I'm going to echo the "add new line" splitting the qty, instead of adding one request.

Thanks for the update Sebi, great to see improvements coming.

One question: Does it not show the count in red if you don't have enough for all your built decks? For example, I have 2 "built" decks, one with one badlands, and one with 2. I only have 2, but neither is giving me any warning that I don't have enough copies in inventory for both decks at the same time. I added the decklist count column, so I see the 3 in decks, next to the two total count, however I would think that 3 should be highlighted in red, the same way it would be if I didn't have enough copies of the card in inventory for it. Did I do something wrong? Or does it not work this way?

Edit:
Need both of these:
Mox Diamond (stronghold)
Taiga (rev)

Willing to trade either:
NM Tropical Island (rev) for both OR
NM Savannah for either.

Only looking for LP or better, and English only. Thanks!

As the title says. Hit me up if you're interested, thanks!

Yeah, I noticed it recently with a number of others, Primeval Titan, Green Sun's Zenith, Supreme Verdict, all seem to be showing in the mid 20s (were showing over 30 for a while) even though they're like $4-$6 cards.

6

(0 replies, posted in Reddit MTG Trades)

Almost done with my legacy reanimator list. Last few needs are below. Only interested in NM, and English printings of the edition listed.

3 Entomb (Odyssey)
1 Chrome Mox (Mirrodin)
3 Grim Lavamancer (Torment)
2 Magus of the Moon (IMA)

Thanks!

7

(0 replies, posted in Reddit MTG Trades)

As the title says. Hit me up if you're interested.

Second this. Probably 4 out of 5 trades I have to comment something to the effect of "Friendly reminder to leave feedback." Or else I won't get any. It's pretty frustrating.

9

(0 replies, posted in Reddit MTG Trades)

I have a NM Scrubland I'd like to trade towards a NM Badlands. Look at my tradelist to see if I have anything you want to balance the trade out. Thanks!

Ahh, yeah. That makes sense. Now I'm curious.

By my understanding, I don't think prices are "set" per se. I think similar to TCG, it averages what cards are listed at here on the deckbox market. Consequently, if fewer people are selling on here than once were, or aren't as actively maintaining their prices to keep up with other markets, then prices can get skewed pretty significantly, as one or two sellers with a whacked price will throw a card way off.

12

(0 replies, posted in Reddit MTG Trades)

I have an SP revised Tundra that I am looking to trade for a comparable or better revised Tropical Island. They seem to be of about equal value on TCG right now, but if your Trop is in notably better condition, I can certainly add some value on to compensate. I have pics attached to the Tundra. Thanks.

Just updated my tradelist with a bunch of new stuff. I am accumulating a bunch of store credit at my LGS, with nothing I really want to use it on, so I added some of the more interesting things in the case to my tradelist, as I don't mind trading credit in for them in order to facilitate a trade for something else I need.

Also just got 2 of the 4 wastelands, so still need:
2 Wastelands (tempest)
1 Stoneforge Mystic
3 Deathrite Shaman
4 Swords to Plowshares (Ice Age)

Looking for the following, would love to get lots of it from the same person, and will give a little extra value if you have most/all of it. Only looking for English, NM, non-foil. Anything vial and up I must be getting at least 1 of the Wastelands for, or the Dark Depths. The smaller things I'm not interested in trading massively down to, unless they're in with a substantially bigger trade.

4x Tempest Wasteland
2x Stoneforge Mystic (still need 1)
4x Deathrite Shaman (still need 3)
4x Ice Age Swords to Plowshares
1x Coldsnap Dark Depths (acquired)
1x Council's Judgement (acquired)

Biggest haves:
IMA Mana Drain
MM17 Cavern of Souls
Commander Flusterstorm
IMA Aether Vial
2x Liliana, the Last Hope
2x Conflux Maelstrom Pulse
IMA Ancestral Vision

And more, check my tradelist and make me an offer! Thanks.

(Updated 12/20 - got a few cards. Counts above updated to reflect that.)

I can absolutely appreciate the frustration. Like I said, if it isn't in someone's profile that they only trade for value, and only bring it up after you've approached them, I agree it's scummy, and a waste of everyone's time. That said, I have completed over 100 trades in the last 8 months. I have yet to have someone tell me in response that they only trade if they're getting value, when it wasn't mentioned in their profile.

I have run into the occasional "Oh, I don't have/need that any more" in fact I've been guilty of it a few times myself. Any of us that actually plays the game will make trades at our LGS, and it can be easy for the lists to get a little out of sync. I try not to get too frustrated when that happens. We're all only human.

I absolutely agree that most people on here (and in person too) could use lessons in respectful negotiation, AND communication. Unfortunately the anonymity of the internet allows people to get away with being rude and uncommunicative. Awesome that you pulled off a difficult negotiation, that does always feel good.

I hear the frustration in the 3 scenarios you mention, but those honestly have not really been my experience at all. I have never had anyone demand extra value, only a few times had someone cancel without at least a courteous "no thanks", and only a few times had someone's lists be out of sync. I typically get a "nah, you don't have anything I'm interested in for that" or the frustrating scenario I most frequently run into, that is arguably as frustrating if not more than the ones you list, are people that are clearly active on here (you can see their last active date, and you can see no message bubble next to the trade you sent to them, so you know they looked at the trade and saw your message) but that never respond or even cancel the trade. I would say probably 2 out of 3 trades I have proposed on here have met that treatment, and that is absolutely infuriating. A metric of seeing people's response rates to trades, and maybe average communication per trade would go a long way in identifying those to avoid because of this.

Dadbaur hit the nail on the head. The thing that most people don't fully grasp is that value is incredibly subjective. Just because the market values a card at some dollar value, does not mean that card is worth that to everyone. If I'm not building a deck that needs that card, I certainly put very little value in it. Similarly, if there is a card that is in a deck that I am playing, or I need for a deck I want to play, I probably value it above what the market currently has it at as far as trading is concerned at least.

Everyone most likely understands this in the form of cards that are "for trade" and "not for trade", however reducing this to a binary option massively over-simplifies things. If I offer you power for smaller cards that are in your "not for trade" pile, are you going to say no? Almost certainly not. So "not for trade" is not really that, it just means you value those cards enough above market that it's unlikely someone will make you an offer you are interested in. At some point though, everything has a price. For each card, and person, that is going to be different. As such it's not at all unreasonable to assign values to cards in a tradelist or wish list that differ from their market value. Cards that are in high demand, namely duals, fetches, shocks, etc. have an intangible value in that everyone wants them, so there is a high likelihood that when you find someone that has something you really want or need, you can trade these staples for them. Consequently it becomes foolish to trade away these for smaller things that are of lower priority, even if the "value" is even.

In order for a trade to happen, each person has to need or want something from the other. If I have card A, and want B, of equal value, and you have B, but want C of equal value, we can't make a trade happen. Let's add party 3, which has C, and wants A. Unless someone is incredibly astute, and takes note of all 3 parties, and arranges a 3 way trade, no one gets anywhere. Cards only actually have a value when you move them. If they're sitting in a binder, with no one interested in them, then they are effectively worthless. It's up to you what the cost of sitting on that card is waiting for the person that does actually want it, AND has something you want in exchange.

People that trade for value, don't actually need anything from you. They generally don't play, so they aren't trying to complete decks, or play sets, or things like that. There is literally zero reason for them to trade at even value, because trades carry cost, namely postage, and the inherent risk of lost mail or scam. So even trades are, in the long term, a financially losing proposition. It is of my opinion that these traders, similar to stores, actually offer a service to the community, in terms of facilitating liquidity. Without them, far fewer cards move, so it's very likely you end up sitting on cards that have "value", but not to the people that have what you want. I have absolutely traded piles of standard cards, and EDH cards that I am unlikely to ever use, or trade, into duals in the past, and happily gave up 30+% "value" for them.

That said, the few people that I have dealt with in this manner have made it abundantly clear up front that that was how they did business. It was either clearly stated at the start of their profile on here, or they said that before we opened binders, so there were no surprises. I knew what I was paying, I knew what I was getting. Citing some of the earlier examples in this thread, where 20 minutes into the trade someone pulls out the "oh I need some value" is super shady, and I would not be pleased to have that come out of the blue at me.

Long story short, if you want a card you have several options available to you, each with it's own cost.
1.) Buy the card, clear financial cost.
2.) Try to trade for the card evenly, which depending on what you're getting and have to offer, could be a long wait to find someone that needs exactly what you have, potentially a time cost. How badly do you need the card? How much is your time worth to you?
3.) Give up a little bit of financial value for simplicity, by offloading cards that you otherwise have difficulty moving, in exchange for cards that you otherwise have difficulty finding.

To say "it's unfair for some people to trade for profit" or "tradelist means for trade, wishlist means I want it" is an oversimplification that doesn't really do justice to all the many factors that play into how each person values their cards, time, and money.

17

(4 replies, posted in Trading Post)

I'd like to buy a vowel, mynameisballs, you selling that e? or just trading?

18

(6 replies, posted in Announcements)

Kammikaze wrote:

shooting star" lands

Helps to provide links
Plains
Island
Swamp
Mountain
Forest

Sorry, thank you!

19

(6 replies, posted in Announcements)

When are the Holiday Gift Box "shooting star" lands going to be added?

Hi! Just looking for a few cards to finish up a Temur Energy deck. Need the following:

2 Botanical Sanctum
2 Spirebluff Canal
3 Deathgorge Scavenger

Notable haves:
Torrential Gearhulk
Ripjaw Raptor
Metallic Mimic
+lots more standard stuff, and some small non-standard stuff.

Thanks!

21

(4 replies, posted in Decks and Deckbuilding)

I'm going to weigh in on this, despite the fact that I don't actually play EDH, so take my opinion with a very large grain of salt. My understanding of the format, is that it was never meant to be competitive. It was meant to be a casual format. What is different between EDH, and any other constructed format? 1) Larger decks, 101 vs 60. 2.) Singletons, vs. up to 4-ofs. What does all this equate to? 80 something unique cards, vs maybe 20 at most. The combination of these things to me, says the spirit of the format was that it was meant to be a collectors' format. It was about what unique cards you could collect to make up your 101. It was never about power level, as it was never intended to be competitive. (With 101 cards, and mostly singletons, the variance is just too high to ever be truly competitive IMO.) As such, proxying the powerful cards that you can't afford is antithetical to the spirit of the format to me.

Where I could see justifying it, is if one person in the group has collected a handful of high power level cards... You can't really have fun playing with them since they're playing on a higher power level, and it's not fair to ask them to not play a prized card that they probably had to work decently hard to acquire.

All that said, to each his/her own. If your group is all ok with proxies, have at it. For me though, I would much rather have everyone play at a lower power level with cards they can reasonably acquire, than jack the power level up by allowing proxies, even if that means one or two players have to sideline some of their most powerful cards.

Looking for a set of hostage takers. Mostly looking to trade some of my standard stuff for them, glorybringers, fumigates, settle the wreckage, metallic mimics etc.

23

(1 replies, posted in Site Discussion)

The site doesn't actually set prices. Prices are calculated based on what Deckbox Sellers have their cards listed at. Here's the rub, sellers aren't great at updating prices when they drop, so they'll trickle down over time according to other sites, and that won't get reflected on DB. However, as soon as prices go up, people buy out the listed cards that are below value, quickly correcting the price. As such, almost as a rule, Deckbox prices are 10-20% high for almost everything. Cards that may not have a large supply of, that have dropped price gradually over time, are probably more off than that. This is why most people use TCG as their reference price, even though it's more annoying to look it up.

It depends on where and how you want to play. If you have other friends that are new, and you plan to play casually with them, this is obviously completely fine. Test cards, learn synergies, and strategies, etc. If you plan to play standard at your local store, this will work, though be prepared to lose for a while while you learn, and collect a larger pool of cards. Cards from Khaladesh, through Hour of Devastation are still legal in standard, and many of the best decks do need a significant number of cards from those.

My advice: If you plan to eventually play Standard, even pseudo competitively, do drafts (assuming your store offers them.) You get to learn to play on a relatively even playing field. (In that you aren't punished for having a small collection relative to the other players.) Additionally, you get to add to your collection, while learning to play. And your expected value is slightly better than just cracking packs.

Welcome to the wonderfully addictive world of MTG!

My advice: If your local store offers draft, draft for a while.
1.) It has a low up front cost
2.) You aren't at a disadvantage for having a fledgling collection
3.) You learn to evaluate cards, and synergies
4.) You learn what style you like to play, aggro, midrange, control, etc.
5.) You build a collection of standard cards that you can:
    a) Use to build decks, or
    b) Trade into cards to build decks

Do this for 3-6 months, and you will both become a solid player, and you will have a respectable enough collection that you can start trading into whatever constructed deck you want to go for.

If your store doesn't offer draft, and/or you really want to get into playing constructed:

1.) Don't get frustrated by losses. You will be at a disadvantage both in terms of experience, and available card strength for a while. Play to learn, and the wins will come in time.
2.) I would advise against just buying packs. They give you a more general collection, so you can do a lot of things, and you can trade, but you won't likely do any of those things well, and it will be awhile before you have sufficient cards to trade for the more powerful/valuable ones you need. Packs are typically a losing proposition value wise. You will spend a lot of money on packs before you get the cards to build a competitive deck. (This is why I advocate drafting. All the advantages of buying packs as far as building a generalized collection, but you get competitive experience in the process, and given there will usually be some prize-pool, your expected value is considerably higher than just buying packs.)
3.) Try to invest minimally until you know what kind of deck you want to play, and you know that that deck will be at least reasonably competitive. There's no worse feeling than dropping some money to build a deck that doesn't turn out to work well.
4.) Once you do have an idea of what you want to play, buy the cards. It is a much bigger up front cost, and that can be a big turn off, but in the long run you save so much time and money vs. opening packs to try and get or trade for what you need.

Other more generalized advice:
1.) Ask for advice (you're already doing this one, great!) Most stores have a community that is supportive and encouraging. There will be lots of players that will be willing to offer you help, or critique mistakes, or show you options you missed. Embrace those critiques and learn from them. The game is crazy complicated. I've been playing most of my life, and am still learning new interactions, sequences, rules, strategies, etc.
2.) Read. Watch. Study. There are lots of sites out there that have free articles offering deck ideas, or tips on how to play. I read a lot of the Starcity Games articles daily. They also have videos where one of their pros will take a deck through some matches online. (Channel Fireball does the same.) Watching these, and listening to the pros explain their thought process can be a fantastic learning experience.
3.) Playtest. So you have a deck idea, but don't have the cards for it. Proxy cards. If you play with sleeves (which you should, to protect your investment) you can simply put a slip of paper into the sleeve with any other card that says what that card is representing. If not, get a stack of basic lands and you can use sharpie to write on the front. This allows you to test how the deck will work, what cards are and aren't good in it, and allow you to tweak before investing in the cards for it. Obviously you can't play in any competitive events like this, but if you have friends that play, getting in casual practice games like this is great. Also, most stores have people that hang out well before the start time for events. Go, hang out, and ask if anyone wants to play a game or two to help you test your deck idea out.
4.) Lastly, and certainly not least importantly, have fun. This hobby is different things to different people. Some love the competitive aspect. Others the collecting, or the trading, or the financial. Others love being creative, and finding fringe deck ideas that may not quite be competitive, but are fun, and innovative. Figure out what most drives you with the hobby, and run with it.