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(4 replies, posted in Decks and Deckbuilding)

Yeah, I know a couple of the guys at my local store, all super knowledgeable. I think one is even a trained judge, so I'd DEFINITELY show them the deck before anything to find out if it even has a chance.

Silence- Touché

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(4 replies, posted in Decks and Deckbuilding)

Thanks for the input!

I can definitely see why sending everything to the graveyard can be bad, but do I need to run exile counters main deck? I figured I could just sideboard a play set of Rest in Peace, so when I do play one of those graveyard dependent decks I can shut it down.

I wasn't looking at silence as a counter spell. The way I was viewing silence was, to up my tempo. That super fast aggro deck isn't worth anything if I silence them the first two turns (and then maybe have to discard a card or two since they can only play lands).

I haven't paid enough attention to the competitiveness of my local FNM because I'm usually drafting, but the overall mood I get at any Magic event is laid back, not super competitive. I might also wind up picking up a Sphinx or two. I've got a few expensive cards I'm trying to figure out how best to get rid of, so that would give me some ability to purchase the more expensive cards I need.

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(4 replies, posted in Decks and Deckbuilding)

Okay, I'm relatively new to the game(I've posted here before for deck help), and after lots of fiddling with different color types and play styles I'm pretty sure an American control deck is what I want to put together. I'm looking to build something cost effective that will hopefully place at my local FNM and tournaments my local store might hold(If I decided to ever take it to larger tournaments I would shell out the cash for a more competitive deck). Here's what I've got so far, and yes I am aware it's 86 cards. Whittling it down to 60 is one of the things I need help with.

http://deckbox.org/sets/414749

The dynamic I'm going for is to have pretty solid control over the board and make it super hard/annoying on my opponent to do much of any thing by countering, removing creatures, and milling his deck down. I know decks build around mill, but in my mind I see it as another way of controlling the game. Unless they're reanimator, cards in graveyard aren't helping them(and I could stop that by sideboarding Rest in Peace).

Win-con: Plan A is Aetherling, Plan B is mill my opponent(Tome Scour removes 20, and Jace could do the rest).

So now I need help figuring out the 26 instants I don't need because as I look through the list I'm having trouble working out what really fits, what is worth it, and what isn't.

Also, I'm sure there's cards in Innistrad/M13 that I SHOULD run, but I started in RtR and with Theros so close I have trouble justifying the purchase of cards about to cycle out. Also, I know Sphinx's Revelation would be good for this deck, but for where I want to play it, I can't justify spending $25/card.

Thanks!

It is definitely in the transitional phase. I had basically gone through and filtered in the cards I have that might possibly work in the deck (with the exception of basic lands and guild gates). I'm also still working through inventorying my collection (I've only gotten through decks I already had laying around and my bulk commons box), so I'm sure I have cards in my rare binder that would be more helpful.

For the most part, I can understand all your arguments against certain cards, but I was curious about a few:

Smite- why do I have to use it on defender creatures? Couldn't I use it in a similar way to Aether, block a creature, tap one and prevent the damage done to me or the creature, only this time the attacking creature is gone instead of my card being exiled temporarily?
Urban Burgeoning(if I decided to go with green)- I guess I'm mis-reading this card(probably my biggest problem in magic). Is it that land ONLY untaps during my opponent's untag?
Runner's Bane- If it's almost permanently tapped down, why should that be viewed differently as removal? Just because if it's an aggro deck they'll have counters they can drop on the creature to remove it, and if it's control they can destroy it?
Transguild Promenade- why is a source of any color mana that is a 1 drop not something I want?

Thanks again for all your help! I'm sure dealing with inexperienced players can get frustrating.

So I did a fail job at trying to stick to the deck's plan, mostly because I decided I'd rather put a deck together with as many cards as I own as possible, so if I do sink money into the deck, it's on things like shock lands that'll stick around for awhile. That being said, I've put together a rough template using the cards I have (it's way over 60 cards, I'm currently whittling it down), but I can't decide if I should keep the American control theme. The white gives me some  good control and is cheaper, I could definitely employ smite, but I'd also like to run Green since it gives me some good mana-ramp for cheap, and it would let me play my two progenitors in late game to copy my Aetherling. Am I crazy to try and run Mimic since it's so expensive and just stick to American, or could green be worth it?

http://deckbox.org/sets/411711

Yeah. I hate copying deck ideas straight forward, so I'd definitely pull it apart and put something back together that's similar but easier to do with the cards I have. It's definitely good for seeing how a similar type deck should/could perform though.

Yeah. I've looked into legacy/modern, and while I can see some cool things to do, I just don't have the cards for it and it would cost too much.

I am still a little confused as to exactly how that deck works. I just watched the final game from the Dallas open where the deck wins and how he was playing it. He had a lot of card draw, which is good and I get that, and I can see how all the creature removal/creature damage cards work. I'm a little confused on how he was using aetherling. It looked like he would pump and make unblockable to swing for damage, but it also looked like he would exile him during his own turn, as well as during the other players turn?

Thanks! I'd like to have a good base deck so I can build and add to it as the next sets come out. Hopefully turn it into a competitive deck half way through Theros. Until then it unfortunately won't see much play. All my friends focus their time on Legacy decks and EDH, which I also need to build, although in multiplayer games I know I prefer running extort and similar effects that target all opponents at once. I'm thinking of making Jarad my commander for that.

To start off, I'm a new player. I started playing at the beginning of April with the Gatecrash Orzhov starter (which I kind of enjoy. Extort is fun, especially in multi-opponent games). However, I'm still not certain of my preferred play style. That being said, last Friday I drafted a deck that I enjoyed playing and it got me the furthest I've ever gotten in FNM (usually I go 1-2 because of a by, but that night I went 2-1 without a by and tied for third). I went ahead and tried to expand it into a standard deck because of how it played.

http://deckbox.org/sets/410982

Basically, I was usually playing Runner's bane on turn 2 so my opponent didn't have any creatures to swing with for the next two or so turns. Turn 3 I drop Drakewing, and turn 4 I start swinging and would bloodrush him or giant growth him, so I was swinging for at least 6 almost every turn after 4 (I'd also get others out). If my opponent started doing too much I could usually clan of defiance around turn 6 to hit him for 4 and take down at least one creature. Overall, I enjoyed the ability to swing big while still having big blockers and ways to control/direct what my opponent does.

But that was a draft event. I tried moving that style into a standard deck and it doesn't really work. Looking back over it, I suppose I could drop the Red aspect of the deck, although I lean toward them because I've been lucky enough to pull 3 Steam Vents, so I could make an Izzet deck for less hopefully. Anyone have suggestions of cards I should replace, other types of decks I should look into, or even general deck building advice (mana curve is about the only thing I know about deck building)?