Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$411.03

0 Likes 0 Comments
Avg. CMC 1.46
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 25 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (15)
4 Blighted Agent
$0.94 Creature - Phyrexian Human Rogue
3 Giver of Runes
$7.89 Creature - Kor Cleric
4 Glistener Elf
$0.53 Creature - Phyrexian Elf Warrior
4 Noble Hierarch
$8.76 Creature - Human Druid
Instant (18)
1 Become Immense
$0.18 Instant
2 Blossoming Defense
$0.38 Instant
2 Groundswell
$0.53 Instant
4 Might of Old Krosa
$0.14 Instant
4 Mutagenic Growth
$1.22 Instant
1 Spell Pierce
$0.18 Instant
4 Vines of Vastwood
$0.91 Instant
Sorcery (6)
2 Distortion Strike
$0.37 Sorcery
4 Scale Up
$0.39 Sorcery
Land (21)
2 Botanical Sanctum
$3.40 Land
2 Breeding Pool
$16.60 Land - Forest Island
1 Dryad Arbor
$5.33 Land Creature - Forest Dryad
2 Flooded Strand
$25.40 Land
2 Forest
$0.08 Basic Land - Forest
1 Hallowed Fountain
$7.74 Land - Plains Island
4 Inkmoth Nexus
$18.58 Land
1 Pendelhaven
$3.44 Legendary Land
1 Temple Garden
$12.41 Land - Forest Plains
1 Waterlogged Grove
$1.89 Land
3 Windswept Heath
$21.37 Land
1 Wooded Foothills
$27.75 Land
Sideboard - 15 cards, 9 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (2)
1 Kitchen Finks
$0.52 Creature - Ouphe
1 Viridian Corrupter
$0.27 Creature - Phyrexian Elf Shaman
Instant (13)
1 Dispel
$0.22 Instant
1 Dissenter's Deliverance
$0.05 Instant
1 Force of Vigor
$16.66 Instant
1 Mystical Dispute
$0.24 Instant
3 Path to Exile
$1.03 Instant
2 Spell Pierce
$0.18 Instant
4 Veil of Summer
$5.88 Instant

Notes
 
can use any fetchlands (that fetch a forest) it's to trigger Groundswell's landfall trigger to pump your infect creature

giver of runes is to get your infect creature protection (could consider Apostle 's Blessing - loses colorless but gains artifacts)

noble hierarch is to ramp

drayard arbor is to ramp, can be fetched, and triggers groundswell

pump spells: 
Become Immense (need to delve)
Blossoming Defense (gives hexproof)
Groundswell (has landfall trigger)
Might of Old Krosa
Mutagenic Growth (can pump for 2 life - great to play multiple in a turn for lethal)
Vine of Vastwood (pump and protection)
Distortion Strike (small pump and unblockable)
Scale Up (big pump - but at sorcery speed)

Land
Botanical Sanctum - UG fast land (tapped unless 2 or fewer)
Breeding Pool - UG shock land
Hallowed Fountain - WU shock land
Temple Garden - WG - shock land
Waterlogged Grove - UG pain land
Misty Rainforst - UG fetch (not used?)
Flooded Strand - WU fetch
Windswept Heath - WG fetch
Wooded Foothills - RG fetch
Inkmoth Nexus - 1/1 flying infect
Pendelhaven - 1/1 creature pump -can you pump the 1/1 then use other pumps?

A turn two kill can result from: t1 any land + Glistener Elf, t2 any of the following, all starting with a second land drop:
*Groundswell + Scale Up
*Might of Old Krosa + Scale Up
*Blossoming Defense + Scale Up + Mutagenic Growth
*Mutagenic Growth + Mutagenic Growth + Scale Up
*Might of Old Krosa + Groundswell + Mutagenic Growth
...and almost any combination of three Mutagenic Growths + anything else you can think of will do the trick

On top of this heinous amount of ways to kill turn 2, we also have a fairly solid capacity to turn 3 our opponents with protection for our creature. This can be accomplished a number of ways, but most often it is with a t1 Noble Hierarch, t2 Infect creature + protection up in the form of Vines of Vastwood, Blossoming Defense, Spell Pierce, or Apostle’s Blessing and then the requisite amount of pump t3 often with the same protection available.
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