Topic: [Standard] Preeminent Captain + Soldiers
Hi Ive been brewing this deck for some time now and I think i'm going to bring it to FNM tonight so just wondering if I could get some feedback before that.
http://deckbox.org/sets/915946?s=c&o=a
The perfect hand for me would be..
Turn 1: plains + Soldier of the Pantheon
Turn 2: plains + Anafenza, Kin-Tree Spirit
Turn 3: mountain + Preeminent Captain
Turn 4: mountain + Fabled Hero + Hammerhand -- Preeminent captain attacks bringing in another preeminent captain who brings out Brimaz, King of Oreskos + 1/1 cat soldier (20 damage if unguarded)
Alternate turn 2-4:
Turn 2: Temple of Silence
Turn 3: mountain + Anafenza, Kin-Tree Spirit + Hammerhand
Turn 4: mountain + Preeminent Captain + Hammerhand / Bringing in the 2nd preeminent captain + Brimaz, King of Oreskos + 1/1 cat token (14 damage if unguarded)
Both Scenarios are great starts for this deck but the first scenario is obviously going to be the most favorable. To accomplish these scenarios I would need 2 plains 2 mountains early.. problem being that I have things like nomad outpost, temple of silence, Temple of triumph, Nykthos, Shrine to Nyx. So thats 8 lands that come in tapped and the nykthos is only useful mid-late game, So im thinking I might want to swap out the nykthos for 2 more basic lands.
Ive been trying out ways of getting a hasted Preeminent Captain out so their is less chance of quick removal but it still takes till turn 4 to really start doing its thing. Also tried using Generator Servant to get him out on turn 3 but I would end up with wasted land on that turn and it just didn't feel right.
This deck doesnt have much flying, the High Sentinels of Arashin are the only flying, so my removals(chained to the rocks/crackling doom) are meant to deal with most threats. My 2 Gods Willing are my sideboard spots.. so I swap those out when needed for other types of removal or direct damage.
I kept my 5 mana creatures as the 2 mardu hasters (zurgo/ankle shanker) both have huge impact when they drop mid to late game. Zurgo Helmsmasher on his own is going to either do alot of damage or kill something and buff. Ankle Shanker only comes out while I have my soldier army poppin off so everything first strike + deathtouch is pretty amazing. I was thinking of getting some trample in the mix but the only way that would fit with this deck would be swapping out Hammerhand for Messenger's Speed. I feel Hammerhand is the superior card in most situations so I left it in for now.
I have been looking at my options for 5 mana soldier creatures to swap out the mardu's but the best fitting card I found was Elite Scaleguard who I wouldnt want to drop for its regular mana cost but if Preeminent Captain drops it then it can be very useful with the bolster 2 and allowing me to tap some of the defending cards.
My Planeswalkers are there primarily for their +1's which gets me life in both cases. Although if I get both out in the right situation I would most likely use Ajani Steadfast -2 to get Sorin, Solemn Visitor to quick ultimate(aswell as buff my army). (might be getting another Sorin to throw in but I'm thinking it might be too much, or maybe 2 Sorins and 1 Ajani instead)
If I can get my hands on some Anafenza, the Foremost then I would also like to put 2 of them in and probably take out 1 Fabled Hero and 1 High Sentinels of Arashin. The concern is adding a splash of green.. Ive done 4 colors in this deck before and its not easy to consistently pull off, I would probably put in 2 more Evolving Wilds and I have 1 Wooded Foothills and maybe a couple Sandsteppe Citadel that can help with getting a forest. But on the positive side of it I could add Dromoka's Command as a sideboard/main card to take the gods willing opening spot.
Anyway sorry for the long post but I'm pretty passionate about this deck, let me know what you think.
Last edited by Piffguru (2015-04-03 15:49:05)