Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$22.76

0 Likes 0 Comments
Avg. CMC 3.37
Card Color Breakdown
Card Type Breakdown

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Main Deck - 62 cards, 27 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (21)
2 Drana, Liberator of Malakir
$0.52 Legendary Creature - Vampire Ally
3 Drana's Emissary
$0.54 Creature - Vampire Cleric Ally
2 Hero of Goma Fada
$0.12 Creature - Human Knight Ally
3 Kalastria Healer
$0.06 Creature - Vampire Cleric Ally
3 Kor Bladewhirl
$0.05 Creature - Kor Soldier Ally
1 Kor Entanglers
$0.04 Creature - Kor Soldier Ally
2 Lantern Scout
$0.11 Creature - Human Scout Ally
2 Makindi Patrol
$0.02 Creature - Human Knight Ally
3 Serene Steward
$0.10 Creature - Human Cleric Ally
Instant (8)
3 Complete Disregard
$0.06 Instant
3 Gideon's Reproach
$0.04 Instant
2 Inspired Charge
$0.02 Instant
Sorcery (6)
2 March from the Tomb
$0.09 Sorcery
2 Ruinous Path
$0.21 Sorcery
2 Sheer Drop
$0.02 Sorcery
Enchantment (2)
2 Stasis Snare
$0.07 Enchantment
Planeswalker (3)
1 Gideon, Ally of Zendikar
$1.31 Legendary Planeswalker - Gideon
1 Ob Nixilis Reignited
$0.35 Legendary Planeswalker - Nixilis
1 Sorin, Solemn Visitor
$1.74 Legendary Planeswalker - Sorin
Land (22)
2 Ally Encampment
$0.14 Land
2 Blighted Steppe
$0.10 Land
2 Mortuary Mire
$0.12 Land
6 Plains
$0.06 Basic Land - Plains
1 Rogue's Passage
$0.30 Land
2 Sandstone Bridge
$0.09 Land
2 Scoured Barrens
$0.11 Land
5 Swamp
$2.07 Basic Land - Swamp
Sideboard - 15 cards, 6 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (4)
4 Felidar Cub
$0.07 Creature - Cat Beast
Sorcery (3)
1 Planar Outburst
$0.16 Sorcery
2 Rising Miasma
$0.04 Sorcery
Artifact (2)
2 Aligned Hedron Network
$0.28 Artifact
Enchantment (6)
3 Quarantine Field
$0.25 Enchantment
3 Retreat to Emeria
$0.15 Enchantment

Notes
 
Seeing that the creatures themselves are kinda small, you're relying on the "Rally" triggers, removal and the speed of the deck to win in standard games. "March of the Tomb" is in here so that once enough things die, you can reanimate as many creatures that trigger all the Rally they can.

There's a lot of exile in this set. For that reason, it's good to run multiple copies of the creatures that you think will win the game. I don't see much room for small Allies that don't have a Rally ability because people will choose to remove Rally Allies rather than the generic Allies. "Felidar Cubs" help remove enchantments that hinder you and it can serve as a decent attacker while Rally abilities are active.

"Complete Disregard" is good for exiling the opposing Allies you really don't want coming back and small annoyances.

My thoughts on "Planar Outburst" and "Rising Miasma" was to cripple the decks that have a surplus of Eldrazi Scion spawners and other Allies that rely on rally.
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