Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$10.54

0 Likes 0 Comments
Avg. CMC 1.17
Card Color Breakdown
Card Type Breakdown

Remove ads
Main Deck - 60 cards, 15 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (28)
4 Dragon Hunter
$0.08 Creature - Human Warrior
4 Expedition Envoy
$0.05 Creature - Human Scout Ally
1 Lightning Berserker
$0.10 Creature - Human Berserker
3 Stern Constable
$0.02 Creature - Human Soldier
4 Thraben Inspector
$0.19 Creature - Human Soldier
4 Topplegeist
$0.22 Creature - Spirit
4 Town Gossipmonger // Incited Rabble
$0.04 Creature - Human // Creature - Human
4 Village Messenger // Moonrise Intruder
$0.25 Creature - Human Werewolf // Creature - Werewolf
Instant (11)
4 Fiery Temper
$0.17 Instant
3 Lithomancer's Focus
$0.02 Instant
4 Titan's Strength
$0.08 Instant
Enchantment (3)
3 Gryff's Boon
$0.14 Enchantment - Aura
Land (18)
2 Evolving Wilds
$0.07 Land
8 Mountain
$0.09 Basic Land - Mountain
8 Plains
$0.06 Basic Land - Plains
Sideboard - 15 cards, 6 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (2)
2 Lightning Berserker
$0.10 Creature - Human Berserker
Instant (9)
2 Dual Shot
$0.02 Instant
3 Fiery Impulse
$0.40 Instant
1 Lightning Axe
$0.24 Instant
3 Rending Volley
$0.76 Instant
Enchantment (4)
4 Skin Invasion // Skin Shedder
$0.07 Enchantment - Aura // Creature - Insect Horror

Notes
 
2 Evolving Wilds/Stone Quarry

Upgrades: If you have some money, fix the manabase first because it won't be too expensive to do so. 4 Battlefield Forges and a pair of Needle Spires is a must. Add Kytheon and Zurgo to the main as soon as possible, and a Westvale Abbey would be a great idea (but you'll have to add a land or two while you're at it).
Comments
    No comments yet.