Main Deck - 60 cards, 25 distinct
Sideboard - 15 cards, 9 distinct
Name | Edition | $ | Type | Cost | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rarity | Color | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Creature (2) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Kitchen Finks | $0.32 | Creature - Ouphe | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Viridian Corrupter | $0.23 | Creature - Phyrexian Elf Shaman | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Instant (13) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Dispel | $0.23 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Dissenter's Deliverance | $0.04 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Force of Vigor | $7.42 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Mystical Dispute | $0.42 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Path to Exile | $0.81 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Spell Pierce | $0.16 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Veil of Summer | $6.77 | Instant |
Notes
can use any fetchlands (that fetch a forest) it's to trigger Groundswell's landfall trigger to pump your infect creature
giver of runes is to get your infect creature protection (could consider Apostle 's Blessing - loses colorless but gains artifacts)
noble hierarch is to ramp
drayard arbor is to ramp, can be fetched, and triggers groundswell
pump spells:
Become Immense (need to delve)
Blossoming Defense (gives hexproof)
Groundswell (has landfall trigger)
Might of Old Krosa
Mutagenic Growth (can pump for 2 life - great to play multiple in a turn for lethal)
Vine of Vastwood (pump and protection)
Distortion Strike (small pump and unblockable)
Scale Up (big pump - but at sorcery speed)
Land
Botanical Sanctum - UG fast land (tapped unless 2 or fewer)
Breeding Pool - UG shock land
Hallowed Fountain - WU shock land
Temple Garden - WG - shock land
Waterlogged Grove - UG pain land
Misty Rainforst - UG fetch (not used?)
Flooded Strand - WU fetch
Windswept Heath - WG fetch
Wooded Foothills - RG fetch
Inkmoth Nexus - 1/1 flying infect
Pendelhaven - 1/1 creature pump -can you pump the 1/1 then use other pumps?
A turn two kill can result from: t1 any land + Glistener Elf, t2 any of the following, all starting with a second land drop:
*Groundswell + Scale Up
*Might of Old Krosa + Scale Up
*Blossoming Defense + Scale Up + Mutagenic Growth
*Mutagenic Growth + Mutagenic Growth + Scale Up
*Might of Old Krosa + Groundswell + Mutagenic Growth
...and almost any combination of three Mutagenic Growths + anything else you can think of will do the trick
On top of this heinous amount of ways to kill turn 2, we also have a fairly solid capacity to turn 3 our opponents with protection for our creature. This can be accomplished a number of ways, but most often it is with a t1 Noble Hierarch, t2 Infect creature + protection up in the form of Vines of Vastwood, Blossoming Defense, Spell Pierce, or Apostle’s Blessing and then the requisite amount of pump t3 often with the same protection available.
giver of runes is to get your infect creature protection (could consider Apostle 's Blessing - loses colorless but gains artifacts)
noble hierarch is to ramp
drayard arbor is to ramp, can be fetched, and triggers groundswell
pump spells:
Become Immense (need to delve)
Blossoming Defense (gives hexproof)
Groundswell (has landfall trigger)
Might of Old Krosa
Mutagenic Growth (can pump for 2 life - great to play multiple in a turn for lethal)
Vine of Vastwood (pump and protection)
Distortion Strike (small pump and unblockable)
Scale Up (big pump - but at sorcery speed)
Land
Botanical Sanctum - UG fast land (tapped unless 2 or fewer)
Breeding Pool - UG shock land
Hallowed Fountain - WU shock land
Temple Garden - WG - shock land
Waterlogged Grove - UG pain land
Misty Rainforst - UG fetch (not used?)
Flooded Strand - WU fetch
Windswept Heath - WG fetch
Wooded Foothills - RG fetch
Inkmoth Nexus - 1/1 flying infect
Pendelhaven - 1/1 creature pump -can you pump the 1/1 then use other pumps?
A turn two kill can result from: t1 any land + Glistener Elf, t2 any of the following, all starting with a second land drop:
*Groundswell + Scale Up
*Might of Old Krosa + Scale Up
*Blossoming Defense + Scale Up + Mutagenic Growth
*Mutagenic Growth + Mutagenic Growth + Scale Up
*Might of Old Krosa + Groundswell + Mutagenic Growth
...and almost any combination of three Mutagenic Growths + anything else you can think of will do the trick
On top of this heinous amount of ways to kill turn 2, we also have a fairly solid capacity to turn 3 our opponents with protection for our creature. This can be accomplished a number of ways, but most often it is with a t1 Noble Hierarch, t2 Infect creature + protection up in the form of Vines of Vastwood, Blossoming Defense, Spell Pierce, or Apostle’s Blessing and then the requisite amount of pump t3 often with the same protection available.
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