Topic: please critic my drafting tonight

Here's the deck: http://deckbox.org/sets/657959 The sideboard is the other cards I pulled. (the guy to my right pulled the Spear out just to spite me I think.. he was gonna go white after pulling it but ended up not doing it)
I've become addicted to (the idea of) drafting, but I keep getting stomped by a huge margin. This is actually only my second draft, but I thought after the research I did that I would do better but I still lost the first two games.
I was confident in my picks.. I mean I thought I had some decent cheap-to-cast cards and useful enchantments but it was completely out of it's league. In hindsight, I should have put maybe two or three higher cost cards in the mix because near mid game I was still dropping 2-3 cast cards which were nearly worthless.
What other fundamental things should I keep in mind for Friday?

edit: Clearly, Ephara's Enlightenment should have been in my deck. I don't know how that slipped into the sideboard.

Last edited by pluripotent (2014-04-09 04:19:43)

Re: please critic my drafting tonight

You forgot what I believe is, perhaps, the most important option in your survey: what you are most comfortable playing.

It's especially true for new players, but I'm sure some long-timers will agree. I like red.  It's not that I won't play other colors, but when there's no clear choice which direction to go, I go red.

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Black and Blue--not just for bruises anymore.

Re: please critic my drafting tonight

Okay. After looking at your deck and sideboard, the first thing I noticed is that your mana base is completely flip-flopped. You needed twelve plains and five islands (that's one less total land than you were running, but with the opposite ratio of land types).  I see that as the biggest issue. To determine your mana needs, count the total number of each color of mana you need to cast your spells. For your deck, that's 17 white and 5 blue (ignoring any colorless).  That's the general ratio of mana you need--17 white to five blue. Reduce that as best you can--for your deck, it is close to 3:1 (three white for every one blue). That's how I came to my numbers (twelve white and five blue). From there, tweak the number if you know you have more low drops in the lesser color. Also consider adding more of the lesser color if the cards in that color (blue, in your case) require multiple mana of that color to be cast (so, for your deck, if you had multiple cards that needed two blue).

For your other cards, it's not as if any of them is specifically bad (though some may not like Coastline Chimera), but I don't feel your deck took advantage of what you did have (especially the Heroic mechanic on Favored Hoplite and Fabled Hero).  I typically try to get multiples of cards I am running, rather than a collection of one-ofs, but sometimes that's all you get. Beyond those two I mentioned, you had Akroan Skyguard.  I don't know when you picked it up, but if I had those three early, I would have focused on getting as many opportunity to target those cards as possible.

I don't know if you've been exposed to BREAD before, but it's something I keep in mind when I draft.  It stands for

Bombs,
Removal,
Evasion,
Aggro, and
"Da rest" or Defense

Bombs are those cards you have to grab because they have a significant impact on the board--they are immediate threats your opponents must consider.  Big beefy guys, those special cards with massive abilities.  Think of cards you'd hate to see hit the board from your opponent's hand.

Removal implies all those burn, destruction, exile, and return-to-hand effects that weaken your opponent's board state.

Evasion cards get your damage through, forcing your opponents to leverage removal to get rid of the threat. Think Unblockable, Flying, Intimidate, Protection from ___ on creatures (preferred), or instants or abilities that will let you grant those abilities to your creatures (secondary).

Aggro refers to those cards that put the pressure on right away.  Draft can often be a slower format (little going on T1 or T2), so getting in early and doing damage can be a nice way to gain the lead.  Mid-game or later, having an aggressive lineup puts your opponent on the defensive, potentially letting you control things from that point forward.

Defense, or "da rest" as I think of it, refers to those other filler cards and defenders (if not part of a specific control strategy).  Let's face it. Sometimes you just need a few more creatures, even if they are not the ones you would prefer.

On top of all those things, however, you need to think about mana fixing. Especially in blocks that favor multi-colored decks.  For me, if I know I'm likely to go multi-color, I'll take a card that mana fixes before a bomb in the early passes.  It's a lot harder to allow for fixing when you find yourself needing to change your colors in the second pack.

During the first few passes, I focus on the beefier three- and four-drops I will need, rather than those one- or two-drops (unless they are ones you know will help you win the game).  That would address one of the problems you identified with your deck--you had plenty of low cost creatures, but nothing to deal with the mid- to late-game drops you opponents threw in front of you.  You typically will have plenty of chances to get some smaller creatures, but if you wait for those T3 and T4 drops, you may never get passed anything you can use.

Finally, for those new to draft I recommend 17-6-17 as the breakdown of creatures, other spells, and land (respectively).  There are many reasons to deviate from that rule once you are comfortable drafting, but it is a good place to start.

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Black and Blue--not just for bruises anymore.

Re: please critic my drafting tonight

Whoops, HikingStick beat me to it!

I read a good drafting strategy somewhere a while back that has really helped my drafting skills. It's called BREAD.
B = Bombs
R = Removal
E = Efficient spells / Evasion
A = Aggro
D = Dregs / Duds

1) Bombs win you the game by themselves. Heliod looks like a bomb and is a very good card, but he won't win you the game by himself. Stormbreath Dragon wins you the game by himself. Planeswalkers usually can win you the game by themselves. Kraken of the Straits, Prescient Chimera, and Sphinx's Disciple would have fit this role for you.

2) Because draft is generally very creature-centric, removal is almost as important as bombs. Being able to remove their bomb is extremely important.

3) Evasion wins you games. Having a single flier on the board when the other person doesn't often times will win you the game. (see Kraken of the Straits, Prescient Chimera, and Sphinx's Disciple) Efficient spells are the other side of "E." The Ordeal cycle is a perfect example of efficient spells. Take Ordeal of Heliod, if you stick it on a flier it basically reads "1W: put 2 +1/+1 counters on target creature and gain 10 life." That is absolutely full of value.

4) As previously mentioned, draft is usually very creature-centric. Creatures are usually drafted very high and as such you should be doing the same, which it looks like you did. Having a good mana curve is part of this, which it looks like you did as well. Going T1 creature, T2 creature, T3 creature can be game winning against some decks.

5) Dregs are the cards that are either unplayable in draft or unplayable in your deck.

One other thing to keep in mind when drafting is the cards that are good or even integral for decks OTHER than the one you're planning on playing and taking those cards so that other drafters can't use them. Most people call this "hate drafting." I personally hate hate hate hate playing against control so when I get a pack that doesn't have anything I particularly need then I will usually grab a counterspell, removal, or any other card that would be good in someone else's deck or that I just don't want to play against.

Here are a couple guides that say pretty much everything I just said, but in different words if you feel like doing some more reading:
Gathering Magic
StarCityGames

Hope this helps! smile

Last edited by Kammikaze (2014-04-09 13:15:09)

Re: please critic my drafting tonight

Kammikaze wrote:

Whoops, HikingStick beat me to it!

I'm just glad to know I've grown enough as a player that my feedback falls in the mainstream.  ;-)

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Black and Blue--not just for bruises anymore.

Re: please critic my drafting tonight

I haven't read these in detail yet as I am at work, I will when I get home, I just wanted to thank you both for the in depth analysis.
Also I must have mixed up my islands and plains in the deckbox list because my lands weren't THAT broken when I played haha.

Re: please critic my drafting tonight

hmm never consider B.R.E.A.D before besides on my sammichs wink

Anyways, I usually tend to do fine.

I went 2-1 at the Born of the Gods prerelease

Best Pull: Stormbreath Dragon hehe

Tromokratis actually won me a game. It's not that bad in a draft