Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$342.52

0 Likes 0 Comments
Avg. CMC 2.27
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 26 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (26)
4 Birds of Paradise
$5.38 Creature - Bird
3 Devoted Druid
$0.52 Creature - Elf Druid
2 Duskwatch Recruiter // Krallenhorde Howler
$0.61 Creature - Human Warrior Werewolf // Creature - Werewolf
2 Eternal Witness
$1.20 Creature - Human Shaman
3 Kitchen Finks
$0.52 Creature - Ouphe
3 Renegade Rallier
$0.08 Creature - Human Warrior
1 Rhonas the Indomitable
$4.39 Legendary Creature - God
1 Selfless Spirit
$2.80 Creature - Spirit Cleric
1 Spellskite
$4.28 Artifact Creature - Phyrexian Horror
1 Viscera Seer
$0.34 Creature - Vampire Wizard
2 Vizier of Remedies
$0.27 Creature - Human Cleric
3 Voice of Resurgence
$2.18 Creature - Elemental
Instant (8)
4 Chord of Calling
$4.70 Instant
4 Collected Company
$9.09 Instant
Sorcery (4)
4 Commune with Nature
$0.07 Sorcery
Land (22)
2 Forest
$0.08 Basic Land - Forest
2 Gavony Township
$1.76 Land
1 Godless Shrine
$10.32 Land - Plains Swamp
2 Horizon Canopy
$4.50 Land
1 Marsh Flats
$14.71 Land
2 Overgrown Tomb
$11.38 Land - Swamp Forest
1 Plains
$0.09 Basic Land - Plains
1 Swamp
$1.15 Basic Land - Swamp
2 Temple Garden
$12.00 Land - Forest Plains
4 Verdant Catacombs
$15.56 Land
4 Windswept Heath
$18.77 Land
Sideboard - 15 cards, 11 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (7)
1 Eidolon of Rhetoric
$0.67 Enchantment Creature - Spirit
1 Qasali Pridemage
$0.22 Creature - Cat Wizard
1 Selfless Spirit
$2.80 Creature - Spirit Cleric
1 Tidehollow Sculler
$0.23 Artifact Creature - Zombie
2 Voice of Resurgence
$2.18 Creature - Elemental
1 Yixlid Jailer
$0.17 Creature - Zombie Wizard
Instant (4)
3 Path to Exile
$1.02 Instant
1 Surgical Extraction
$2.57 Instant
Sorcery (4)
1 Inquisition of Kozilek
$0.30 Sorcery
2 Lingering Souls
$0.35 Sorcery
1 Maelstrom Pulse
$1.58 Sorcery

Notes
 
Testing a rather strange version of Abzan Company.

When the Vizier/Druid combo was added to the deck, the average power of each creature in the deck went down, while the combo density increased.

This has helped the deck greatly against unfair matchups since we now can race those decks. It has however made our matchup against fair decks worse. Especially DS decks.

When disrupted and simultaneously pressured, the deck doesn't really do anything. The topdecks are horrible, and we can't do anything to protect the combo against removal.

This version of the deck adds card selection and hand disruption, while cutting a few dorks. This improves our top decks and let's us protect the combo against any deck; just remove what we cannot handle from their hands. CoCos should also be slightly better.

It also opens up new avenues for the plan C by recurring our Inquisitions with Eternal Witness.

Cons:
By going more heavily into black, our mana is more fragile and we are much more vulnerable against Blood Moon and other land destruction.
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