Topic: Two decks for Game Day this weekend

I'm building two decks for Game Day this weekend, one for my son and one for myself.  These will be my first Standard decks ever (unless you count 1994), and I'm not really sure what to expect from other players at the store.  Pretty much the only tournaments that we play are the pre-releases and Legacy.  Based on some cards that we liked from the various pre-releases, I've built a BW deck based around enchantments and bestow creatures, and a UG deck built around evolve and some larger creatures.

The decks are:

http://deckbox.org/sets/506228

and

http://deckbox.org/sets/488368

We're not in the tournament to win it all, but we would like to have decent decks and a few fun rounds.  I know that the mana curve on the UG deck is fairly suspect, with a lot of mana-intensive cards.  I'm probably relying a little too much on Gyre Sage and Prophet of Kruphix, and I can tell already from testing that if I don't get to four mana then I'll lose horribly.  The BW deck is fun, and Ethereal Armor can get crazy with a few enchantment creatures in play.  From the limited testing so far, I think that Pacifism should move into the main deck as the deck is light on answers if you can't take out a problem creature through deathtouch.

Does anyone have some suggestions on things that we might look to improve or some match-ups that look totally unwinnable for these decks?

Re: Two decks for Game Day this weekend

I like your UG list the best, but you can make some small changes to improve on it still.

What to do:
1. Frost burn weird doesn't belong in the deck if you're not doing devotion.  Cut them, gyre sage and the raptors for some sylvan cyratids or voyaging satyr's at the least. 

2. A few counters would help the deck a lot.  A couple essence scatter and syncopates instead of disperse. 

3. Bow of nylea is really good in a deck like this.  I'd put in a couple of those. 

4. Go up a land if you're worried about the land count, guessing you don't have 4 breeding pools?  Temple of Mystery?

5. +2 cyclonic rift.

6. +1 chimera, -1 prophet.

7. +3 divination

Why:
1. You're already clogging the ground with wall of frost, and the ramp and extra mana will help you cast things like primespeaker and hold up counters.  The ramp, and extra mana you can get from plasm capture will help with pulkranos (spelling?)

2. 99.99999% of people are going to try and kill you with a creature.  Escence scatter is easy to cast and is pure value against most decks. Syncopate is most likey just as useful as escence scatter and can catch other things like planes walkers, which you don't have a real good way to deal without side of just beating them down.

3. Have you every played trading post?  Bow of Nylea is like a green better trading post.  It makes all your attacks deadly for your opponent, gains life, places counters... it's juicey juicey goodness for a deck like this.

4. yeah so, lands help a lot... no real explanation needed.

5. So gods are hard to deal with, except they are permanents and you can kind of tempo them, with cyclonic rift.  And over loaded rift against a mono blue devotion board would be devastating for them.

6. the life gain you get from the chimera is pretty good, and necessary, The prophet inst a win condition and it doesn't really advance your life total or your board. It's good, but not that good, and 2 of the creatures that matter already have flash... the big benefit here is flashing in a prime speaker, which is just kinda "cute", but not really back breaking.

7. you're in blue, you need to utilize it.  If not divination then something like inspiration.  You need to be able to draw additional cards and 2 prime speakers won't cut it.

Re: Two decks for Game Day this weekend

Thanks for all of the suggestions.  I wasn't able to make changes until last night, and overall they were very helpful and led to a much better deck.  I have modified the UG deck to reflect my current list.  Overall it ran pretty smoothly, and I went 3-1 overall, losing 1-2 to the eventual winner.  If I had the Sylvan Caryatids I would have stood a much better chance against the red aggro deck that beat me.

I cut the Gyre Sages, Frostburn Weirds and Cloudfin Raptors.  I think that you're absolutely right that I should play to my strengths, and my strength should not be in trying to out-aggro someone.  Things went much smoother with the evolve creatures gone.  I couldn't get Sylvan Caryatids, but I think they would be the next change that I would like to make to the deck.  I added four Elvish Mystics, and they were great for getting Polukranos out on turn three or the Prophet on turn four.  They were much less clunky than Gyre Sage.  If Gyre Sage has a deck that it works well in, it is not this deck.

After my changes, I ended up at three Horizon Chimeras, three Prophet of Kruphix, three Wall of Frost and four Polukranos.  I think that those are the right numbers for the deck.  Prophet of Kruphix completely propelled me ahead whenever I cast it.  It meant that I could cast Divination or a creature and be confident that I could keep up mana for countering on my opponent's turn.

For spells I went to three Divinations, reduced the bounce element, and added in Dissolve.  Between Jace, Prime Speaker and the Divinations, there was plenty of card draw.  I would love to cut the Disperse for another Cyclonic Rift.  I'm not sure if any of the Simic Charms should be Cyclonic Rifts, as the +3/+3 mode was very useful as well.

Aetherize was amazing from my sideboard, and Fog let me win one game that I otherwise would not have won.  In an ideal world the Pithing Needles should have been Cyclonic Rifts #3 and #4 and two more counters.

I went in to the tournament thinking that I would trade off the deck after I was done, but I had a lot of fun, so I'm going to try to make that trades that I need in order to get a better mana base and the few cards that I'm still missing from my ideal build.  As a side note, there were four other players also running UG decks, though all fairly different from mine.