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Main Deck - 50 cards, 29 distinct
Columns
Name  Race Type Cost Edition
Unit (22)
1 Durgnar the Bold Dwarf Unit 3 + Core Set
1 Dwarf Cannon Crew Dwarf Unit 2 + Core Set
1 Dwarf Masons Dwarf Unit 3 + Core Set
3 Dwarf Miner Dwarf Unit 2 + Path of the Zealot
3 Grudgebearer Dwarf Unit 2 + The Fall of Karak Grimaz
1 Gurni Thorgrimson Dwarf Unit 5 + Tooth and Claw
3 Hammerer of Karak Azul Dwarf Unit 2 + Core Set
1 Ironbreakers of Ankhor Dwarf Unit 5 + Core Set
1 King Kazador Dwarf Unit 6 + Core Set
3 Mountain Legion Dwarf Unit 1 + The Deathmaster's Dance
3 Troll Slayers Dwarf Unit 3 + Core Set
1 Zhufbar Engineers Dwarf Unit 3 + Core Set
Tactic (9)
2 Lure Them Out Dwarf Tactic 1 + Assault on Ulthuan
1 Master Rune of Valaya Dwarf Tactic 2 + Core Set
1 Rune of Hearth and Home Dwarf Tactic 10 + Arcane Fire
1 Stand Your Ground Dwarf Tactic 1 + The Skavenblight Threat
2 Striking the Grudge Dwarf Tactic 1 + Core Set
1 Stubborn Refusal Dwarf Tactic 2 + Core Set
1 Wake the Mountain Dwarf Tactic 3 + Core Set
Quest (3)
2 A Glorious Death Dwarf Quest 0 + Core Set
1 Reclaim the Hold Dwarf Quest 0 + The Deathmaster's Dance
Support (16)
3 Ancestral Tomb Dwarf Support 2 + The Fall of Karak Grimaz
3 Flame Cannon Dwarf Support 0 + Warpstone Chronicles
1 Great Book of Grudges Dwarf Support 2 + Warpstone Chronicles
1 Gromril Armour Dwarf Support 0 + Path of the Zealot
3 Keystone Forge Dwarf Support 2 + Core Set
3 Mining Tunnels Dwarf Support 2 + The Burning of Derricksburg
1 Mountain Barracks Dwarf Support 2 + Assault on Ulthuan
1 Rune of Fortitude Dwarf Support 2 + Core Set
Sideboard - 0 cards, 0 distinct
No cards here. :(

Comments
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  • Danny Kamikaze (14-Sep-2010 15:41)

    I know you love toughness, but maybe you should get rid of things like Mountain Barracks and Gromril Armour since your units have so much damn toughness already.  Having toughness +3 basically makes you invincible, but the marginal returns to that are small considering you could have brought more damage doing cards, like Gurni's Elite, for a quick cheap punch.  When you sit back and rely on the heroes for damage you allow the other guy to develop.  Since your deck relies on cheap units as its bread and butter, you could just forgo the huge toughness bonus for more damage so late game you are in a more comfortable position.