Type: Deck Idea
Format (legal 👍)
vinVintage
Approx. Value:
$308.09
Buy

0 Likes 0 Comments
Avg. CMC 2.59
Card Color Breakdown
Card Type Breakdown

Marvel's Spider Man
releases on September 26, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer

Marvel's Spider Man
releases on September 26, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer
Main Deck - 107 cards, 51 distinct
Sort by:
:
Name  Ed. Price Type Cost P Modified
Rarity Color
Creature (3)
1 Agitator Ant
$0.17
Creature - Insect
2 03-Jun-2020 20:23
1 Godo, Bandit Warlord
$0.76
Legendary Creature - Human Barbarian
3 05-Jul-2015 17:03
1 Walking Ballista
$6.75
Artifact Creature - Construct
0 13-Apr-2019 14:12
Instant (1)
1 Comet Storm
$1.15
Instant
31-May-2016 06:28
Sorcery (7)
1 Brass's Bounty
$0.32
Sorcery
17-Jan-2018 06:17
1 Chandra's Ignition
$2.55
Sorcery
29-Dec-2015 20:12
1 Faithless Looting
$0.30
Sorcery
18-May-2016 21:04
1 Fanning the Flames
$0.31
Sorcery
03-Mar-2017 23:36
1 Gamble
$10.23
Sorcery
06-Jul-2015 06:03
1 Magmatic Insight
$0.27
Sorcery
17-May-2016 22:57
1 Reality Scramble
$0.45
Sorcery
15-Aug-2018 17:24
Artifact (16)
1 Akroma's Memorial
$26.43
Legendary Artifact
14-Jul-2016 14:12
1 Basilisk Collar
$3.28
Artifact - Equipment
05-Jul-2015 17:05
1 Expedition Map
$1.05
Artifact
21-May-2016 21:00
1 Explorer's Scope
$0.21
Artifact - Equipment
21-Jan-2018 18:54
1 Extraplanar Lens
$7.91
Artifact
28-Dec-2015 04:00
1 Hammer of Nazahn
$8.46
Legendary Artifact - Equipment
02-Apr-2018 13:07
1 Heartstone
$0.95
Artifact
16-Jul-2015 04:05
1 Loxodon Warhammer
$0.76
Artifact - Equipment
16-Jul-2015 04:05
1 Profane Memento
$1.34
Artifact
26-Jul-2016 23:24
1 Sanctuary Blade
$0.26
Artifact - Equipment
03-Jun-2020 20:23
1 Sensei's Divining Top
$31.66
Artifact
18-May-2016 09:20
1 Shadowspear
$37.08
Legendary Artifact - Equipment
03-Jun-2020 20:24
1 Sword of Fire and Ice
$39.03
Artifact - Equipment
26-Mar-2017 23:49
1 Sword of War and Peace
$7.03
Artifact - Equipment
29-Dec-2015 19:57
1 The Ozolith
$43.70
Legendary Artifact
03-Jun-2020 20:22
1 Tome of Legends
$0.23
Artifact
03-Jun-2020 20:30
Enchantment (5)
1 Dictate of the Twin Gods
$0.94
Enchantment
21-May-2016 21:00
1 Mana Flare
$0.42
Enchantment
06-Jul-2015 06:00
1 Quest for Pure Flame
$0.45
Enchantment
16-Jul-2015 04:05
1 Repercussion
$4.90
Enchantment
05-Jul-2015 17:09
1 Tectonic Reformation
$0.23
Enchantment
13-Aug-2019 16:34
Land (75)
1 Buried Ruin
$0.54
Land
18-May-2016 08:45
1 Cryptic Caves
$0.13
Land
03-Jun-2020 20:32
1 Forge of Heroes
$0.16
Land
15-Aug-2018 17:25
1 Forgotten Cave
$0.16
Land
10-Mar-2016 08:42
1 Geier Reach Sanitarium
$0.71
Legendary Land
14-Jul-2016 14:12
1 Glacial Chasm
$20.18
Land
16-Apr-2016 00:52
1 Haunted Fengraf
$0.10
Land
22-May-2016 15:48
1 Madblind Mountain
$0.39
Land - Mountain
30-Mar-2017 19:14
1 Mikokoro, Center of the Sea
$4.81
Legendary Land
30-Jun-2016 15:49
57 Mountain
$0.10
Basic Land - Mountain
13-Apr-2019 14:12
1 Opal Palace
$0.16
Land
28-Dec-2015 08:29
1 Path of Ancestry
$0.27
Land
13-Aug-2019 16:28
1 Petrified Field
$2.19
Land
22-May-2016 15:48
1 Rogue's Passage
$0.31
Land
03-Jul-2016 00:30
1 Shinka, the Bloodsoaked Keep
$12.99
Legendary Land
18-May-2016 08:42
1 Smoldering Spires
$0.13
Land
30-Mar-2017 19:14
1 Terrain Generator
$1.57
Land
03-Mar-2017 23:37
1 Thespian's Stage
$0.63
Land
03-Mar-2017 23:38
1 Valakut, the Molten Pinnacle
$17.23
Land
03-Mar-2017 23:37
Sideboard - 1 cards, 1 distinct
Sort by:
:
Name  Ed. Price Type Cost P Modified
Rarity Color
Creature (1)
1 Ashling the Pilgrim
$0.15
Legendary Creature - Elemental Shaman
1 16-May-2016 06:04

Notes
 
Mana Doublers
-Mana Flare
-Extraplanar Lens
-Heartstone

Damage Doublers:
Repercussion
Quest for pure flame

Equipment (lifeline/deathtouch/indestructible/pro red):
Sword of war & peace
Baslisk collar
Magebane armour
Loxodon War Hammer
Darksteel Plate

Tutors:
Godo
Gamble
Fork & Reverberate can be used to copy another players Demonic Tutor, Steelshaper's Gift, Enlightened Tutor, etc.

Wheels:
Wheel of Fortune
Reforge the Soul
Winds of Change

Ashling is a mana hungry mama. always having 6 (or 3 with a doubler) lands untapped means theres not a lot of mana to cast other spells. most of the spells in our different categories are congruent and cost 3 or less. theres obviously other really good congruent cards but they cost more, having them in hand and not being able to cast them until the late game isn't useful and you'll probably just being stuck deciding to pitch them to a wheel or hold in and a wheel in your hand for multiple turns. Wheels are our essential form of card advantage. We want to keep our board from looking too threatening. We want to get a lot of damage done with just a few cards. as you play more with the deck you'll get a better feel for what is too much on the board. Often times you are looking to wheel into an essential spell or tutor.

How to play:

Early game-
Cast Ashling turn 2. Turn 3 Pump ashling once and swing Turn 3. Only spells you should play before turn 6 are mana doublers, Top or Quest for the Pure Flame. Your priority early is to get as many counters on ashling as possible and set yourself up to be able to blow the board up at any moment. you lose tempo by playing other spells.

Mid-game-
From turn 6 on (maybe as early as turn 4 or 5 if you already got a mana doubler on the board) always leave at least enough mana open to blow up ashling in a single turn. This is where the deck become a political pillow-fort-y masterpiece. Make it clear to everyone at the table that any aggression towards you will just result in you blowing up the board with Ashling. No one will want to lose all that life and their board state and for the most part the other players will shift any attention away from you. Otherwise continue to hit land drops, pump and swing with ashling. Play more mana doublers, damage doublers, equipment and tutors to make the threat of ashling exploding even more of something no one wants to see happen yet. But don't over extend yourself. You don't want to be too threatening and invite artifact + enchantment hate or a non-land permanent boardwhipe your way. Get used to saying "if you do that I'll just blow everything up with ashling." You have wheels to get thru your deck quickly to get to one of your congruent spells of each type. a mana doubler, a damage doubler and an equipment with lifelink are essential. the best would be Extraplanar lens, Repercussion & Baslisk collar.


Late Game:
If ashling is getting hated out too much and you can't keep up with recasting her and pumping, your alternate win cons are drop lands edge / seismic assault and wheel into a new hand full of mountains to pitch for damage. your damage doublers will also do a lot of work here for you too. You can also keep dashing in Lightning Berserker and pumping with all that mana after blowing everything up with Ashling. A recently added card Chandra's ignition can also come out of nowhere to win you a game if you have a big ashling on deck but your life total is too small to take a hit from Ashling yourself and you don't have any lifelink on the board.

If all else fails. Warp World usually will make everyone scoop. Or you play it out and get weird. Especially if an opponent has indestructible creatures or artifacts & permanents that that preventing you from getting damage thru.
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