Type: Deck Idea
Format (legal 👍) legLegacy
Approx. Value:
$232.62
Buy

0 Likes 0 Comments
Avg. CMC 3.47
Card Color Breakdown
Card Type Breakdown

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Main Deck - 70 cards, 21 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (15)
4 Essence Warden
$2.16 Creature - Elf Shaman
3 Jhoira's Timebug
$0.27 Artifact Creature - Insect
2 Lost Auramancers
$0.28 Creature - Human Wizard
1 Melira, Sylvok Outcast
$3.22 Legendary Creature - Human Scout
2 Platinum Angel
$7.06 Artifact Creature - Angel
3 Serra Ascendant
$21.65 Creature - Human Monk
Instant (6)
2 Dust of Moments
$0.32 Instant
4 Mana Tithe
$0.51 Instant
Sorcery (8)
4 Green Sun's Zenith
$22.19 Sorcery
2 Heroes Remembered
$1.07 Sorcery
2 Storm Herd
$0.49 Sorcery
Artifact (9)
2 Chalice of Life // Chalice of Death
$0.42 Artifact // Artifact
3 Darksteel Plate
$7.88 Artifact - Equipment
2 Elixir of Immortality
$0.41 Artifact
2 Norn's Annex
$0.87 Artifact
Enchantment (6)
2 Ghostly Prison
$6.56 Enchantment
4 Phyrexian Unlife
$0.62 Enchantment
Land (26)
8 Forest
$0.09 Basic Land - Forest
4 Graypelt Refuge
$0.07 Land
4 Kabira Crossroads
$0.38 Land
10 Plains
$0.06 Basic Land - Plains
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
A work in progress. Just a funny deck idea I had.

* Use the Timebugs on things that have Vanishing or Suspend.
* Use Darksteel Plate on Melira to protect her.
* Use the Lost Auramancers to get Phyrexian Unlife and Ghostly Prison out.
* Use Green Sun's Zenith to search your library for Melira.
* Use Elixirs of Immortality to shuffle your graveyard back into your library.

In an ideal game, you should be completely immune to losing the game (Phyrexian Unlife prevents you from dying once you hit 0 life and Melira prevents you from gaining poison counters, so they cancel each other out, not to mention if you have a Platinum Angel on the field). You should have plenty of life from all of the life gaining spells, lands, artifacts, and creatures. Your important creatures should be protected thanks to Darksteel Plate (damage and Destroy effects won't get rid of them, plus if you have Melira out they can't take -1/-1 counters either) and you shouldn't have to use them to block since Norn's Annex and Ghostly Prison should keep your opponent's army at bay. Between Chalice of Death and your improved Serra Ascendants, it should be a fairly easy win. If for some reason the game draws out, use a Storm Herd and put out a massive amount of flying tokens... thanks to the massive amount of life you have!
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