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- MTG DECKS (116)
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Commander
- com **Jon Irenicus
- com **Mind Flayers
- com **Nature's Vengeance (upgraded)
- com **Yarok, the Desecrated
- com *Anowon Rogues
- com *Elven Empire
- com *Heads I Win - Tails You Lose
- com *Light-Paws
- com *Lurrus - Sean
- com *Satoru Ninja
- com *Sen Triplets
- com Jan Jansen, Chaos Crafter
- com K'rrik, Son of Yawgmoth
- com Shorikai, Genesis Engine
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Modern
- mod *Bogles
- pio *Goblin 8-Whack
- mod *Zombie Hunt
- mod Burn
- mod Elves
- sta Goblin 8-whack 2
- leg Goblin Storm (Modern)
- mod Green Stompy
- mod Green Stompy
- mod Infect
- mod Izzet Murktide
- mod Izzet Murktide-5k
- mod Jund w Wrenn & Six
- mod New Zombie Hunt
- mod Rakdos Shaman
- mod Sephara Stompy
- mod Sliver Test
- mod Soul Sisters
- sta Squirrel Twin
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Old Standard
- sta *Azorius Aggro
- sta *Azorius Aggro (Day9)
- sta *Dustin Drakes
- sta *Golgari Adventure
- sta *Izzet Drakes
- sta *Jack Azorius Aggro (Day9)
- sta *Mono Black
- sta *Mono Blue Tempo
- sta *Mono Red Aggro - Aaron Barich
- sta *Mono Red Cavalcade
- sta *Mono White Heliod
- sta *Rakdos Aggro
- sta *Red Deck Wins
- sta *Simic Flash
- sta *Simic Flash
- sta *UW Control
- sta Mono-Red
- sta Temur Elementals
- sta White Weenie - THeros
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Pauper
- pau *Affinity (old)
- pau *Bogles
- pau *Boros Bully
- pau *Burn
- pau *BW Pestilence
- pau *Elves
- pau *W
- pau *W 2024
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Pre-Made
- com Anhelo Maestro’s PRECON
- sta Arcane Tempo Challenger
- com Arm for Battle - PRECON
- sta Azorious Control
- sta Azorius Control - Challenger
- com Buckle Up
- sta Deadly Discovery Challenger
- sta Dimir Rogues
- sta Dovin Planeswalker
- com Dungeon of Death PRECON
- com Elven Empire
- sta Faerie Schemes
- sta Lightning Aggro Challenger
- sta Liliana Planeswalker
- sta M19 Ajani Planeswalker
- sta M19 Black Welcome Deck
- sta M19 Blue Welcome Deck
- sta M19 Red Welcome Deck
- sta M20 Ajani Planeswalker Deck
- com Mind Flayers - PRECON
- sta Mono-Green Stompy
- sta Mono-Red Aggro
- vin Nature's Vengeance -TO ADD
- vin Nature's Vengeance (Commander)
- com Obscura Operation PRECON
- sta Ral Planeswalker
- com Reap the Tides PRECON
- sta Rogues Challenger
- sta Sneak Attack
- sta Spellslinger Green/Black
- sta Spellslinger Red/White
- sta Tezzeret Planeswalker
- com The Ruinous Powers PRECON
- sta United Assault Challenger
- com Upgrades Unleased
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Standard
- com Fynn, the Fangbearer - BUDGET
- com Gavin's Heads I Win - Tails You Lose
- com Goblin Palanquin
- mod Green Tron
- com Jon Irenicus
- com Jon Irenicus 2
- com Jon Irenicus 3
- sta Jon Irenicus 3.5
- com Kinnan
- mod Modern Bogles
- sta Mono Red Aggro Challenger Deck
- mod Saffron 12 Whack
- com Undead Unleashed
- com Undead Unleashed - upgrade
- com Undead Unleashed - upgrade 2
- com Undead Unleashed - upgrade 3
- com Yuiko 3
- com Yuriko
- com Yuriko - Jeff
- com Yuriko 2
- com Yuriko 4
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Avg. CMC 2.0 |
Card Color Breakdown |
Card Type Breakdown |
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Main Deck - 60 cards, 8 distinct
Columns
Name | Edition | $ | Type | Cost | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rarity | Color | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sorcery (4) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Treasure Hunt | $0.11 | Sorcery | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Enchantment (2) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Zombie Infestation | $0.06 | Enchantment | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Land (54) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Contested War Zone | $0.18 | Land | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Dismal Backwater | $0.07 | Land | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Faerie Conclave | $0.62 | Land | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
22 | Island | $0.14 | Basic Land - Island | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Reliquary Tower | $2.45 | Land | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
18 | Swamp | $1.25 | Basic Land - Swamp |
Sideboard - 15 cards, 3 distinct
Comments
1. Ideal hands have 1 Reliquary
Tower and Treasure Hunt. You can mulligan down pretty far to at
least get a Treasure Hunt.
2. Cast Treasure Hunt until you get to a Zombie
Infestation . Discard 12-20 lands. Swing Zombies to victory.
Reliquary Tower is important to avoiding board wipes. It
lets you drop your massive horde at the end of your opponent's turn, and then
you win.
Discussion
First off, this is probably the most hilarious deck I've ever
played. While one of the downsides of Magic Online is that you can't actually
see your opponents face, I have to imagine there are some good ones. While
our opponents are playing "good cards," we are trying to draw 37 cards
for two mana with Treasure Hunt and than win with a horde of zombie
tokens from Zombie Infestation.
We also get to play the fun mini-game every time we draw our
opening hand. Since the first rule of Zombie Hunt is that you can't keep a
hand without Treasure Hunt, we literally have to mulligan to one to find
it. Thankfully the odds are heavily in favor of us hitting one
eventually — the odds are ~86.5%, which means we should only whiff one
out of every 7-7.5 games.
Once we mulligan into our Treasure Hunt, we play another
mini-game called "does our opponent have
a Thoughtseize or a counterspell" which heightens the
drama of the entire situation. Assuming we actually get to cast and
resolve Treasure Hunt, we are usually golden and proceed to trample
over our opponent in a turn or two.
Other Notes
The only way I can think of improving the deck is by adding more
powerful lands, although I'm really not sure what these might be. I
tested Creeping Tar Pit and found that manlands are rarely relevant
(although playing five-color Zombie Hunt with 40+ manlands might be an
interesting).
The sideboard might as well be blank. I tried bringing
in Duress and Dispel to
combat counterspells but found that they weaken our Treasure Hunts
too much. The only way for the deck to work is for every Treasure
Hunt to hit another Treasure Hunt or a Zombie
Infestation. Sideboarding any non-lands spells ruins this plan.
Boseiju, Who Shelters All might be a good way to fight
through counterspells. Since we have so many free land slots,
there's little reason not to give it a shot.
Don't cast Treasure Hunt on turn
two unless you have a Reliquary Tower or you'll end up
discarding your hand. However, casting it on turn three and hoping to hit
a Reliquary Tower is perfectly acceptable.
Beware of Ghost Quarter hitting your Reliquary
Tower. If your opponent is leaving it up, wait another turn before casting
your Treasure Hunt so you can play either a second copy
of Reliquary Tower or a Zombie Infestation.
There is another build of this deck that uses Seismic
Assault as the win condition rather than Zombie Infestation. While
I'm not sure which is better (Seismic Assult kills faster and doesn't
require creatures, but Zombie Infestation is much easier to
cast), Zombie Infestation is definitely the more budget-friendly
version since casting the triple-red Seismic Assult requires a
decent amount of dual lands.
Conclusion
Honestly, I wouldn't recommend Zombie Hunt as your primary
Modern deck; it's just too inconsistent. However I highly
recommend building it and adding it to your Modern rotation. It is so
inexpensive that you really need to try it out at least once, and I would
certainly take it to an FNM level event or play it on the kitchen
table.