Type: Deck Idea
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legLegacy
Approx. Value:
$5,030.68
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Avg. CMC 2.24
Card Color Breakdown
Card Type Breakdown

Innistrad Remastered
releases on January 24, 2025!

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Innistrad Remastered
releases on January 24, 2025!

Buy on CardKingdom Buy on TcgPlayer
Main Deck - 60 cards, 26 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (4)
3 Griselbrand
$9.74 Legendary Creature - Demon
1 Magus of the Mind
$0.15 Creature - Human Wizard
Instant (20)
4 Brainstorm
$1.22 Instant
2 Cabal Ritual
$11.62 Instant
2 Corpse Dance
$19.91 Instant
4 Dark Ritual
$2.70 Instant
4 Entomb
$10.56 Instant
4 Shallow Grave
$40.08 Instant
Sorcery (15)
3 Cabal Therapy
$0.64 Sorcery
2 Collective Brutality
$0.81 Sorcery
4 Gitaxian Probe
$2.45 Sorcery
1 Mastermind's Acquisition
$1.38 Sorcery
1 Past in Flames
$3.93 Sorcery
3 Ponder
$2.18 Sorcery
1 Thoughtseize
$7.75 Sorcery
Artifact (7)
3 Lion's Eye Diamond
$423.20 Artifact
4 Lotus Petal
$21.31 Artifact
Land (14)
1 Bayou
$394.96 Land - Swamp Forest
1 Bloodstained Mire
$11.11 Land
1 Island
$0.15 Basic Land - Island
2 Misty Rainforest
$21.50 Land
4 Polluted Delta
$13.77 Land
1 Swamp
$1.49 Basic Land - Swamp
2 Underground Sea
$786.55 Land - Island Swamp
1 Verdant Catacombs
$19.00 Land
1 Volcanic Island
$695.48 Land - Island Mountain
Sideboard - 15 cards, 11 distinct
Name  Edition $ Type Cost
Rarity Color
Instant (7)
2 Abrupt Decay
$1.32 Instant
1 Chain of Vapor
$10.04 Instant
1 Echoing Truth
$0.26 Instant
2 Flusterstorm
$5.96 Instant
1 Hurkyl's Recall
$1.17 Instant
Sorcery (2)
1 Massacre
$0.63 Sorcery
1 Tendrils of Agony
$0.98 Sorcery
Artifact (2)
2 Silent Gravestone
$0.44 Artifact
Enchantment (3)
2 Carpet of Flowers
$5.12 Enchantment
1 Ground Seal
$0.28 Enchantment
Land (1)
1 Tropical Island
$499.82 Land - Forest Island

Notes
 
Rough mulligan rules:

    Mull if it has no combo pieces
    Mull if it has no lands or Petals
    Mull if it has a Reanimate and fast mana / disruption but no cantrips.
    Keep if it has an Entomb and disruption, even if it doesn't have cantrips.
    Mull if it requires 2+ cards, has a cantrip, but gets blown out by Wasteland *and* playing against a Wasteland deck
    Keep any 2 cantrip hand with lands.
    Keep if it has lands, fast mana, disruption, and a Griselbrand.

Basically I just want the deck to function and do something. I'm happy making land drops and setting up for a PiF or hardcast dude, so I usually keep 1 of those cards in hand with Brainstorm if possible, even at the cost of putting back reanimation.
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