Topic: [Standard] Jeskai lifegain for FNM
Ok, tweaking this deck for awhile. Mainly been working on the spells used inside the deck.
Thoughts? Suggestions?
Plan on taking the deck to upcoming FNM game day.
Deck seems to work best being aggressive. Not much need to block or defend because of the lifegain in the deck. Using all the 1 or 2 drop spells allow you to really pump up the creatures and do massive dmg and potentially gain a lot of life. Essentially it does a lot of 1 shot kills. If they are not one shotted it will do massive dmg while hopefully gaining you plenty of life.
Main Deck - Total cards - 60
Creatures
Monastery Mentor x 2 (currently only own 1)
Sage of the Inward Eye x 2
Seeker of the Way x 4
Shu Yun, the Silent Tempest x 2
Prognostic Sphinx x 2
Instants
Gods Willing x 3
Jeskai Charm x 2
Temur Battle Rage x 2
Valorous Stance x 3
Lightning Strike x 3
Sorcery
End Hostilities x 2
Treasure Cruise x 1
Enchantments
Citadel Siege x 1
Spear of Heliod x 1
Jeskai Ascendancy x 3
Monastery Siege x 1
Planeswalkers
Ajani, Steadfast x 2
Land
Island x 4
Mountains x 4 (Running 5 since I'm missing temple)
Mystic Monastery x 3
Plains x 4 (Running 5 since I'm missing temple)
Temple of Enlightenment x 3
Temple of Epiphany x 3 (Currently only own 1) (Running Swiftwater cliffs as replacement)
Temple of Triumph x 3 (Currently only own 2)
Sideboard - Total Cards - 15
Creatures
Heliod, God of the Sun x 1
Soulfire Grand Master x 1
Instants
Fated Retribution x 1
Deicide x 2
Feat of Resistance x 2
Triton Tactics x 2
Jeskai Charm x 1
Triton Tactics x 2
Sorcery
Mass Calcify x 1
Enchantments
Citadel Siege x 1
Aqueous Form x 1
Planeswalkers
Last edited by LtBeefy (2015-02-10 04:59:53)