Type: Deck Idea
Format (legal 👍)
modModern
Approx. Value:
$83.30
Buy

0 Likes 0 Comments
Avg. CMC 2.81
Card Color Breakdown
Card Type Breakdown

Aetherdrift
releases on February 14, 2025!

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Aetherdrift
releases on February 14, 2025!

Buy on CardKingdom Buy on TcgPlayer
Main Deck - 69 cards, 31 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (23)
2 Baloth Woodcrasher
$0.14 Creature - Beast
1 Frontier Guide
$0.26 Creature - Elf Scout
2 Grazing Gladehart
$0.16 Creature - Antelope
3 Kelinore Bat
$0.05 Creature - Bat
1 Lotus Cobra
$4.68 Creature - Snake
1 Ob Nixilis, the Fallen
$12.87 Legendary Creature - Demon
1 Oracle of Mul Daya
$7.34 Creature - Elf Shaman
3 Plated Geopede
$0.09 Creature - Insect
1 Skeletal Kathari
$0.06 Creature - Bird Skeleton
4 Surrakar Marauder
$0.07 Creature - Surrakar
2 Territorial Baloth
$0.12 Creature - Beast
2 Turntimber Basilisk
$0.34 Creature - Basilisk
Instant (12)
2 Disfigure
$0.03 Instant
2 Doom Blade
$0.29 Instant
1 Drag Down
$0.04 Instant
4 Harrow
$0.41 Instant
2 Naturalize
$0.06 Instant
1 Terminate
$0.29 Instant
Sorcery (2)
2 Grim Discovery
$0.10 Sorcery
Artifact (4)
2 Adventuring Gear
$0.11 Artifact - Equipment
2 Explorer's Scope
$0.12 Artifact - Equipment
Land (28)
1 Bant Panorama
$0.47 Land
9 Forest
$0.11 Basic Land - Forest
1 Grixis Panorama
$0.30 Land
1 Jund Panorama
$0.43 Land
4 Mountain
$0.11 Basic Land - Mountain
1 Naya Panorama
$0.17 Land
1 Scalding Tarn
$22.99 Land
5 Swamp
$1.39 Basic Land - Swamp
4 Terramorphic Expanse
$0.08 Land
1 Verdant Catacombs
$19.42 Land
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
This deck worked rather well sometimes.  Its weakness was having its creatures continually removed by Toby.  And obviously, it wasn't very strong against flying either.  However a good hand could have you swinging for between 8 and 26 on turn three using combinations of Adventuring Gear + Marauder/Geopede/Lotus Cobra + Scalding Tarn + Harrow + more harrow?/Terminate/Doomblade/Disfigure/Drag Down + Explorer's Scope depending on whether you got enough mana to play them all.

But I'm destroying it since there are more creatures in R/B/G than I can put in this deck, meanwhile the G/W/U deck is suffering from lack of good creatures and/or landfall triggers, but no shortage of enchantments.
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