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Main Deck - 53 cards, 20 distinct
Columns
Name  Race Type Cost Edition
Unit (19)
3 Baby Squig Orc Unit 0 + The Imperial Throne
3 Blood Dragon Knight Neutral Unit 4 Legends
2 Bloodthirster Chaos Unit 8 + Core Set
2 Grimgor Ironhide Orc Unit 6 + Core Set
3 Lobber Crew Orc Unit 2 + Core Set
3 Roving Goblins Orc Unit 1 + Portent of Doom
3 Spider Riders Orc Unit 1 + The Skavenblight Threat
Tactic (17)
2 Mork's Teef Ritual Orc Tactic 0 + The Iron Rock
3 Pillage Orc Tactic 2 + Core Set
2 Progress In Numbers Orc Tactic 1 + Portent of Doom
3 Raise Dead Neutral Tactic 4 March of the Damned
3 Rip Dere 'Eads Off! Orc Tactic 1 + Core Set
3 Troll Vomit Orc Tactic 4 + Core Set
1 Warpstone Experiments Neutral Tactic 1 Legends
Quest (3)
3 Infiltrate! Neutral Quest 2 Core Set
Support (14)
3 Contested Village Neutral Support 1 Core Set
3 Dark Abyss Neutral Support 2 The Fall of Karak Grimaz
3 One Orc's Scrap... Orc Support 2 + Bleeding Sun
2 The Unending Horde Orc Support 1 + Rising Dawn
3 Warpstone Excavation Neutral Support 0 Core Set
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
The idea behind this build is to try to control enemy movements while making their deck thinner using Infiltrate with new Goblins questing altogether with cheap units (also: Dark Abyss).

For crowd control we have 3 Vomits, Lobber Crews and Blood Dragon Knights (supported by Raise Dead).

Support control is achived by Pillaging and also by placing Grimgor in play using Rituals or Raise Dead.

Ripped Bloodthrister is there to help us with our hand size, if absent replaced by Rip'd Grimgor.

Please feel free to leave your feedback below!
Much appreciated!
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