Topic: [standard][GR] Stuffy Doll

Here's the deck:
http://deckbox.org/sets/276130

The fundamental idea is the beat the shit out of the Stuffy Doll. It's been very fun to play, and has done really well at the kitchen table. I took it to FNM this last week, and would like to do better.

Some of my own thoughts:

1) I'd like to trade into a playset of Vexing Devil, and swap out the Goblin Arsonists.
2) The Arms Dealer sometimes hits the doll, but seems more effective for creature removal - particularly in the early game.
3) I can't decide if the Hellrider is helpful if I don't have a squadron of goblins out.
4) I think just about everyone is playing the Boros Reckoner now.Into the Maw of Hell may replace the Blasphemous Act because of this, but it's so damn pricey!

Basically, I'm trying to speed the deck up a bit withouth losing that punchline. The first 3 turns seem to go well, but the middle 3 flounder a bit.

Re: [standard][GR] Stuffy Doll

I play a similar deck, and it had been too slow for FNM until I found some creative ways to get things moving.  The answer? More red burn and adding green ramp and buffs.

Ramp and buffs? Yes.  Ramp to get Stuffy out quicker, and buffs to... Well, we'll look at that in a minute.

Bring in 4x Llanowar Elf or 4x Arbor Elf.  I got rid of my 4x Vexing Devils to bring my ramp in.  Doing that, I can get Stuffy out as early as turn three.

I added red burn to as spot removal, and also for direct damage to my opponent.  If you include enough of it, it's like having an alternate win condition built in.

Now for the buffs.  The idea is to use them on the opponent's attacking creatures, particularly the ones that Stuffy will block.  Your opponent swings with three 2/2 creatures, knowing you'll block one with Stuffy (2/2).  You do, but then cast two Giant Growth and have that 2/2 become an 8/8, with eight damage bouncing from Stuffy to your opponent. Things can get grisly fast if you also happen to have stuffy equipped with Inquisitor's Flail. That surprise 8/8 ends up doing 16 damage to Stuffy, and thus to your opponent.

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Re: [standard][GR] Stuffy Doll

Hmmmm, thanks for the input. Taking some of my own ideas, and yours I came up with this revised idea:

http://deckbox.org/sets/320319

The Flinthoof Boar was in my sideboard Friday night. It seems like a great second punch following the Vexing Devil.

I can't believe I've ignored the Lobber Crew! One of the niftiest things about the doll is the "one damage to itself" feature, and this gets that going earlier. It's also nice to have a 0/4 blocker out on turn 3.

I had Titanic Growth for a moment, but then thought that a bloodrusher might carry better flexibility. Zhur-Taa Swine also counts for multi-color, which will resonate with the Lobber Crew.