Type: Deck Idea
Format (legal 👍)
modModern
Approx. Value:
$375.35
Buy

0 Likes 0 Comments
Avg. CMC 1.75
Card Color Breakdown
Card Type Breakdown

Tarkir: Dragonstorm
releases on April 11, 2025!

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Tarkir: Dragonstorm
releases on April 11, 2025!

Buy on CardKingdom Buy on TcgPlayer
Main Deck - 60 cards, 21 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (14)
4 Kitchen Finks
$0.28 Creature - Ouphe
4 Monastery Swiftspear
$0.31 Creature - Human Monk
2 Snapcaster Mage
$13.72 Creature - Human Wizard
4 Tarmogoyf
$7.70 Creature - Lhurgoyf
Instant (20)
3 Colossal Might
$0.18 Instant
4 Lightning Bolt
$0.68 Instant
4 Manamorphose
$4.82 Instant
4 Mutagenic Growth
$0.75 Instant
2 Remand
$0.21 Instant
3 Temur Battle Rage
$0.17 Instant
Sorcery (6)
4 Grapeshot
$0.28 Sorcery
2 Serum Visions
$0.58 Sorcery
Land (20)
1 Breeding Pool
$18.23 Land - Forest Island
1 Forest
$0.07 Basic Land - Forest
1 Island
$0.06 Basic Land - Island
4 Misty Rainforest
$24.06 Land
2 Mountain
$0.05 Basic Land - Mountain
2 Scalding Tarn
$25.76 Land
3 Steam Vents
$14.06 Land - Island Mountain
2 Stomping Ground
$14.04 Land - Mountain Forest
4 Wooded Foothills
$12.38 Land
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
RUG Beats (Or Beats by Dr. Goyf) is a very Aggro focused RUG deck. I honestly think you'll enjoy this one more than the others.

The Core:
4 Goyfs
4 Finks
4 Taylors/4 Guides (I ran Taylors in the sample)
4 Bolts
4 Growths

Different Spells

~Instants~
  Colossal Might. This buff spell works incredibly well with the theme this variant of the deck has. It can be cast in response to the opponent blocking a creature, or in response to them deciding not to. It gives you decent options to kill creatures your opponents control. And kill them.

  Strength in Numbers. A similar buff to the one we just saw. Although this one comes with an added bonus, if you're attacking with more than 4 creatures, this spell is automatically better. However, that doesn't always happen, so maybe running this isn't perfect.

  Temur Battle Rage. The important thing isn't so much the trample, as it is the double strike. That shit can hurt if you can manage to land one good hit on your opponent. Make sure to combine that with Mutagenic Growth.

  Manamorphose. This card helps filter through cards, fix your mana, and add to your Storm count (And the number of times prowess has triggered on your Swiftspears)

  Now a moment ago I said storm count, I'm sure you're wondering what that means exactly. Well... there's a delightful ability called Storm, that goes a little like this. "For each spell cast before this spell was cast, you may copy it, except for its storm ability."

  Grapeshot. Our stormspell of choice, this bad boy can really mess up our opponents face. And since it's a pile of separate spells, it's nearly impossible to counter. Though it is sadly, not an instant, it is still definitely worth running. Sometimes it can win you the game.
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