Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$42.16

0 Likes 0 Comments
Avg. CMC 2.52
Card Color Breakdown
Card Type Breakdown

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Main Deck - 61 cards, 25 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (14)
2 Archaeomancer
$0.21 Creature - Human Wizard
1 Blistercoil Weird
$0.05 Creature - Weird
1 Charmbreaker Devils
$0.12 Creature - Devil
1 Clone
$0.64 Creature - Shapeshifter
1 Elite Arcanist
$0.27 Creature - Human Wizard
1 Frostburn Weird
$0.03 Creature - Weird
1 Goblin Electromancer
$0.07 Creature - Goblin Wizard
1 Nivmagus Elemental
$0.19 Creature - Elemental
2 Scroll Thief
$0.13 Creature - Merfolk Rogue
2 Stealer of Secrets
$0.07 Creature - Human Rogue
1 Surrakar Spellblade
$0.31 Creature - Surrakar
Instant (18)
1 Aether Tradewinds
$0.04 Instant
2 Burst Lightning
$0.18 Instant
1 Cyclonic Rift
$30.27 Instant
2 Deprive
$0.36 Instant
2 Essence Scatter
$0.03 Instant
1 Inferno Trap
$0.04 Instant - Trap
3 Lightning Bolt
$1.21 Instant
1 Syncopate
$0.06 Instant
4 Unsummon
$0.06 Instant
1 Winterflame
$0.13 Instant
Sorcery (6)
4 Distortion Strike
$0.40 Sorcery
2 Surreal Memoir
$0.04 Sorcery
Land (23)
12 Island
$0.12 Basic Land - Island
11 Mountain
$0.09 Basic Land - Mountain
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
Pretty good win rate.  Tends to stall out in longer games though.  And there were some flaws in my logic.  Why would you want to waste an unsummon returning Archaeomancer to your own hand just to cast him again to pick up a lightning bolt or an unsummon.  It would be cheaper to have 2 of the next best thing to lightning bolt and skip the archaeomancer.  Also there aren't many cards in this deck that can take out a token swarm or hit a creature and the opponent at the same time, or permanently dispense of a creature larger than 4 toughness (I suppose Essence Scatter counts).  The combination of unblockable + damage on card draw works well though.

Goblin Pyromamcer and anything else reducing the cost of spells aren't needed because the spells in general cost 1.
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