Topic: [Standard][Opinions] It's not easy being green
So after pulling a third Worldspine Wurm at a two-headed giant event (and not being able to play it, despite seeing it EVERY ROUND) I started wondering, is this just another wasted mythic or can the Great Sarlacc actually see play? Obiviously, to pull it off you'll need some serious ramping, but I was able to come within one mana of casting one against a mono-red aggro deck using my since scrapped "So That's Where Boba Fett Went" B/G deck (http://deckbox.org/sets/238538).
But then it hit me, green is the source of all ramping these days and the tricky part has been trying to weave other colors in there. After all, an Arbor Elf is useless if you're using Woodland Cemetery or Sunpetal Grove, so why not just go mono green and kick the ramping into overdrive?
Enter, my new deck idea "It's not easy being green"
http://deckbox.org/sets/257423
The idea here is quite simple, you ramp like mad into one of a few pieces that essentially end the game for you. Option one is to ramp into Primal Surge which, as you'll note, can only be broken by hitting another Primal Surge - presumably after your board presence has exploded. Option two is to ramp into Craterhoof Behemoth and chuckle at how the 5-10 rampers all of a sudden become huge, deadly attackers (c'mon, a few 10/10 trample Arbor Elves attacking for the win would be funny). Option three is to use the ramping to drop a considerable Primordial Hydra that can just keep growing while you keep ramping to something else. Option four is the Great Sarlacc (aka Worldspine Wurm) who provides the most solid path to victory - even if they kill him, you STILL get 15 points of trampling wurmy fun.
Ramping comes from both the elves and defenders. An optimal draw features the elves first because they have the one drop in Arbor Elf.
Turn 1 - Forest, Arbor Elf
Turn 2 - Forest, Elvish Archdruid
Turn 3 - Forest, more elves or defenders (Gatecreeper Vine helps to ensures the third turn land drop)
Turn 4 - even without another forest, you're sitting on somewhere between 6-10 mana already - nevermind if you drop a second Archdruid. At this point you can either put an 8/8 Hydra, or potentially already set off Primal Surge
There are the obvious problems here in that flying defenses for green typically are lacking - enter Silklash Spider for whom you'll have the mana to lay waste to ANYTHING in the skies. Beyond that, if you go with a weak elf draw and get to Craterhoof Behemoth via a defender draw, you can't really attack with the defenders - BUT, they give you the added ramping option in case they drop an Archdruid via Axebane Guardian.
I'm thinking the sideboard will focus on things to disrupt their flow like Acidic Slime, but I'm not sure what else to drop in here.
But before I spend much more time thinking about this, what do you guys think? Is this even viable? In the post-RTR world of 2-4 color decks, can a mono-green make the cut? (Before anyone says anything, yes Thragtusk and Rancor have crossed my mind, but neither helps with the ramping, nor does either provide a big enough threat to outright win games - Deathrite Shaman MIGHT make the cut because he's an elf and can give me life gain when creatures hit the graveyard).
Thoughts?