Type: Deck Idea
Format (invalid) legLegacy
Approx. Value:
$5,127.63

0 Likes 0 Comments
Avg. CMC 2.24
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 26 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (4)
3 Griselbrand
$7.78 Legendary Creature - Demon
1 Magus of the Mind
$0.24 Creature - Human Wizard
Instant (20)
4 Brainstorm
$1.09 Instant
2 Cabal Ritual
$12.42 Instant
2 Corpse Dance
$17.68 Instant
4 Dark Ritual
$1.99 Instant
4 Entomb
$9.75 Instant
4 Shallow Grave
$47.50 Instant
Sorcery (15)
3 Cabal Therapy
$0.81 Sorcery
2 Collective Brutality
$1.22 Sorcery
4 Gitaxian Probe
$2.09 Sorcery
1 Mastermind's Acquisition
$1.73 Sorcery
1 Past in Flames
$1.52 Sorcery
3 Ponder
$2.75 Sorcery
1 Thoughtseize
$11.49 Sorcery
Artifact (7)
3 Lion's Eye Diamond
$460.96 Artifact
4 Lotus Petal
$17.51 Artifact
Land (14)
1 Bayou
$382.00 Land - Swamp Forest
1 Bloodstained Mire
$23.62 Land
1 Island
$0.09 Basic Land - Island
2 Misty Rainforest
$21.01 Land
4 Polluted Delta
$31.09 Land
1 Swamp
$1.22 Basic Land - Swamp
2 Underground Sea
$739.39 Land - Island Swamp
1 Verdant Catacombs
$15.94 Land
1 Volcanic Island
$638.95 Land - Island Mountain
Sideboard - 15 cards, 11 distinct
Name  Edition $ Type Cost
Rarity Color
Instant (7)
2 Abrupt Decay
$2.82 Instant
1 Chain of Vapor
$11.82 Instant
1 Echoing Truth
$0.20 Instant
2 Flusterstorm
$26.38 Instant
1 Hurkyl's Recall
$1.15 Instant
Sorcery (2)
1 Massacre
$0.46 Sorcery
1 Tendrils of Agony
$0.73 Sorcery
Artifact (2)
2 Silent Gravestone
$0.27 Artifact
Enchantment (3)
2 Carpet of Flowers
$8.62 Enchantment
1 Ground Seal
$0.14 Enchantment
Land (1)
1 Tropical Island
$515.73 Land - Forest Island

Notes
 
Rough mulligan rules:

    Mull if it has no combo pieces
    Mull if it has no lands or Petals
    Mull if it has a Reanimate and fast mana / disruption but no cantrips.
    Keep if it has an Entomb and disruption, even if it doesn't have cantrips.
    Mull if it requires 2+ cards, has a cantrip, but gets blown out by Wasteland *and* playing against a Wasteland deck
    Keep any 2 cantrip hand with lands.
    Keep if it has lands, fast mana, disruption, and a Griselbrand.

Basically I just want the deck to function and do something. I'm happy making land drops and setting up for a PiF or hardcast dude, so I usually keep 1 of those cards in hand with Brainstorm if possible, even at the cost of putting back reanimation.
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