Type: Deck Idea
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legLegacy
Approx. Value:
$5,160.81
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Avg. CMC 2.24
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Tarkir: Dragonstorm
releases on April 11, 2025!

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Tarkir: Dragonstorm
releases on April 11, 2025!

Buy on CardKingdom Buy on TcgPlayer
Main Deck - 60 cards, 26 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (4)
3 Griselbrand
$9.34 Legendary Creature - Demon
1 Magus of the Mind
$0.14 Creature - Human Wizard
Instant (20)
4 Brainstorm
$1.31 Instant
2 Cabal Ritual
$13.06 Instant
2 Corpse Dance
$17.21 Instant
4 Dark Ritual
$2.99 Instant
4 Entomb
$13.61 Instant
4 Shallow Grave
$53.05 Instant
Sorcery (15)
3 Cabal Therapy
$0.99 Sorcery
2 Collective Brutality
$0.68 Sorcery
4 Gitaxian Probe
$3.10 Sorcery
1 Mastermind's Acquisition
$1.65 Sorcery
1 Past in Flames
$4.69 Sorcery
3 Ponder
$2.23 Sorcery
1 Thoughtseize
$7.78 Sorcery
Artifact (7)
3 Lion's Eye Diamond
$423.15 Artifact
4 Lotus Petal
$22.90 Artifact
Land (14)
1 Bayou
$402.34 Land - Swamp Forest
1 Bloodstained Mire
$11.51 Land
1 Island
$0.14 Basic Land - Island
2 Misty Rainforest
$23.09 Land
4 Polluted Delta
$14.56 Land
1 Swamp
$1.12 Basic Land - Swamp
2 Underground Sea
$812.55 Land - Island Swamp
1 Verdant Catacombs
$19.37 Land
1 Volcanic Island
$688.55 Land - Island Mountain
Sideboard - 15 cards, 11 distinct
Name  Edition $ Type Cost
Rarity Color
Instant (7)
2 Abrupt Decay
$1.23 Instant
1 Chain of Vapor
$7.26 Instant
1 Echoing Truth
$0.24 Instant
2 Flusterstorm
$6.28 Instant
1 Hurkyl's Recall
$1.01 Instant
Sorcery (2)
1 Massacre
$0.68 Sorcery
1 Tendrils of Agony
$0.89 Sorcery
Artifact (2)
2 Silent Gravestone
$0.49 Artifact
Enchantment (3)
2 Carpet of Flowers
$5.21 Enchantment
1 Ground Seal
$0.23 Enchantment
Land (1)
1 Tropical Island
$500.40 Land - Forest Island

Notes
 
Rough mulligan rules:

    Mull if it has no combo pieces
    Mull if it has no lands or Petals
    Mull if it has a Reanimate and fast mana / disruption but no cantrips.
    Keep if it has an Entomb and disruption, even if it doesn't have cantrips.
    Mull if it requires 2+ cards, has a cantrip, but gets blown out by Wasteland *and* playing against a Wasteland deck
    Keep any 2 cantrip hand with lands.
    Keep if it has lands, fast mana, disruption, and a Griselbrand.

Basically I just want the deck to function and do something. I'm happy making land drops and setting up for a PiF or hardcast dude, so I usually keep 1 of those cards in hand with Brainstorm if possible, even at the cost of putting back reanimation.
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