Topic: Refining my American control
Okay, I'm relatively new to the game(I've posted here before for deck help), and after lots of fiddling with different color types and play styles I'm pretty sure an American control deck is what I want to put together. I'm looking to build something cost effective that will hopefully place at my local FNM and tournaments my local store might hold(If I decided to ever take it to larger tournaments I would shell out the cash for a more competitive deck). Here's what I've got so far, and yes I am aware it's 86 cards. Whittling it down to 60 is one of the things I need help with.
http://deckbox.org/sets/414749
The dynamic I'm going for is to have pretty solid control over the board and make it super hard/annoying on my opponent to do much of any thing by countering, removing creatures, and milling his deck down. I know decks build around mill, but in my mind I see it as another way of controlling the game. Unless they're reanimator, cards in graveyard aren't helping them(and I could stop that by sideboarding Rest in Peace).
Win-con: Plan A is Aetherling, Plan B is mill my opponent(Tome Scour removes 20, and Jace could do the rest).
So now I need help figuring out the 26 instants I don't need because as I look through the list I'm having trouble working out what really fits, what is worth it, and what isn't.
Also, I'm sure there's cards in Innistrad/M13 that I SHOULD run, but I started in RtR and with Theros so close I have trouble justifying the purchase of cards about to cycle out. Also, I know Sphinx's Revelation would be good for this deck, but for where I want to play it, I can't justify spending $25/card.
Thanks!