Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$45.66

0 Likes 0 Comments
Avg. CMC 2.3
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 16 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (20)
4 Bazaar Trader
$2.80 Creature - Goblin
4 Birds of Paradise
$6.00 Creature - Bird
4 Emerald Oryx
$0.04 Creature - Antelope
4 Goblin Mountaineer
$0.18 Creature - Goblin Scout
4 Zendikar Farguide
$0.02 Creature - Elemental
Instant (8)
4 Naturalize
$0.07 Instant
4 Vines of Vastwood
$0.75 Instant
Sorcery (8)
4 Act of Treason
$0.03 Sorcery
2 Fireball
$0.16 Sorcery
2 Mark of Mutiny
$0.12 Sorcery
Land (24)
8 Forest
$0.08 Basic Land - Forest
2 Kazandu Refuge
$0.16 Land
5 Mountain
$0.09 Basic Land - Mountain
2 Savage Lands
$0.82 Land
3 Teetering Peaks
$0.09 Land
4 Terramorphic Expanse
$0.06 Land
Sideboard - 15 cards, 5 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (9)
3 Acidic Slime
$0.11 Creature - Ooze
3 Mold Adder
$0.29 Creature - Fungus Snake
3 River Boa
$0.11 Creature - Snake
Sorcery (3)
3 Demolish
$0.03 Sorcery
Enchantment (3)
3 Claws of Valakut
$0.12 Enchantment - Aura

Notes
 
When I saw Bazaar Trader, I knew it was asking to be broken.  Landwalk and stealing enemy creatures seemed like the most viable scenarios.  It's a wonky, janky deck, and that's what makes it so much fun to play.  River Boas in the SB mean I don't need to donate a land in those scenarios.  Demolish seemed like a good option for tempo disruption, and the naturalizes are for Eldrazi monument/Honor/O-ring.  I see enough white/x aggro and eldrazi green that keeping them mainboard made too much sense.

If I were to remove/change anything, I'd drop the ooze gardens for another vines/mutiny and an oryx.
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