Type: Deck Idea
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legLegacy
Approx. Value:
$5,399.28
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Avg. CMC 2.24
Card Color Breakdown
Card Type Breakdown

The Hobbit
released on August 14, 2026!

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Main Deck - 60 cards, 26 distinct
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:
Name  Ed. Price Type Cost P
Rarity Color
Creature (4)
3 Griselbrand
$8.72
Legendary Creature - Demon
7
1 Magus of the Mind
$0.26
Creature - Human Wizard
4
Instant (20)
4 Brainstorm
$1.59
Instant
2 Cabal Ritual
$15.82
Instant
2 Corpse Dance
$32.81
Instant
4 Dark Ritual
$5.57
Instant
4 Entomb
$16.20
Instant
4 Shallow Grave
$112.46
Instant
Sorcery (15)
3 Cabal Therapy
$5.93
Sorcery
2 Collective Brutality
$0.36
Sorcery
4 Gitaxian Probe
$2.82
Sorcery
1 Mastermind's Acquisition
$2.58
Sorcery
1 Past in Flames
$2.46
Sorcery
3 Ponder
$1.76
Sorcery
1 Thoughtseize
$7.40
Sorcery
Artifact (7)
3 Lion's Eye Diamond
$799.16
Artifact
4 Lotus Petal
$39.12
Artifact
Land (14)
1 Bayou
$248.66
Land - Swamp Forest
1 Bloodstained Mire
$19.86
Land
1 Island
$0.16
Basic Land - Island
2 Misty Rainforest
$38.97
Land
4 Polluted Delta
$20.83
Land
1 Swamp
$0.12
Basic Land - Swamp
2 Underground Sea
$496.62
Land - Island Swamp
1 Verdant Catacombs
$30.25
Land
1 Volcanic Island
$327.81
Land - Island Mountain
Sideboard - 15 cards, 11 distinct
Sort by:
:
Name  Ed. Price Type Cost P
Rarity Color
Instant (7)
2 Abrupt Decay
$1.12
Instant
1 Chain of Vapor
$7.91
Instant
1 Echoing Truth
$0.33
Instant
2 Flusterstorm
$5.47
Instant
1 Hurkyl's Recall
$2.09
Instant
Sorcery (2)
1 Massacre
$0.34
Sorcery
1 Tendrils of Agony
$0.24
Sorcery
Artifact (2)
2 Silent Gravestone
$0.41
Artifact
Enchantment (3)
2 Carpet of Flowers
$1.72
Enchantment
1 Ground Seal
$0.25
Enchantment
Land (1)
1 Tropical Island
$320.89
Land - Forest Island

Notes
 
Rough mulligan rules:

    Mull if it has no combo pieces
    Mull if it has no lands or Petals
    Mull if it has a Reanimate and fast mana / disruption but no cantrips.
    Keep if it has an Entomb and disruption, even if it doesn't have cantrips.
    Mull if it requires 2+ cards, has a cantrip, but gets blown out by Wasteland *and* playing against a Wasteland deck
    Keep any 2 cantrip hand with lands.
    Keep if it has lands, fast mana, disruption, and a Griselbrand.

Basically I just want the deck to function and do something. I'm happy making land drops and setting up for a PiF or hardcast dude, so I usually keep 1 of those cards in hand with Brainstorm if possible, even at the cost of putting back reanimation.
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