Type: Deck Idea
Format (invalid) staStandard
Approx. Value:
$67.14

0 Likes 1 Comments
Avg. CMC 1.46
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 16 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (32)
4 Ardent Recruit
$0.08 Creature - Human Soldier
2 Auriok Sunchaser
$0.08 Creature - Human Soldier
4 Court Homunculus
$0.03 Artifact Creature - Homunculus
4 Gingerbrute
$0.11 Artifact Creature - Food Golem
2 Glint Hawk
$0.79 Creature - Bird
4 Kor Skyfisher
$0.77 Creature - Kor Soldier
4 Porcelain Legionnaire
$0.14 Artifact Creature - Phyrexian Soldier
4 Thraben Inspector
$0.18 Creature - Human Soldier
4 Vault Skirge
$0.34 Artifact Creature - Phyrexian Imp
Sorcery (2)
2 Sunlance
$0.05 Sorcery
Artifact (6)
4 Bonesplitter
$0.17 Artifact - Equipment
2 Flayer Husk
$0.06 Artifact - Equipment
Enchantment (2)
2 Journey to Nowhere
$0.47 Enchantment
Land (18)
4 Ancient Den
$2.81 Artifact Land
4 Darksteel Citadel
$0.88 Artifact Land
10 Snow-Covered Plains
$0.86 Basic Snow Land - Plains
Sideboard - 15 cards, 6 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (2)
2 Faerie Macabre
$4.44 Creature - Faerie Rogue
Instant (6)
3 Holy Light
$0.38 Instant
3 Patrician's Scorn
$0.29 Instant
Sorcery (3)
3 Dust to Dust
$7.09 Sorcery
Artifact (2)
2 Tormod's Crypt
$0.25 Artifact
Enchantment (2)
2 Journey to Nowhere
$0.47 Enchantment

Comments
  • lauke_101 | Edited 16-Apr-2020 09:43
    Decklist by Ryan Roberts, played to 3-0 on Sunday April 12 2020 in Bellingham MA.



    The Breakdown
    Gingerbrute
    I assembled the initial shell of this deck over two years ago. Gingerbrute inspired me to revisit this list. It does so much in this list. It's haste, pseudo-evasion, CMC and artifact creature type and lifegain, and lifelink prevention corner-cases make this our newest all-star, and perhaps makes this list a bit more competitive than it was previously. I stole two games where I topdecked the Brute, suited him up with an axe and made him unblockable for the final points of damage. In games where my opponent was removal light, the psuedo-unlockability was a fine mana sink to continue to pressure and chip in for 1-3 damage per turn. In games against opponents playing Monarch, it will force them to respect my ability to cast a hasty lad and steal it back.
    Glint Hawk
    Glint Hawk is a spectacular creature in this list, but it also retains greater downside than in other lists that run it. It isn't an artifact. It actively reduces the number of artifacts we have on the field, at times either jeopardizing or disabling Metalcraft. It's not a good T1 play, though when we are stuck on one land or two lands, we can use it T2 and T3 like Quirion Ranger to tap, bounce, replay tap for more mana. Sometimes we cannot play it because we don't have artifacts. Sometimes we have to bounce our Clue, which feels quite bad. In this deck, Glint Hawk worse in multiples. These cases aren't niche, so we run two to minimize our risk of encountering the downsides. When Glint Hawk works, it feels WELL above the curve.
    Auriok Sunchaser
    We're also only running two copies of Auriok Sunchaser, which might at first seem strange because it looks good on paper. Whats problematic is that Auriok Sunchaser is rarely the desired 3/3 Flying when we play it on T2, making it vulnerable to more types of removal, such as an early Defile, Firebolt, Electrickery, Dead Weight or Disfigure. It's easy when we run four copies to get stuck with a bunch in our than that we cannot empty fast enough, so a part of this has to do with keeping the curve lower as well. Great creature when it works how we'd like.
    Thraben Inspector
    Thraben Inspector is an unremarkable beater, but the artifact synergy, extra toughness and Clue token make Inspector Gadget a key to keeping the firepower coming. We can bounce her with Kor Skyfisher, and we can always just suit her up with a Bonesplitter or Flayer Husk and go to town that way.
    Kor Skyfisher
    Kor Skyfisher was absent from the list I started with, but has earned its place. Fantastic body, evasion and it's "drawback", which we abuse in this list to bounce lands for extra mana like one would with Quirion Ranger when we miss our land drops. Kor Skyfisher can reset our Germ token on Flayer Husk as well as bounce Thraben Inspector for an additional Clue. This card feels very powerful in this list.
    Sunlance
    Sunlance might also seem a strange choice since it certainly does have a significant drawback, namely that it doesn't hit White creatures - and there are definitely white creatures we would like to kill. Fact of the matter is, it's surprising and efficient. While we also play 2 copies of Journey to Nowhere, we do need the curve-filling removal that Sunlance offers so we can play creatures and removal spells in the same turn.

    Conclusion
    Overall, I'm very pleased with the performance of the deck and the improvements I've made. Whether it could fair as well in a competitive scene is dubious, but it undoubtedly has a great deal of efficiency and raw stat advantage, helping it keep toe-to-toe with other aggro decks, and hopefully running over our Draw-Go opponents with our under-costed beaters. We have some fun synergies that help us sustain and a TON of much-needed evasion to break thru board stalls and lay low our opponent.

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