Type: Deck Idea
Format (legal 👍) draDraft
Approx. Value:
$10.81
Buy

0 Likes 0 Comments
Avg. CMC 3.89
Card Color Breakdown
Card Type Breakdown

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Main Deck - 40 cards, 22 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (15)
1 Ancient Brontodon
$0.11 Creature - Dinosaur
1 Bishop's Soldier
$0.03 Creature - Vampire Soldier
1 Blossom Dryad
$0.07 Creature - Dryad
1 Charging Monstrosaur
$0.11 Creature - Dinosaur
1 Ranging Raptors
$1.08 Creature - Dinosaur
2 Regisaur Alpha
$1.78 Creature - Dinosaur
2 Snapping Sailback
$0.14 Creature - Dinosaur
1 Spike-Tailed Ceratops
$0.07 Creature - Dinosaur
1 Steadfast Armasaur
$0.09 Creature - Dinosaur
2 Territorial Hammerskull
$0.05 Creature - Dinosaur
1 Thrash of Raptors
$0.04 Creature - Dinosaur
1 Wakening Sun's Avatar
$0.75 Creature - Dinosaur Avatar
Instant (5)
1 Bright Reprisal
$0.03 Instant
1 Lightning Strike
$0.15 Instant
2 Slash of Talons
$0.06 Instant
1 Unfriendly Fire
$0.01 Instant
Sorcery (2)
1 Commune with Dinosaurs
$0.18 Sorcery
1 Legion's Judgment
$0.03 Sorcery
Artifact (1)
1 Thaumatic Compass // Spires of Orazca
$2.56 Artifact // Land
Land (17)
6 Forest
$0.09 Basic Land - Forest
6 Mountain
$0.10 Basic Land - Mountain
5 Plains
$0.06 Basic Land - Plains
Sideboard - 0 cards, 0 distinct
No cards here. :(
Scratchpad - 0 cards, 0 distinct
Cards in the scratchpad represent cards that you are considering for this deck, but are not actually in the built deck. They do not count towards the in built decks count shown in your inventory. If you are using the Auto Trade feature, they will be still be marked for trade although cards in your main deck and sideboard will not.
No cards here. :(

Notes
 
2017-09-23 - Astral Games Sealed Prerelease
2-2-0 Record - 14th out of 29

2-1 vs weak UR pirate/raid aggro, strong opponent (finished 26th)
0-2 vs strong RG dino midrange, strong opponent (finished 4th)
2-0 vs weak WBRG dino beatdown, strong opponent (dropped w/ a 1-2 record)
1-0-1 vs strong Abzan vampire weenie/midrange, strong opponent (finished 8th)

Huge dino beatdown. Mana curve started at 4cmc. Not a strong deck, but several standouts gave it an edge.

Often mana flooded. No good mana sinks. No fixing, so I'd stall out on a missing color sometimes.

Almost every matchup inclided dinos, so my non-dino boardwipe was less effective than I would have hoped. Only got it out once anyway.

Regisaur Alpha was a huge threat and opponents hated to see it. Reality was that it delivered some very efficient creatures, but was rarely enough to pull me out of a hole. Saw one almost every game.

Removal was pretty weak, but I closed out two games with Unfriendly Fire.

Thaumatic Compass was excellent mana fixing for limited. The Maze of Ith ability was relevant, but not sure how much it actually mattered.

Territorial Hammerskull was fantastic.

Snapping Sailback failed to deliver any value. It only ambushed an attacker once. Saw it do some work for another player, so it was probably just bad luck.

Hard-cast Ancient Brontodon twice. It connected with an opponent once.
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