Type: Deck Idea
Format (legal 👍)
modModern
Approx. Value:
$516.91
Buy

0 Likes 0 Comments
Avg. CMC 1.79
Card Color Breakdown
Card Type Breakdown

Avatar: The Last Airbender
releases on November 21, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer

Avatar: The Last Airbender
releases on November 21, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer
Main Deck - 60 cards, 21 distinct
Sort by:
:
Name  Ed. Price Type Cost Modified
Rarity Color
Creature (28)
4 Auriok Champion
$11.11
Creature - Human Cleric
20-Jul-2016 23:41
4 Champion of the Parish
$0.98
Creature - Human Soldier
20-Jul-2016 23:42
2 Hanweir Militia Captain // Westvale Cult Leader
$0.45
Creature - Human Soldier // Creature - Human Cleric
20-Jul-2016 23:43
2 Lightning Berserker
$0.08
Creature - Human Berserker
20-Jul-2016 23:40
2 Mentor of the Meek
$0.20
Creature - Human Soldier
20-Jul-2016 23:44
4 Norin the Wary
$15.97
Legendary Creature - Human Warrior
21-Jul-2016 00:06
2 Purphoros, God of the Forge
$20.41
Legendary Enchantment Creature - God
21-Jul-2016 00:07
2 Signal Pest
$0.41
Artifact Creature - Pest
14-Aug-2016 22:27
2 Thalia, Guardian of Thraben
$0.40
Legendary Creature - Human Soldier
14-Aug-2016 22:28
4 Thalia's Lieutenant
$1.04
Creature - Human Soldier
20-Jul-2016 23:44
Instant (8)
2 Boros Charm
$4.82
Instant
14-Aug-2016 22:28
3 Lightning Bolt
$0.33
Instant
20-Jul-2016 23:48
3 Path to Exile
$1.12
Instant
20-Jul-2016 23:46
Artifact (4)
4 Genesis Chamber
$2.87
Artifact
20-Jul-2016 23:40
Land (20)
4 Arid Mesa
$26.07
Land
20-Jul-2016 23:49
4 Cavern of Souls
$35.72
Land
14-Aug-2016 22:29
2 Clifftop Retreat
$0.48
Land
14-Aug-2016 22:30
1 Mountain
$0.11
Basic Land - Mountain
20-Jul-2016 23:40
3 Plains
$0.11
Basic Land - Plains
20-Jul-2016 23:40
4 Sacred Foundry
$7.74
Land - Mountain Plains
14-Aug-2016 22:29
2 Windswept Heath
$9.89
Land
20-Jul-2016 23:50
Sideboard - 15 cards, 8 distinct
Sort by:
:
Name  Ed. Price Type Cost Modified
Rarity Color
Creature (4)
2 Magus of the Moon
$5.53
Creature - Human Wizard
21-Jul-2016 00:11
2 Spellskite
$7.68
Artifact Creature - Phyrexian Horror
21-Jul-2016 00:11
Instant (3)
2 Lightning Helix
$0.14
Instant
14-Aug-2016 22:31
1 Path to Exile
$1.12
Instant
14-Aug-2016 22:31
Sorcery (2)
2 Timely Reinforcements
$0.26
Sorcery
14-Aug-2016 22:33
Enchantment (6)
2 Rest in Peace
$0.68
Enchantment
21-Jul-2016 00:11
2 Spirit Bonds
$0.43
Enchantment
14-Aug-2016 22:32
2 Stony Silence
$0.64
Enchantment
21-Jul-2016 00:11

Notes
 
Point of the deck:
    Triggers! Nothing but triggers! The more triggers, the better! But really, it's about abusing the text "whenever a creature enters the battlefield" and Norin the Wary, who enters and leaves all the time (he thinks he might have left the stove on, but he'll totally be right back after he checks). It should be able to either go big (Champion of the Parish/Thalia's Lieutenant) or go wide (Atarka's Command + Genesis Chamber), or both (Hanweir Militia Captain).

Deck Core:
    -Activation Dudes (7-13%):
        --Norin the Wary/Lightning Berserker
    -Value for Activating Dudes (win conditions) (13-33%):
        --Champion of the Parish
        --Thalia's Lieutenant
    -Removal (7-13%):
        --Lightning Bolt/Path to Exile
    -Misc/Supplementary (13-20%):
        --Atarka's Command
        --Hanweir Militia Captain
        --Collected Company
    -Land (33%):
        --Fetches/Shocks
        --Plains/Forest/Mountain

Card Choices:
    -Activation Dudes:
        --Norin the Wary - Main dude, whole reason this deck exists at all. 4 copies or bust.
        --Lightning Berserker - Not Norin, but similar. Susceptible to removal, which sucks. 2 for consistency, 4 for more consistency, though having too many activators is a huge pain.
    -Value for Activating Dudes (win conditions):
        --Champion of the Parish - Synergizes with most of the deck, especially the activators. Costs one mana to cast. 4 required.
        --Thalia's Lieutenant - The whole reason to switch from Soul Sisters to Humans Tribal. Synergizes with deck, can help carry on without Norin/Berserker if something goes horribly wrong. 4 required.
        --Auriok Champion - Gains life, doesn't eat it from a lightning bolt. Doesn't do much else, but keeps the deck from being too soft against faster strategies. Can help push into midgame/lategame against decks that don't want to be there, especially if you can keep it alive. Pro red is nuts in modern. 4 recommended.
        --Mentor of the Meek - Can help grind out late game, if you need to grind out late game. Not bad, but not great. Would be bumped up to amazing if he costed less than 2W, though. Feels super bad in multiples. 2 optional, would not go higher, though.
        --Purphoros, God of the Forge - Locked out of attacking due to literally anything? Not anymore! Dude pushes through matches where you're pretty sure you're screwed/totally dead on board. He costs a ton of mana, though, so you wouldn't want a ton. 2 highly recommended.
        --Genesis Chamber - Poops dudes, doesn't get removed often. Can be a huge setback if your opponent is on Affinity or is also spawning guys at a high rate. Still, with Norin out, you might wind up with more dudes anyway. Works with Atarka's Command to close out games. Nice life source if you've got Auriok Champion, too. Ruins opponents when you have Purphoros out. 3-4 highly recommended
        --Spirit Bonds - One-sided Genesis Chamber that you have to pay for, but you can save your dude, so that's a thing. Pretty much just saving it from Abrupt Decay/Doom Blade (see: it's not going to do much when your dudes are in Bolt range due to mana restrictions, and does nothing against Path).
        --Soul Warden/Soul's Attendant - Good if you're doing something with them. Bad otherwise.
    -Removal:
        --Lightning Bolts or Path to Exiles, really. Bolts are nice to kill people, Paths take care of bigger stuff. Dismembers are also good. Too many dilutes the deck, though.
    -Misc/Supplementary:
        --Atarka's Command - Works with Genesis Chamber/Spirit Bonds to forcibly end the game. Can sort of stop lifegain strategies, but isn't amazing about it. Can help block flying, but isn't amazing about that, either (although I'm not sure Affinity would suspect it). Does not do much by itself. 2-3, maybe 4 recommended if using Genesis Chamber.
        --Hanweir Militia Captain - Flips a lot with Genesis Chamber. Poops humans if he does, which is nice for Champion/Lieutenant. Is a super sad two-drop if no one is around to hang out with him. 2-3.
        --Archangel of Thune/Ajani's Pridemate - Good if going more Soul Sisters. Not good otherwise. Auriok Champion is not enough to use these.
        --Collected Company/Ranger of Eos - Ranger for Soul Sisters, CoCo for everything else. Nice for finding things/closing out the game with Purphoros. Not sure if more than 2-3 recommended, as 4CMC is a lot.
    -Land:
        --White/red, with mostly white. Green splash optional. 3-4 Cavern of Souls, for sure. Do not let Norin get countered unless there are a bunch in your hand (see: hands that should have been mulliganed).
Comments
    No comments yet.