Kammikaze wrote:Edit: It's possible I'm wrong here. It's possible the Deflecting Palm damage would happen before the rest of combat damage. Would need a rules judge to verify one way or the other.
You're not wrong. Well, not entirely. Technically the Deflecting Palm damage happens after the rest of the combat damage, but the game still ends in a draw. Here's how the sequence of events breaks down:
- Attacking player declares attackers, gets priority, passes priority.
- Defending player gets priority, casts Deflecting Palm, gets priority again, passes priority.
- Attacking player gets priority, passes priority.
- Deflecting Palm resolves.
-- Defending player chooses 11/11 creature as the source to be prevented.
- Attacking player gets priority, passes priority.
- Defending player gets priority, passes priority.
- Game moves to declare blockers step.
-- Both players receive and pass priority, in order.
- Game moves to combat damage step.
-- 23 damage "would" be dealt to defending player, but 11 of that is prevented by Deflecting Palm's prevention effect.
--- Only 12 damage is dealt to defending player. Defending player's life total becomes -1. GAME DOES NOT END.
-- Then, Deflecting Palm deals 11 damage to attacking player from the other part of its effect.
--- Attacking player's life total becomes -6. GAME STILL DOES NOT END.
- Just before attacking player would receive priority in the Combat Damage step, state-based actions are performed.
-- First, the game decides which state-based actions are to be performed:
--- Attacking player's life total is zero or less and attacking player loses the game.
--- Defending player's life total is zero or less and defending player loses the game.
-- Then, those actions occur at the same time:
--- Both players lose the game simultaneously.
- Then, since all players remaining in the game have lost simultaneously, the game ends in a draw.
Source: CompRules at http://wizards.com/magic/rules; past experience as a former rules advisor (i.e. basically a "level zero" judge.)
In most (all that I've seen, but I guess there could be exceptions) a tie is better than a loss. Generally going 2-1-1 will get a prize (or a better prize, depending on the LGS) while 2-2 will not and 3-0-1 will have a better prize than 3-1. Just my experience.
In tournament play, a match win is worth 3 points, a tie is worth 1 point, and a loss is worth zero points so in this case, a tie is certainly better than a loss. Tied games, on the other hand, do not count for anything, and are treated as if they never occurred. Still, though, a tied game (or "non-game," if you will) is better than an actual loss, as far as winning the match is concerned.
Last edited by IronMagus (2014-10-29 17:31:18)