Avatar: The Last Airbender
releases on November 21, 2025!

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Avatar: The Last Airbender
releases on November 21, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer
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Posts [ 31 to 33 of 33 ]
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Registered: 16-Sep-2009 11:18
Posts: 238
In general nu se prea mai da jocul inapoi.
Jocul inapoi se da doar la GPE-GRV si TE-PCV (in anumite cazuri).

Jocul se da inapoi doar daca judgeul are permisiunea de la Hj sa dea jocul inapoi. NU se da jocul inapoi in situatii foarte complexe sau care ar cauza prea multa deranjare a jocului in curs (disruption). Deasemenea, daca infractiunea nu este prinsa la timp, sau datul jocului inapoi ar cauza modificarea cursului jocului, nu se da inapoi. Se lasa jocul asa si NU se aplica fixuri partiale.


Din IPG GRV :

If the error was discovered within a time frame in which a player could reasonably be expected to notice the error and the situation is simple enough to safely back up without too much disruption to the course of the game, the judge may get permission from the Head Judge to back up the game to the point of the error. Each action taken is undone until the game reaches the point immediately prior to the error. Cards incorrectly placed in hand are returned to the location in the zone from which they were moved (if the identity of the incorrectly drawn card is not known to all players, a random card is returned instead). Once the game is backed up, it continues from that point.
If not caught within a reasonable time frame, or backing up is impossible or sufficiently complex that it could affect the course of the game, the judge should leave the game state as it is after applying state-based actions and not attempt any form of partial ‘fix’ – either reverse all actions or none, with the following exceptions:
• If a player made an illegal choice or failed to make a required choice for a permanent on the battlefield, that player makes a legal choice.
• If a player forgot the turn-based action of drawing a card, that player draws a card.
• If a player forgot to discard or return cards from their hand to another zone, that player does so.
• If an object is in the wrong zone, the identity of the object was known to all players, and it is within a turn of the error, put the object in the correct zone.
In a situation where the effect that caused the infraction is controlled by one player, but the illegal action is taken by another player, both receive a Game Play Error – Game Rule Violation. For example, if a player casts Path to Exile on an opponent’s creature and the opponent puts the creature into the graveyard, both players receive a Game Play Error — Game Rule Violation infraction.

Se mai poate da jocul inapoi in mod exceptional la Player communication violation (paote nu s-au inteles asupra ce a vrut sa zica celalalt:targets, faze, alte actiuni):

If the situation is simple enough to safely back up without too much disruption to the course of the game, the judge may get permission from the Head Judge to back up the game to the point of the incorrect information. Each action taken is undone until the game reaches the point immediately prior to the error. Cards incorrectly placed in hand are returned to the location in the zone from which they were moved (if the identity of the incorrectly drawn card is not known to all players, a random card is returned instead). Once the game is backed up, it continues from that point.


Triggerele s-au modificat (again). New policy de la ineputul lunii.
Deoarece era mare loc de cheating cu lapsingu s-au modificat pt competitive.

Astfel sutn 2 zone :

Regular (cam ce jucam noi):
NU exista lapsing abilities.
Orice e ste missed trigger, daca este prins in 1 turn timeframe se puen pe stack, cu exceptia celor cu may unde se considera ca, controllerul triggerului a ales optiunea default. 1 turn timeframe este pana la sfarsitul aceleiasi faze a aceluiasi jucator in urmatoarea lui tura.

Triggerele sunt responsabilitatea ambilor playeri.


Competitive+ (GPT, PTQ, GP, MWC, ...)
No more lapsing abilities.

IPG September 20, 2012
3.1/2.1: Total revamp on when penalties are given and how to handle missed triggers. No more lapsing abilities.

MTR September 20, 2012
4.4 Triggered Abilities
Players are expected to remember their own triggered abilities; intentionally ignoring one is Cheating. At
Competitive and Professional REL, players are not required to point out the existence of triggered abilities that
they do not control, though they may do so within a turn if they wish.
Triggered abilities are considered to be forgotten by their controller once they have taken an action past the point
where the triggered ability would be expected to resolve. Triggered abilities that are forgotten are not considered
to have gone onto the stack.


Din IPG citire :
1.
Judges should not intervene in a missed trigger situation unless they intend to issue a Warning or have reason to suspect that the controller is intentionally missing his or her triggers.

2.
Additionally, it is Fraud if a player (or teammate) notices an offense in his or her match and does not immediately call attention to it. A player who intentionally forgets triggers he or she controls is guilty of Fraud, even if the trigger is a lapsing ability. However, ignoring opponent’s missed triggers is not Fraud.
(s-a pastrat termenul de lapsing ca sa arate ca nu conteaza ce fel de trigger)
Trade score 2 (100%)
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Registered: 16-Sep-2009 11:18
Posts: 238
09-Oct-2012 09:51 (Last edited: 09-Oct-2012 09:53)
32
Spectatorii nu au voie sa intervian si sa atraga atentia jucatorilor.
Ei terbuei sa opeasca meciul si sa cheme un Judge. Atat. Daca sutn interbati de judge ce si cum, sa raspunda corect (pentru a determina ce s-a intamplat).
daca nu exista judge la un concurs, TO este judge. Deasemenea el poate numi pe cineva sa fie judge in cazul in care el nu poate, insa ramane HJ.
Daca insa concursul are un HJ certificat, To nu mai are nici un fel de atributie in aceasta directie. Rulings de orice fel revin in atributiile HJ si celorlalti judgi.


Triggerele pierdute de x ture...nu se mai fac si nu exista penaltiuri pt asa ceva.
Astfel....Regular....tineti minte triggerele voastre. Daca vreti un trigger al opponentului sa se faca si este missed, il anuntati. Nu va mai fi missed. La regular nu se dau avertismente, lossuri etc. Dar dc se persista in greseala se acorda. E fun.


La competitive...mai multa atentie. Mult mai multa. NU se mai rateaza triggere ca fiind lapsing. NU mai exista lapsing. Chemati judge pentru orice se rateaza.
Regular
Regular events are focused on fun and social aspects, not enforcement. Most tournaments are run at this level unless they offer sizeable prizes or invitations. Players are expected to know most of the game rules, may have heard of policy and what is “really bad”, but generally play in a fashion similar to the way he or she does at home. Players are still responsible for following the rules, but the focus is on education and sportsmanship over technically precise play. Handling infractions in these tournaments is covered by the Judging at Regular REL document.
Competitive
Competitive events are usually those with significant cash prizes or invitations awarded to Professional events. Players are expected to know the game’s rules—but not to a technically detailed level—and be familiar with the policies and procedures, but unintentional errors are not punished severely. These are events that protect the interests of all players by providing event integrity while also recognizing that not all players are intimately familiar with Professional-level event structure, proper procedures, and rules.
Professional
Professional level events offer large cash awards, prestige, and other benefits that draw players from great distances. These events hold players to a higher standard of behavior and technically correct play than Competitive events.
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Registered: 15-Sep-2009 06:57
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