Topic: Standard Izzet Deck Feedback

http://deckbox.org/sets/424352

I plan to use this deck in upcoming FNM and this is my first deck. Any advice?

The central plan is to cast a lot of spells and hopefully those spells trigger secondary effects like Guttersnipe's extra damage or Melek's copy. Also I was not sure what to do with the side board, this is my best guess.

Thanks in advance.

Re: Standard Izzet Deck Feedback

See the thread here.

http://deckbox.org/forum/viewtopic.php?id=9348

You guys are basically attempting the same thing.

Some notes about your deck. I'm making recommendations to improve the deck $$ not with standing.  Lets be honest UR is a control deck.  You need to control the board, by removal and the occasional counter.  Your board presence should be minimal.

Lands.  You need the non basic lands, steam vents and sulfur falls (?)  These will help you so much.  Gates can be a huge tempo losss and should only be played as a last resort right now.  I'd probalby also go up to 25 lands.

Spells. You need more draw.  Auger of bolas x4, think twice x4, should be in here especially if you're on a budget.  Draw draw draw.  You won't be able to protect your creatures if you don't draw the cards you need.

Sweep sweep sweep... mizzium mortars... can't say it enough, if you're playing 2 color UR you probalby need 3-4 mizziums, if not bonfire of the damned too.

Counters... dissipate is just better than cancel and honestly I wouldn't run more than 4 counter spells in today's meta. Maybe a couple more on the side for the control mirror match. 

Creatures. playing blue?  no Ætherling?  o.O????  Ling is the strongest bomb creature blue can play right now and he's really not that expensive.  Picking up a couple of these will do wonders for the deck.  He's better than nivmezzet by about a billion.  Guttersnipe looks good, but in truth, he probably won't work out that well.  Give it a whirl you never know, but tapper your expectations of the concept. Auger of bolas needs to be in here as well.

Super Friends.  Planes walkers are big threats in these decks.  Jace Architect of thought, tamiyo moon sage, ral Zerek. 

Cards to consider removing.

Bluster squall - you need to remove the creatures. tapping them does next to nothing.
Thunderous Wrath - needs to be more mizzium mortars.  If not that, then cheaper sweeapers can be, street spasm, rolling thunder or cyclonic rift.  Not great, but better than this card.
Blast of genius/Spell twine/izzet keyrune - need to be think twice x4
elixir of immortatlity and chromatic lantern - any of the other spells i've suggested would just be better.

Ultimately, for this type of deck you want to be playing White Blue - splash red.  Supreme verdict, Sphinx's Revelation, Azourius charm.

Look up the winning american control deck from SCG Dallas.  It's a good version of this kind of deck.  It protects it's threats like assemble the legion and planes walkers.

Re: Standard Izzet Deck Feedback

Thanks for the reply it was very helpful. I was trying to make a burn deck but how I have been thinking about and playing it, it is definitely more of a control deck, thanks again for pointing this out.

I know I need the non basic lands and I want them but at $9+ a pop and needing a lot they are a little out of my budget right now.

The deck definitely needs more drawing power but Think Twice and Augur of Bolas are on their way out and with how often I actually fit FNM in my schedule and with class starting soon I would not get enough play out of them. Are there any alternatives? I have been looking but I have yet to find any.

I like the idea of putting more Mizzium Mortars in but wouldn't that disrupt my mana curve? They are 6 mana a piece to play and the other sweeps are even more expensive. That is way I had the Bluster Squalls in. Yes they do not remove the creatures but they give me another turn.

AEthering is a tempting card. I have been considering putting it in but is he really that much better than Niv-Mizzet? It has a lot of potential to do direct damage to the opponent but Niv-Mizzet gives me a draw for every UR mana I have left at the end of my opponent's turn. My goal with this deck is to defeat my opponent with direct damage spells that is why I have cards like guttersnipe in. I know he is not as great as he seems because people tend to destroy him almost instantaneously but the same would happen with AEthering, as soon as I flip toughness over to power they would cast an instant to destroy him.

Thanks again for your help, you have definitely gave me a lot to think about.

Re: Standard Izzet Deck Feedback

Aetherling is most certainly better than nivmezzet, paying 6 for a draw engine that is removable is not a good investment.  If people are able to destroy your aetherling you're playing it wrong it should be nearly invincable you don't play it as soon as you get to 6 mana, you play it when you have the game under control.

Burn is not a thing tight now for most fnm environments.  There is so much life gain pure burn just can't get there. You need a repatable win cont like aetherling.

You're right 6 is a tad too much for a sweeper especially since you can't. Ramp to it like the naya/jund decks can.  However with straigh red blue you don't have a lot of options.  If you stay ru for budget reasons you need the sweeper and to play this as a removal/control deck.  Blustersqual is a do nothing card really and should not be considered a replacement for a sweeper.  Cyclonic rift is only kinda like it because its instant and does everything on the board.

No reason not to have think twice or auger they're good fore the next 3 months and they're common and uncommon you could probably get them for a couple bucks.  Auger digs for you and blocks the agro decks until your remival comes online. 

As far as the nonbasic. Lands go the shock lands are valid for the next 15 months, no reason not to try to pick those up either.

Re: Standard Izzet Deck Feedback

Wusog wrote:

AEthering is a tempting card. I have been considering putting it in but is he really that much better than Niv-Mizzet? It has a lot of potential to do direct damage to the opponent but Niv-Mizzet gives me a draw for every UR mana I have left at the end of my opponent's turn. My goal with this deck is to defeat my opponent with direct damage spells that is why I have cards like guttersnipe in. I know he is not as great as he seems because people tend to destroy him almost instantaneously but the same would happen with AEthering, as soon as I flip toughness over to power they would cast an instant to destroy him.

The key to AEtherling is to consider his casting cost to be seven, not six.  Then if you cast him and they try to remove him immediately, then you can quickly just use his flicker option.  No creature in play, their removal fizzles, your guy comes back in the end phase.  If they have a second removal spell and you don't have any more free mana to flicker him again, well, you still just 2-for-1'ed the opponent and that's seldom ever a bad thing.