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Type: Deck Idea
Variant Tag: conConstructed
Format: Vintage (More Info)
Approx. Value:
$3,514.63

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Mana Curve
Card Color Breakdown
Card Type Breakdown

Main Deck - 60 cards, 26 distinct
Columns
Name  Edition Price Type Cost
Rarity Color
Creature (4)
3 Griselbrand
$14.84 Legendary Creature - Demon
1 Magus of the Mind
$0.42 Creature - Human Wizard
Instant (20)
4 Brainstorm
$1.03 Instant
2 Cabal Ritual
$2.09 Instant
2 Corpse Dance
$6.47 Instant
4 Dark Ritual
$0.75 Instant
4 Entomb
$9.61 Instant
4 Shallow Grave
$10.00 Instant
Sorcery (15)
3 Cabal Therapy
$1.90 Sorcery
2 Collective Brutality
$14.57 Sorcery
4 Gitaxian Probe
$1.13 Sorcery
1 Mastermind's Acquisition
$1.58 Sorcery
1 Past in Flames
$12.47 Sorcery
3 Ponder
$2.30 Sorcery
1 Thoughtseize
$17.23 Sorcery
Artifact (7)
3 Lion's Eye Diamond
$208.08 Artifact
4 Lotus Petal
$9.80 Artifact
Land (14)
1 Bayou
$306.74 Land - Swamp Forest
1 Bloodstained Mire
$26.50 Land
1 Island
$0.20 Basic Land - Island
2 Misty Rainforest
$69.19 Land
4 Polluted Delta
$26.59 Land
1 Swamp
$0.19 Basic Land - Swamp
2 Underground Sea
$524.11 Land - Island Swamp
1 Verdant Catacombs
$68.62 Land
1 Volcanic Island
$512.88 Land - Island Mountain
Sideboard - 15 cards, 11 distinct
Name  Edition Price Type Cost
Rarity Color
Instant (7)
2 Abrupt Decay
$3.01 Instant
1 Chain of Vapor
$3.55 Instant
1 Echoing Truth
$0.27 Instant
2 Flusterstorm
$8.52 Instant
1 Hurkyl's Recall
$3.31 Instant
Sorcery (2)
1 Massacre
$0.56 Sorcery
1 Tendrils of Agony
$2.53 Sorcery
Artifact (2)
2 Silent Gravestone
$0.65 Artifact
Enchantment (3)
2 Carpet of Flowers
$21.01 Enchantment
1 Ground Seal
$0.33 Enchantment
Land (1)
1 Tropical Island
$341.01 Land - Forest Island

Notes
 
Rough mulligan rules:

    Mull if it has no combo pieces
    Mull if it has no lands or Petals
    Mull if it has a Reanimate and fast mana / disruption but no cantrips.
    Keep if it has an Entomb and disruption, even if it doesn't have cantrips.
    Mull if it requires 2+ cards, has a cantrip, but gets blown out by Wasteland *and* playing against a Wasteland deck
    Keep any 2 cantrip hand with lands.
    Keep if it has lands, fast mana, disruption, and a Griselbrand.

Basically I just want the deck to function and do something. I'm happy making land drops and setting up for a PiF or hardcast dude, so I usually keep 1 of those cards in hand with Brainstorm if possible, even at the cost of putting back reanimation.
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