Type: Deck Idea
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staStandard
Approx. Value:
$6.89
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Avg. CMC 2.55
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Aetherdrift
releases on February 14, 2025!

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Aetherdrift
releases on February 14, 2025!

Buy on CardKingdom Buy on TcgPlayer
Main Deck - 40 cards, 24 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (12)
1 Deadeye Rig-Hauler
$0.01 Creature - Human Pirate
1 Kitesail Corsair
$0.01 Creature - Human Pirate
2 Mist-Cloaked Herald
$0.80 Creature - Merfolk Warrior
1 Protean Raider
$0.60 Creature - Shapeshifter Pirate
1 Rampaging Ferocidon
$1.13 Creature - Dinosaur
1 Shipwreck Looter
$0.07 Creature - Human Pirate
1 Slippery Scoundrel
$0.12 Creature - Human Pirate
1 Soul of the Rapids
$0.06 Creature - Elemental
1 Spire Winder
$0.03 Creature - Snake
1 Storm Fleet Pyromancer
$0.02 Creature - Human Pirate Wizard
1 Sun-Collared Raptor
$0.06 Creature - Dinosaur
Instant (5)
1 Buccaneer's Bravado
$0.06 Instant
2 Negate
$0.12 Instant
1 Siren's Ruse
$0.19 Instant
1 Spell Pierce
$0.15 Instant
Sorcery (3)
1 Firecannon Blast
$0.03 Sorcery
2 Mutiny
$0.05 Sorcery
Enchantment (3)
1 Makeshift Munitions
$0.08 Enchantment
1 See Red
$0.03 Enchantment - Aura
1 Tilonalli's Crown
$0.05 Enchantment - Aura
Land (17)
1 Highland Lake
$0.07 Land
8 Island
$0.14 Basic Land - Island
7 Mountain
$0.11 Basic Land - Mountain
1 Unclaimed Territory
$0.29 Land
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
EED TO READD ALL MY ISLANDS, MOUTAINS, NEGATES?

I went 2-3 overall in this draft, ended up in a 4-way tie for last - I took the L and left.
All of my games were extremely quick (think ~ 5 min each) - pure quick aggro build.
1st pack: Rampaging Ferocidon
2nd pack: Protean Raider
3rd pack: Path of Mettle

Game 1: Lost to JP's RW Dino deck (barely, got him down to 2!)
Game 2: Lost to JD's WU Flier deck (Barely! Got him down to 1!)
Game 3: Won against CJ's WB vampire deck (he conceded to a 6/2 enchanted copy-creature).
Game 4: Lost to TH's RG dino deck (stomped)
Game 5: Won against PB's WU Merfolk deck (killed with Makeshift Munitions)

MVPs:
Rampaging Ferocidon - Came out early every game, dealing excellent damage with it's passive. Lifegain block wasn't a factor. Great body for See Red.

Most of my damage came from using Rampaging Ferocidon, Sun-Collar Raptor, Mist-Cloaked Herald in conjunction with See Red.
Negate + Spellpierce were *decent* at control, though I really needed more anti-creature specialization. Mutiny and Buccaneer's Bravado were great combat tricks.

Losers:
The Pirates - barely played, barely utilized. Raid mechanic worked well with spells, didn't use the creature versions (too costly!)
Fliers - Soul of the Rapids and Spire Winder were never played or seen. In the end, I could have gone with more dinosaurs and maybe committed fully to early aggro.
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