me from playing magic a long time ago. I'm not interested in a cardboard bankroll, I just really enjoy games, and the social aspect of this kind of game. Also, I was an avid baseball/basketball card collector as a kid, so I LOVE the sound and feel of opening up a pack of cards, and feeding them slide by one another when I look at them. I know, weird. It's only missing the stale gum smell and taste.
Thanks again,
wpifarmer