Topic: Aristocrats help

http://deckbox.org/sets/336598

So here's my Aristocrats deck. I'm thinking about adding in 3xImmortal Servitude's and swapping the Doomed Traveler out with another 2 drop. Every game I can make it to turn 6+ and think it may be viable to pull all my two drops back out to the battlefield. I could use them for Blood Artist and Falkenrath Aristocrat not to mention whatever they may do. Any ideas on if this would work?

Something like this maybe

http://deckbox.org/sets/337383

Last edited by atomicashes (2013-03-12 12:31:13)

Re: Aristocrats help

I wouldn't stress Immortal Servitude too much.  Perhaps as a 2x, but no more than that.  The real power of this deck comes from sacking stuff that you can do without to pump the other creatures and/or generate demon tokens (at least that's what the tourney winning version did). 

I'd take elements of both decks.  You definitely want to keep the Doomed Travelers over Azorius Arrester.  It's cheaper and gives you two sack targets/chump blockers.  When paired with Blood Artist and any of your sack outlets, more targets is easily worth more than the added one power and detain you get from the Arrester.

I'm hesitant to jump on the bandwagon everyone is on with Blasphemous Act to pair with Boros Reckoner - yes, it clears the board, but how often is it cluttered enough for it to be castable?  (Mind you, this is an honest question here, as I don't know either way).  Perhaps a cheaper option that does much of the same effect would work just as well?  I know from some game experience that Rolling Temblor will often hit more than one target easily and can do serious work with the Artists.

Aside from those, you might want some added spot removal in the SB or to include some Cavern of Souls with the incredible rise in control decks.  Boros Charm will let you survive a board wipe here or there, but if they counter your stuff before it even hits the board... well... then you have an issue.

Re: Aristocrats help

TyWooOneTime wrote:

I wouldn't stress Immortal Servitude too much.  Perhaps as a 2x, but no more than that.  The real power of this deck comes from sacking stuff that you can do without to pump the other creatures and/or generate demon tokens (at least that's what the tourney winning version did). 

I'd take elements of both decks.  You definitely want to keep the Doomed Travelers over Azorius Arrester.  It's cheaper and gives you two sack targets/chump blockers.  When paired with Blood Artist and any of your sack outlets, more targets is easily worth more than the added one power and detain you get from the Arrester.

I'm hesitant to jump on the bandwagon everyone is on with Blasphemous Act to pair with Boros Reckoner - yes, it clears the board, but how often is it cluttered enough for it to be castable?  (Mind you, this is an honest question here, as I don't know either way).  Perhaps a cheaper option that does much of the same effect would work just as well?  I know from some game experience that Rolling Temblor will often hit more than one target easily and can do serious work with the Artists.

Aside from those, you might want some added spot removal in the SB or to include some Cavern of Souls with the incredible rise in control decks.  Boros Charm will let you survive a board wipe here or there, but if they counter your stuff before it even hits the board... well... then you have an issue.

Thanks for the advice. It all makes since. Guess I need to think on it a bit. smile

Re: Aristocrats help

Alright. The deck is new and improved. I guess it turned out more like the original Aristocrats deck than I planned but the inquisitor's flail is f*cking amazing on both Falkenrath Aristocrat and Boros Reckoner. Especially on a indestructible aristocrat soulbonded with lifelink or doublestrike.