Topic: Need advice on land destruction deck... (RUB)
Hey guys,
I've accumulated quite a lot of cards in my time collecting magic and build several decks, but never exclusively built a land-kill deck.
I play casually with average and experienced opponents and occasionally competitively. I have few issues with my other constructed decks where I am able to balance the creature/sorcery/instant and mana curve without difficulty (e.g. a white soldier token deck is easy to make).
However, I'm finding it really difficult to create a deck which is predominantly geared towards land destruction. I know it's probably not going to be the strongest deck and is going against the standard grain of Ravnica, Innistrad and Core blocks. however, If I somehow manage to pull it off with standard that would be super cool. Ideally I'd like to envisage a deck which creates a permanent land-card advantage to the point where my opponent is struggling to get there lands/bombs out and is virtually mana screwed.
However, I realize this deck won't be strong against a weenie deck of 1-3 drops and this is a problem as my simulation runs appear to be less exciting as I initially anticipated. I don't have much experience running a relatively creature-less decks, but I did want to throw in some Goblin Electromancer and spell recycling techniques to keep the lock-down consistent until Elixir of Immortality and Charmbreaking devils come into play... rinse wash and repeat.
Is there any way I can improve this deck to survive against early aggression and avoid being mana screwed myself during this early vulnerable period?
(ps: I know I did get lucky to pull two deathrite Shamans but I'd rather not splash out for super expensive cards for this deck if I can avoid it).
Thanks! any advice is highly appreciated.
http://deckbox.org/sets/313994
Firestarter (Raze n' Burn) by Space Goblin.
1 Evolving Wilds
2 Ghost Quarter
1 Hellion Crucible
3 Island
9 Mountain
1 Rakdos Guildgate
6 Swamp
2 Deathrite Shaman
1 Devil's Play
1 Elixir of Immortality
3 Contaminated Ground
1 Dreadbore
4 Goblin Electromancer
1 Illusionist's Bracers
3 Brimstone Volley
1 Gem of Becoming
3 Craterize
4 Demolish
2 Destroy the Evidence
3 Maw of the Mire
1 Polluted Dead
1 Scorch the Fields
1 Survey the Wreckage
1 Charmbreaker Devils
2 Into the Maw of Hell
1 Thunderous Wrath
1 Rite of Ruin
#60
Sideboard:
2 Dimir Guildgate
2 Izzet Guildgate
2 Rakdos Guildgate
1 Stensia Bloodhall
1 Bump in the Night
1 Elixir of Immortality
2 Chronic Flooding
1 Contaminated Ground
2 Ravenous Rats
#14