Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$208.79

0 Likes 2 Comments
Avg. CMC 3.0
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 16 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (1)
1 Heliod, God of the Sun
$0.63 Legendary Enchantment Creature - God
Instant (9)
4 Faith's Shield
$0.18 Instant
4 Path to Exile
$0.81 Instant
1 White Sun's Zenith
$0.20 Instant
Sorcery (6)
2 Enduring Ideal
$2.89 Sorcery
4 Wrath of God
$4.10 Sorcery
Enchantment (22)
3 Ghostly Prison
$4.84 Enchantment
2 Leyline of Sanctity
$0.71 Enchantment
1 Myth Realized
$0.11 Enchantment
4 Nevermore
$0.49 Enchantment
3 Oblivion Ring
$0.30 Enchantment
3 Oppressive Rays
$0.12 Enchantment - Aura
4 Runed Halo
$0.19 Enchantment
2 Sphere of Safety
$4.04 Enchantment
Land (22)
4 Nykthos, Shrine to Nyx
$33.27 Legendary Land
18 Plains
$0.06 Basic Land - Plains
Sideboard - 15 cards, 5 distinct
Name  Edition $ Type Cost
Rarity Color
Instant (3)
3 Hallowed Moonlight
$1.08 Instant
Enchantment (12)
2 Leyline of Sanctity
$0.71 Enchantment
3 Rest in Peace
$1.44 Enchantment
3 Stony Silence
$1.91 Enchantment
4 Suppression Field
$1.21 Enchantment

Comments
  • Wo1olo | 03-Jul-2015 18:35
    I'm not convinced it's a great option because it only hits one creature. Not a good turn 1 play. Turn 2 I can drop a Nyx-Fleece Ram which gains me life and dodges bolt. Turn 3 I can drop a ghostly prison which deals with all their threats.
  • Wargrass | 03-Jul-2015 13:38
    have you considered oppresive rays? one drop white enchant creature - can't attack unless it's controller pays 3

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