Topic: [Standard] - Favorable Winds - [FNM]

I like some of the budget decks showcased on gatheringmagic.com. They don't take much to ramp up into a more viable FNM deck (most of the time).
As such, I modified their recent "Favorable Winds" deck as it was a little too basic in my book and didn't take advantage of the Azorius Keyrune which seems like a very sound fit for this deck. I also happened upon a couple of Jace, Architect of Thought's and thought they might fit in here too.
So, here's my "Favorable Winds" deck:
http://deckbox.org/sets/270215
So far, 9/10 new hands are playable with favorable draws to boot.

Other contenders for the deck are:
Serra Avenger
Angel of Serenity
Geist of Saint Traft

I really don't care if Traft dies as I really just want his 4/4 angel to be +2/+2 or more when she attacks once or twice.

I'm sure there's a few tweaks that could be made to harden the deck a bit so suggestions and opinions are wanted.
If you like it and/or use it, let me know (especially if you use it).
I'm already considering swapping the Jaces for Trafts...

Shahrazad - Yo Dawg! We know how much you like playing MTG, so we put a game of MTG in your game of MTG!

Re: [Standard] - Favorable Winds - [FNM]

At the start I'll note that I'll do my able best to keep it budget friendly.

I'm seeing one glaring issue here and that's with Jace's Phantasm.  I get that it's a one-drop 1/1 flyer with the potential for getting a LOT bigger, but you should probably build in at least a little bit more of a mechanism for getting to those 10 cards in the graveyard than MindshriekerTrepanation Blade is one option as each attack could rip 3-5 cards off and you're at 10 faster than you think.  Thought Scour is a definite highlight here as it can help give you card advantage while also causing them to drop cards.  Mind Sculpt doesn't really fit your strategy as cleanly, but can be a nasty thorn in someone's side AND would get the Phantasm's to that point much faster.

Alternately, you could simply slide out both the Phantasm and Mindshrieker for some other low cost flyers - I'm thinking War Falcon (which works with your Lyev Skyknights), Aven Squire for the early game exalted bonus, Arctic Aven (as lifelink is HUGE against the flood of aggro right now), or even Drogskol Captain who would have an even larger benefit by pumping your spirit tokens and giving them hexproof.  (Note that none of those options top 60 cents per card!).

Beyond that, unless you're running the Captains, this deck has one giant weakness - which it actually has one of ironically - Detention Sphere.  Despite all the fun spirits you can pump out with Midnight  Haunting and Lingering Souls they could all be cleared out by a single detention sphere.  For things like Electrickery and Mizzium Mortars I would consider running Rootborn Defenses in the maindeck as it can prove to be one hell of a combat trick that also produces more spirit tokens for you.

Beyond that, I can see where, without added pumping for him, Geist of Saint Traft really wouldn't be as effective as you like.  Jace does a lot more for this build giving you both some protection and some card advantage.

In either event, you're likely looking at $3-$5 and this could potentially be something fun and perhaps even competitive.

On a side note, if you wanted another fun budget-friendly play, splash a bit of green to put in Bower Passage, which, for two will make all your creatures completely unblockable.