Type: Deck Idea
Format (legal 👍)
modModern
Approx. Value:
$37.83
Buy

0 Likes 0 Comments
Avg. CMC 2.52
Card Color Breakdown
Card Type Breakdown

Edge of Eternities
releases on August 1, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer

Edge of Eternities
releases on August 1, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer
Main Deck - 61 cards, 25 distinct
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Name  Ed. Price Type Cost P T Modified
Rarity Color
Creature (14)
2 Archaeomancer
$0.19 Creature - Human Wizard 1 2 26-Sep-2016 02:48
1 Blistercoil Weird
$0.08 Creature - Weird 1 1 26-Sep-2016 02:48
1 Charmbreaker Devils
$0.29 Creature - Devil 4 4 26-Sep-2016 02:48
1 Clone
$0.32 Creature - Shapeshifter 0 0 26-Sep-2016 02:48
1 Elite Arcanist
$0.35 Creature - Human Wizard 1 1 26-Sep-2016 02:48
1 Frostburn Weird
$0.03 Creature - Weird 1 4 26-Sep-2016 02:48
1 Goblin Electromancer
$0.14 Creature - Goblin Wizard 2 2 26-Sep-2016 02:48
1 Nivmagus Elemental
$0.16 Creature - Elemental 1 2 26-Sep-2016 02:48
2 Scroll Thief
$0.07 Creature - Merfolk Rogue 1 3 26-Sep-2016 02:48
2 Stealer of Secrets
$0.07 Creature - Human Rogue 2 2 26-Sep-2016 02:48
1 Surrakar Spellblade
$0.31 Creature - Surrakar 2 1 26-Sep-2016 02:48
Instant (18)
1 Aether Tradewinds
$0.04 Instant 26-Sep-2016 02:48
2 Burst Lightning
$0.11 Instant 26-Sep-2016 02:48
1 Cyclonic Rift
$27.14 Instant 26-Sep-2016 02:48
2 Deprive
$0.37 Instant 26-Sep-2016 02:48
2 Essence Scatter
$0.07 Instant 26-Sep-2016 02:48
1 Inferno Trap
$0.03 Instant - Trap 26-Sep-2016 02:48
3 Lightning Bolt
$0.75 Instant 26-Sep-2016 02:48
1 Syncopate
$0.06 Instant 26-Sep-2016 02:48
4 Unsummon
$0.25 Instant 26-Sep-2016 02:48
1 Winterflame
$0.06 Instant 26-Sep-2016 02:48
Sorcery (6)
4 Distortion Strike
$0.47 Sorcery 26-Sep-2016 02:48
2 Surreal Memoir
$0.16 Sorcery 26-Sep-2016 02:48
Land (23)
12 Island
$0.07 Basic Land - Island 26-Sep-2016 02:48
11 Mountain
$0.07 Basic Land - Mountain 26-Sep-2016 02:48
Sideboard - 0 cards, 0 distinct
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No cards here. :(

Notes
 
Pretty good win rate.  Tends to stall out in longer games though.  And there were some flaws in my logic.  Why would you want to waste an unsummon returning Archaeomancer to your own hand just to cast him again to pick up a lightning bolt or an unsummon.  It would be cheaper to have 2 of the next best thing to lightning bolt and skip the archaeomancer.  Also there aren't many cards in this deck that can take out a token swarm or hit a creature and the opponent at the same time, or permanently dispense of a creature larger than 4 toughness (I suppose Essence Scatter counts).  The combination of unblockable + damage on card draw works well though.

Goblin Pyromamcer and anything else reducing the cost of spells aren't needed because the spells in general cost 1.
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