Type: Deck Idea
Format (invalid) staStandard
Approx. Value:
$197.01

0 Likes 11 Comments
Avg. CMC 3.0
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 22 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (2)
2 Murderous Rider // Swift End
$0.65 Creature - Zombie Knight // Instant - Adventure //
Instant (2)
2 Mortify
$0.14 Instant
Sorcery (10)
3 Dance of the Manse
$0.29 Sorcery
4 Kaya's Wrath
$0.27 Sorcery
3 Thought Erasure
$0.16 Sorcery
Artifact (9)
4 Golden Egg
$0.07 Artifact - Food
3 Guild Globe
$0.06 Artifact
2 Sorcerous Spyglass
$0.16 Artifact
Enchantment (7)
4 Doom Foretold
$0.21 Enchantment
3 Oath of Kaya
$0.25 Legendary Enchantment
Planeswalker (5)
1 Liliana, Dreadhorde General
$13.78 Legendary Planeswalker - Liliana
4 Teferi, Time Raveler
$4.73 Legendary Planeswalker - Teferi
Land (25)
2 Castle Locthwain
$3.43 Land
1 Castle Vantress
$0.54 Land
2 Fabled Passage
$4.64 Land
4 Godless Shrine
$10.11 Land - Plains Swamp
4 Hallowed Fountain
$9.01 Land - Plains Island
1 Island
$0.09 Basic Land - Island
2 Plains
$0.07 Basic Land - Plains
2 Swamp
$1.37 Basic Land - Swamp
3 Temple of Silence
$0.15 Land
4 Watery Grave
$13.82 Land - Island Swamp
Sideboard - 15 cards, 9 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (2)
2 Basilica Bell-Haunt
$0.08 Creature - Spirit
Instant (6)
1 Despark
$0.39 Instant
1 Dovin's Veto
$3.44 Instant
3 Mystical Dispute
$0.29 Instant
1 Noxious Grasp
$0.05 Instant
Sorcery (5)
2 Cry of the Carnarium
$0.05 Sorcery
1 Devout Decree
$0.04 Sorcery
2 Duress
$0.05 Sorcery
Planeswalker (2)
2 Kaya, Orzhov Usurper
$0.46 Legendary Planeswalker - Kaya

Comments
  • YoungBoyFunction | 26-Nov-2019 19:33
    I would swap Ardenvale for Locthwain straight up. Your manabase would still be even. Yes, Ardenvale can be useful, but is it consistently more useful than a locthwain? I think the answer is clearly no. Drawing a permanent answer to a threat is better than chumpblocking indefinitely for 5 Mana - also, think about all of the creatures that can be chump-blocked versus those that can't. (QB, Embercleave, Krasis, Borrower, Kenrith,..)
    • parrn | 26-Nov-2019 19:41
      It's more for control actually. Using the mana late game to make a 1/1 every turn can add up surpisingly quickly. I can't disagree with running another locthwain though.
      • YoungBoyFunction | 26-Nov-2019 20:36
        I hadn't really thought about it as a win-con, but I feel you'll just draw into your actually reliable wincons with locthwain more often than you'll overwhelm your opponent with a 1/1 each turn.
  • YoungBoyFunction | 26-Nov-2019 19:29
    I think you might have too many sideboard slots dedicated to the same thing, but different (Noxious, devout decree, despark, murderous rider). Can you use one or two of these slots to diversify your sideboard?
    • parrn | 26-Nov-2019 19:42
      -1 noxious
      -1 rider
      +2 cry
      • YoungBoyFunction | 26-Nov-2019 20:12
        +2 cry is a great call. Although, I probably would have gone -Devout Decree instead of Rider. I feel you already have plenty of answers to the black and red threats in the format.


        Also, theres a method for getting around Cry with the cat where you sac on your own turn and then bring back on your upkeep or your opponents end step. You can counter-play this counter-play by +ing Little T and should keep that line in mind.
        • parrn | 27-Nov-2019 14:06
          I don't think that gets around it. Teferi says opponents can only cast cards at sorcery speed. Activating abilities should be fine to do whenever. Unless I'm missing something
          • YoungBoyFunction | Edited 27-Nov-2019 20:11
            I can't find the r/spikes discussion I read but I wish I could just link to that as it explains what I'm trying to say better.


            I'll try again: to keep the cat from being exiled, cat players need to make sure that the cat doesn't die on the same turn that a Cry is cast. If your opponent is savvy and suspects that cry is in your deck, they will sac the act to oven on their turn, when you can't cast Cry (because Cry is a Sorcery) and then bring it back on their upkeep, after untapping the oven. This let's let's them keep the loop going at the same pace without the risk of it being ended by Cry.


            Since Teferi let's you cast sorceries at flash speed, you can just cast cry on your opponents turn and exile the cat anyway.


            It's a very slim chance line, but maybe it comes in handy. If your opponent doesn't know about this strategy, just fuck them over with cry.

            • parrn | 27-Nov-2019 20:33
              My bad, I thought you were talking about the static and not the +1. Absolutely makes sense.


              Tef +1 is so key in this deck to boost Dance, Thougth Erasure, Cry, and Kaya's Wrath.
              • YoungBoyFunction | 27-Nov-2019 22:35
                Yeah, Tef +1 is clutch. It opens a lot of lines.
  • YoungBoyFunction | 26-Nov-2019 19:26
    No prison realm in the main or side. Is the card just too asynergistic? I do think murderous rider and oath are better.
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