Type: Deck Idea
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legLegacy
Approx. Value:
$7,823.57
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Avg. CMC 2.24
Card Color Breakdown
Card Type Breakdown

Reality Fracture
released on October 02, 2026!

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Main Deck - 60 cards, 26 distinct
Sort by:
:
Name  Ed. Price Type Cost
Rarity Color
Creature (4)
3 Griselbrand
$9.01
Legendary Creature - Demon
1 Magus of the Mind
$0.20
Creature - Human Wizard
Instant (20)
4 Brainstorm
$0.67
Instant
2 Cabal Ritual
$16.64
Instant
2 Corpse Dance
$32.83
Instant
4 Dark Ritual
$4.41
Instant
4 Entomb
$17.30
Instant
4 Shallow Grave
$111.58
Instant
Sorcery (15)
3 Cabal Therapy
$5.49
Sorcery
2 Collective Brutality
$0.32
Sorcery
4 Gitaxian Probe
$3.32
Sorcery
1 Mastermind's Acquisition
$2.33
Sorcery
1 Past in Flames
$2.55
Sorcery
3 Ponder
$1.91
Sorcery
1 Thoughtseize
$6.83
Sorcery
Artifact (7)
3 Lion's Eye Diamond
$807.47
Artifact
4 Lotus Petal
$37.64
Artifact
Land (14)
1 Bayou
$496.92
Land - Swamp Forest
1 Bloodstained Mire
$18.13
Land
1 Island
$0.16
Basic Land - Island
2 Misty Rainforest
$39.93
Land
4 Polluted Delta
$20.53
Land
1 Swamp
$0.28
Basic Land - Swamp
2 Underground Sea
$1,105.08
Land - Island Swamp
1 Verdant Catacombs
$30.56
Land
1 Volcanic Island
$991.26
Land - Island Mountain
Sideboard - 15 cards, 11 distinct
Sort by:
:
Name  Ed. Price Type Cost
Rarity Color
Instant (7)
2 Abrupt Decay
$1.04
Instant
1 Chain of Vapor
$7.94
Instant
1 Echoing Truth
$0.32
Instant
2 Flusterstorm
$4.85
Instant
1 Hurkyl's Recall
$2.28
Instant
Sorcery (2)
1 Massacre
$0.36
Sorcery
1 Tendrils of Agony
$0.26
Sorcery
Artifact (2)
2 Silent Gravestone
$0.42
Artifact
Enchantment (3)
2 Carpet of Flowers
$2.50
Enchantment
1 Ground Seal
$0.23
Enchantment
Land (1)
1 Tropical Island
$602.30
Land - Forest Island

Notes
 
Rough mulligan rules:

    Mull if it has no combo pieces
    Mull if it has no lands or Petals
    Mull if it has a Reanimate and fast mana / disruption but no cantrips.
    Keep if it has an Entomb and disruption, even if it doesn't have cantrips.
    Mull if it requires 2+ cards, has a cantrip, but gets blown out by Wasteland *and* playing against a Wasteland deck
    Keep any 2 cantrip hand with lands.
    Keep if it has lands, fast mana, disruption, and a Griselbrand.

Basically I just want the deck to function and do something. I'm happy making land drops and setting up for a PiF or hardcast dude, so I usually keep 1 of those cards in hand with Brainstorm if possible, even at the cost of putting back reanimation.
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