Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$396.55

0 Likes 0 Comments
Avg. CMC 2.4
Card Color Breakdown
Card Type Breakdown

Please consider subscribing to a Deckbox Premium Account, which provides many useful collecting, trading and deckbuilding features and removes ads! View More Details
Remove ads
Main Deck - 60 cards, 25 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (15)
4 Baral, Chief of Compliance
$1.58 Legendary Creature - Human Wizard
1 Jace, Vryn's Prodigy // Jace, Telepath Unbound
$6.48 Legendary Creature - Human Wizard // Legendary Planeswalker - Jace
2 Nimble Obstructionist
$0.26 Creature - Bird Wizard
4 Siren Stormtamer
$0.25 Creature - Siren Pirate Wizard
3 Snapcaster Mage
$14.85 Creature - Human Wizard
1 Tasigur, the Golden Fang
$0.20 Legendary Creature - Human Shaman
Instant (16)
1 Cryptic Command
$7.55 Instant
3 Fatal Push
$2.04 Instant
4 Opt
$0.09 Instant
3 Psionic Blast
$4.58 Instant
4 Remand
$1.11 Instant
1 Sage's Dousing
$0.22 Tribal Instant - Wizard
Sorcery (4)
4 Chart a Course
$0.20 Sorcery
Artifact (3)
3 Smuggler's Copter
$4.30 Artifact - Vehicle
Enchantment (1)
1 Search for Azcanta // Azcanta, the Sunken Ruin
$3.26 Legendary Enchantment // Legendary Land
Land (21)
2 Bloodstained Mire
$24.95 Land
1 Creeping Tar Pit
$0.83 Land
2 Flooded Strand
$25.21 Land
7 Island
$0.09 Basic Land - Island
1 Minamo, School at Water's Edge
$61.06 Legendary Land
1 Misty Rainforest
$20.39 Land
1 Oboro, Palace in the Clouds
$31.23 Legendary Land
1 Polluted Delta
$31.86 Land
2 Swamp
$1.16 Basic Land - Swamp
3 Watery Grave
$13.15 Land - Island Swamp
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
https://www.reddit.com/r/mtgfinance/comments/7az2i1/foil_chart_a_course/dpexd47/

"""
There are a lot of interesting plays I've discovered with this build:

1) Both Baral and the Siren crew the copter. When either of them are out in combination with a copter, the game gets closed out very, very quickly.

2) Siren protects Baral, copters, Jace, Tasigur, and snaps. It also triggers Baral when it counters spells.

3) Counter-spells that read "draw a card" need to resolve completely before Baral triggers. This is very, very important. If you Remand, you get to draw THEN draw and discard. Cryptic also gets more flavour; you can bounce, counter, AND draw/discard. OR you can choose to counter, draw, then draw discard.

4) Minamo allows you to crew two copters with one Baral. Can be very relevant. Also allows for two Azcanta activations per turn.

5) The games where I played T1 Siren followed by T2 uncontested Baral almost always resulted in a win. If you untap, the Baral is most often safe, and nets you incredible amounts of "draw/discard" for very low mana investment.

6) The deck profits from having a sizeable graveyard, but does NOT rely on it. It has a very solid aggro shell, and easily chews through Rest in Peace sideboard plans.

7) The presence of 1-ofs may seem weird, but it is common to draw through 60% of your deck in a game. E.g: remanding with Baral nets you 2 card options. As does cryptic. And Chart. Copters also draw/discard. God I can go on!

8) Snapcasters are ludicrous in this deck. Snap remand for 1UU? Yes, thank you. Snap Cryptic for 1UUUU? Yes please. The blue cost means nothing, as only two mana sources do not tap for blue.

I'm gonna stop now.
"""
Comments
Log in to comment