Topic: [modern][opinions] Rushing the Poison
So after playing at the GTC pre-releases all weekend, it became frighteningly apparent to me that out of the new mechanics, bloodrush is the most useful (and has the most promise for constructed play). I'm currently working on a build for standard, but given that my LGS has decided to hold at least one modern FNM per month (there went one of my standard outlets), I should give building a modern deck a go that would capitalize on bloodrush and, wouldn't ya know, infect is still a thing in modern - and it can be abused when paired with bloodrush, as bloodrush cannot be countered.
Thus, here's my first crack at this: http://deckbox.org/sets/303121
What I'm looking for is someone who's familiar with modern who can tell me what I would realistically run into. There were numerous mentions of people running "Death and Taxes" and a few other stereotypical builds but, as I took a 15 year sabbatical from the game from 1997-2012, I'm just not up to speed with the combos and threats that are available in modern.
With this build I see a LOT of easy, but devastating plays.
T1: Glistener Elf
T2: Madcap Skills/Giant Growth/Bloodrush either Slaughterhorn or Ghor-Clan Rampager/or, best case scenario, Giant Growth and Assault Strobe
(note that any of these plays will result in somewhere between 4 and 8 poison counters)
T3: Alpha Authority (when paired with Madcap, it's unblockable and hexproof)/Insert bloodrush or pump spell here - attack for the win.
Obviously that's the ideal play and I certainly can see where someone could end up burning or unsummoning the elf, but I'm not really sure how common those plays are in modern. Note that for good or bad, it appears as though most of the players at my LGS go with the established builds rather than thinking up new ones on their own ( ), so with any luck that should help with the critiques.
Thoughts?