Main Deck - 60 cards, 17 distinct
Name | Edition | $ | Type | Cost | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rarity | Color | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Instant (27) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Brainstorm | $1.16 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Cunning Wish | $4.08 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Flusterstorm | $7.95 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Force of Will | $56.25 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | High Tide | $0.74 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Intuition | $160.80 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Meditate | $7.65 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Pact of Negation | $10.86 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Spell Pierce | $0.16 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Turnabout | $2.11 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sorcery (15) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Merchant Scroll | $4.87 | Sorcery | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Ponder | $2.31 | Sorcery | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Preordain | $0.74 | Sorcery | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Time Spiral | $102.58 | Sorcery | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Land (18) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Flooded Strand | $10.35 | Land | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
11 | Island | $0.12 | Basic Land - Island | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Polluted Delta | $13.78 | Land |
Sideboard - 15 cards, 12 distinct
Name | Edition | $ | Type | Cost | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rarity | Color | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Instant (15) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Blue Sun's Zenith | $1.28 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Brain Freeze | $9.96 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Chain of Vapor | $13.30 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Counterspell | $1.46 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Echoing Truth | $0.23 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Flusterstorm | $7.95 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Hurkyl's Recall | $1.14 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Ravenous Trap | $0.20 | Instant - Trap | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Rebuild | $0.12 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Spell Pierce | $0.16 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Surgical Extraction | $2.63 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Wipe Away | $0.23 | Instant |
Notes
Channel Fireball
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Deck of the Day – Legacy High Tide
By Eric Froehlich // 7 Apr, 2016
Share0NEXT →← PREV
high_tide
At one of the earliest Extended Pro Tours, Tolarian-Academy-based decks were dominating. Everyone knew going into the tournament that Academy-based combo decks were the deck to beat, and some crafty players found the way to do it. They had their own combo deck—one that was able to play enough disruption and card draw to become the more powerful combo deck. That deck was centered around one key card:
High Tide is great. For a single blue mana, you are giving yourself a Mana Flare for the entire turn. This also happens to scale. Each additional High Tide continues to net additional mana from your lands. That’s not necessarily the most exciting effect on its surface, as it would take at least 5 Islands and 2 High Tides to get up to a substantial amount of mana. Luckily, Legacy has lots of weapons to abuse lands producing more mana than they should.
Many High Tide decks throughout time have played Candelabra of Tawnos, but it isn't necessary. One card that is necessary, however, is Time Spiral. This is the card that really makes High Tide work. If you want to win on turn 4, High Tide will get the job done with a Time Spiral. This will give you 7 fresh cards to work with and at least 8 mana available. That’s a pretty great place to start when trying to combo off!
Turnabout is another multi-functional card that will allow you to ramp your mana—and means that your High Tide into Turnabout into Time Spiral can actually happen turn 3)—but it can also be used on your opponent's turn to tap down their lands so you can untap and go to work worry-free, or tap their creatures to Fog for a turn.
With Force of Wills, Flusterstorms, and Spell Pierces as cheap counters, High Tide decks have plenty of easy ways to interact. This will help stop opponents from going off or help force your Time Spiral through.
To add consistency, you get tons of card drawing and even some tutors! Merchant Scroll is powerful enough to be restricted in Vintage, but you can play 4 copies in Legacy. This will mostly get High Tide, meaning you can effectively have 8 copies, but it can also get card draw or countermagic.
Brainstorm, Ponder, Preordain, and even Meditate can make sure that you see all the cards you could ever need. High Tide is a deck that doesn’t need that many lands to win (although you really do need 3 lands in play to win the game), so that means that you can trim down to 18 total and play lots of card draw. You can even play Intuition to go get High Tides (or Time Spirals) and not worry about them going to the graveyard since Spiral will shuffle them back in!
Once you have all these cards and presumably near infinite mana (this deck can end up casting High Tide over a dozen times in a turn), you are going to need to actually win the game. But who wants to include win conditions in your deck? That would only slow you down when you are trying to churn through your deck to combo. Instead, you can play Cunning Wish to help you do everything you need. Wish can go fetch counters, interaction against problematic permanents you otherwise couldn’t deal with, or Brain Freeze and Blue Sun’s Zenith to kill your opponent. Blue Sun's Zenith can even draw a ton of cards to keep you going if you have tons of mana and run out of action!
With the most card draw and interaction of any combo deck in Legacy, High Tide has some serious potential. Once one of the dominant decks of the format, it doesn’t show up as often these days, but it may be the perfect deck to try out as a cheaper alternative that doesn’t require dual lands!
High Tide
Donnnhart, 5-0 in an MTGO Legacy League
Lands
3 x Flooded Strand
11 x Island
4 x Polluted Delta
Spells
4 x Brainstorm
3 x Cunning Wish
1 x Flusterstorm
4 x Force of Will
4 x High Tide (Tucker)
1 x Intuition
3 x Meditate
4 x Merchant Scroll
1 x Pact of Negation
3 x Ponder
4 x Preordain
2 x Spell Pierce
4 x Time Spiral
4 x Turnabout
Sideboard
1 x Blue Sun's Zenith
1 x Brain Freeze
1 x Chain of Vapor
2 x Counterspell
1 x Echoing Truth
1 x Flusterstorm
1 x Hurkyl's Recall
1 x Ravenous Trap
1 x Rebuild
2 x Spell Pierce
2 x Wipe Away
1 x Surgical Extraction
BUY THIS LIST
Tags:Card ChoicesComboDeck of the DayDeck TechDoTDEFro's Deck of the DayEFro's DotDHigh TideLegacyLegacy EldraziLegacy OGWLegacy SoI
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Eric Froehlich
Eric Froehlich
Eric Froehlich, or “EFro,” is a top-level poker pro and old-school Magic pro who returned to the game in 2010 and put up 3 consecutive years of Platinum status. A 2015 Hall of Fame inductee, EFro has 4 Pro Tour Top 8s, 6 Pro Tour Top 16s, and 14 Grand Prix Top 8s. He designed some of the best Constructed decks on the Pro Tour before the advent of the internet, and helped propel team ChannelFireball to continued success for years. EFro also co-hosts Constructed Resources with Marshall Sutcliffe.
Connect:Twitter
Discussion
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5 Sep, 2013
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5 Sep, 2012
Legacy Weapon – Therapy Session
22 Jul, 2012
Twoo’s Brews – Win at Magic, Win at Life
12 Jun, 2012
PV’s Playhouse – Combo
30 May, 2012
PV’s Playhouse – Aggro-Control
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Team PagesTeam CFBThe PantheonContributors
Deck of the Day – Legacy High Tide
By Eric Froehlich // 7 Apr, 2016
Share0NEXT →← PREV
high_tide
At one of the earliest Extended Pro Tours, Tolarian-Academy-based decks were dominating. Everyone knew going into the tournament that Academy-based combo decks were the deck to beat, and some crafty players found the way to do it. They had their own combo deck—one that was able to play enough disruption and card draw to become the more powerful combo deck. That deck was centered around one key card:
High Tide is great. For a single blue mana, you are giving yourself a Mana Flare for the entire turn. This also happens to scale. Each additional High Tide continues to net additional mana from your lands. That’s not necessarily the most exciting effect on its surface, as it would take at least 5 Islands and 2 High Tides to get up to a substantial amount of mana. Luckily, Legacy has lots of weapons to abuse lands producing more mana than they should.
Many High Tide decks throughout time have played Candelabra of Tawnos, but it isn't necessary. One card that is necessary, however, is Time Spiral. This is the card that really makes High Tide work. If you want to win on turn 4, High Tide will get the job done with a Time Spiral. This will give you 7 fresh cards to work with and at least 8 mana available. That’s a pretty great place to start when trying to combo off!
Turnabout is another multi-functional card that will allow you to ramp your mana—and means that your High Tide into Turnabout into Time Spiral can actually happen turn 3)—but it can also be used on your opponent's turn to tap down their lands so you can untap and go to work worry-free, or tap their creatures to Fog for a turn.
With Force of Wills, Flusterstorms, and Spell Pierces as cheap counters, High Tide decks have plenty of easy ways to interact. This will help stop opponents from going off or help force your Time Spiral through.
To add consistency, you get tons of card drawing and even some tutors! Merchant Scroll is powerful enough to be restricted in Vintage, but you can play 4 copies in Legacy. This will mostly get High Tide, meaning you can effectively have 8 copies, but it can also get card draw or countermagic.
Brainstorm, Ponder, Preordain, and even Meditate can make sure that you see all the cards you could ever need. High Tide is a deck that doesn’t need that many lands to win (although you really do need 3 lands in play to win the game), so that means that you can trim down to 18 total and play lots of card draw. You can even play Intuition to go get High Tides (or Time Spirals) and not worry about them going to the graveyard since Spiral will shuffle them back in!
Once you have all these cards and presumably near infinite mana (this deck can end up casting High Tide over a dozen times in a turn), you are going to need to actually win the game. But who wants to include win conditions in your deck? That would only slow you down when you are trying to churn through your deck to combo. Instead, you can play Cunning Wish to help you do everything you need. Wish can go fetch counters, interaction against problematic permanents you otherwise couldn’t deal with, or Brain Freeze and Blue Sun’s Zenith to kill your opponent. Blue Sun's Zenith can even draw a ton of cards to keep you going if you have tons of mana and run out of action!
With the most card draw and interaction of any combo deck in Legacy, High Tide has some serious potential. Once one of the dominant decks of the format, it doesn’t show up as often these days, but it may be the perfect deck to try out as a cheaper alternative that doesn’t require dual lands!
High Tide
Donnnhart, 5-0 in an MTGO Legacy League
Lands
3 x Flooded Strand
11 x Island
4 x Polluted Delta
Spells
4 x Brainstorm
3 x Cunning Wish
1 x Flusterstorm
4 x Force of Will
4 x High Tide (Tucker)
1 x Intuition
3 x Meditate
4 x Merchant Scroll
1 x Pact of Negation
3 x Ponder
4 x Preordain
2 x Spell Pierce
4 x Time Spiral
4 x Turnabout
Sideboard
1 x Blue Sun's Zenith
1 x Brain Freeze
1 x Chain of Vapor
2 x Counterspell
1 x Echoing Truth
1 x Flusterstorm
1 x Hurkyl's Recall
1 x Ravenous Trap
1 x Rebuild
2 x Spell Pierce
2 x Wipe Away
1 x Surgical Extraction
BUY THIS LIST
Tags:Card ChoicesComboDeck of the DayDeck TechDoTDEFro's Deck of the DayEFro's DotDHigh TideLegacyLegacy EldraziLegacy OGWLegacy SoI
NEXT →← PREV
Related Posts
cardart_OGW_Chandra-Flamecaller Full Circle thought knot seer Eldrazi and Taxes in Modern Counterbalance_640 Miracles Customization
Eric Froehlich
Eric Froehlich
Eric Froehlich, or “EFro,” is a top-level poker pro and old-school Magic pro who returned to the game in 2010 and put up 3 consecutive years of Platinum status. A 2015 Hall of Fame inductee, EFro has 4 Pro Tour Top 8s, 6 Pro Tour Top 16s, and 14 Grand Prix Top 8s. He designed some of the best Constructed decks on the Pro Tour before the advent of the internet, and helped propel team ChannelFireball to continued success for years. EFro also co-hosts Constructed Resources with Marshall Sutcliffe.
Connect:Twitter
Discussion
Stay Connected
CFB Classics
5 Sep, 2013
The Stacks
5 Sep, 2012
Legacy Weapon – Therapy Session
22 Jul, 2012
Twoo’s Brews – Win at Magic, Win at Life
12 Jun, 2012
PV’s Playhouse – Combo
30 May, 2012
PV’s Playhouse – Aggro-Control
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