well, here's some issues with the card.
It's slow - at 5 CMC you're playing it against other 5 drops. Look at the other 5 drops available. Things like obzedat ghost council, storm breath dragon, etc... this are big creatures that affect the board and you're 5 drop does nothing unless one of your creatures dies.
SOOO, in order for this heavily invested card to function you need to lose position on the board. That's 2 strikes already. 1)high cmc, for no impact, and 2) loss of board presence to function.
It's difficult to interact with - lots of the ways to bring creatures quickly in and out of play are token based. Some of them are undying, but you get 2 shots with those and not much else. This card doesn't work off tokens.
You're combo piece is even slower than the card that helps enable it.
To enable this card you need the following.
1. Ramp - to get this card on the field earlier.
2. A creature or spell that enables you to repeatedly cast non token creatures, recur them from the graveyard, or put them into play somehow.
3. Stop your opponent from winning. In the time you takes you to set up this combo your opponent is basically playing by themselves playing creature after creature or developing a way to control your board.
4. Lets not forget just outright enchant hate. You need to be able to combat this, and there just aren't a lot of ways outside of counter spells or granting your permanents indestructibility.
You're options for these are limited and will make the deck more complicated and fragile just to get some kind of janky combo to work.
Take mine and everyone Else's word for it. This is a bad card. don't play it don't think about it in constructed. It "might" be playable in some EDH strategies. For that matter warstorm surge isn't that great either.
Last edited by elpablo (2013-11-01 16:33:40)