Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$39.63

0 Likes 4 Comments
Avg. CMC 2.4
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 18 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (13)
4 Augur of Bolas
$0.15 Creature - Merfolk Wizard
2 Delver of Secrets // Insectile Aberration
$0.52 Creature - Human Wizard // Creature - Human Insect
4 Restoration Angel
$0.68 Creature - Angel
3 Talrand, Sky Summoner
$0.37 Legendary Creature - Merfolk Wizard
Instant (15)
4 Azorius Charm
$0.35 Instant
1 Dramatic Rescue
$0.09 Instant
2 Essence Scatter
$0.03 Instant
2 Negate
$0.12 Instant
1 Rewind
$0.27 Instant
2 Syncopate
$0.06 Instant
2 Think Twice
$0.08 Instant
1 Unsummon
$0.06 Instant
Sorcery (4)
4 Talrand's Invocation
$0.04 Sorcery
Artifact (2)
2 Runechanter's Pike
$0.31 Artifact - Equipment
Enchantment (2)
2 Oblivion Ring
$0.30 Enchantment
Land (24)
4 Glacial Fortress
$0.82 Land
15 Island
$0.12 Basic Land - Island
5 Plains
$0.06 Basic Land - Plains
Sideboard - 3 cards, 3 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (1)
1 Snapcaster Mage
$16.59 Creature - Human Wizard
Instant (1)
1 Sphinx's Revelation
$0.94 Instant
Sorcery (1)
1 Temporal Mastery
$7.47 Sorcery

Comments
  • Soilman22 | 16-Dec-2012 01:16
    I love this deck i wanna play it
    • jugglerandrew | Edited 16-Dec-2012 03:11
      I'll let you play it if I can play your soldier deck. :D


      I played this 1v1 against Nick K. Won both matches... the second match I was able to stabilize after he got me down to 6 life. Talrand is insane if you can keep him on the board. You basically cast spells that 1) slow down your opponents game, 2) give you flying 2/2 drakes, and 3) increase the power of your Pike. So much value for playing a low mana cost spell.


      I don't think this deck works without Talrand though. Without generating 2/2s, you will start taking big hits unless you have a Pike out. So if you only have one Talrand in your hand, you should cast it only if you have a counter spell at the ready. I might add Midnight Haunting to give me more blockers since Talrand can't come out until turn four (or later if you need counter mana up).
      • Soilman22 | 17-Dec-2012 03:15
        It is a really cool card. I don't think you had that out for most of our game and you dominated before hand. Snapcaster mage would fit this deck well, as well as phantasmal image.
        • jugglerandrew | 17-Dec-2012 15:56
          I definitely want some Mages... not to keen on the Phantasmal Images though. Talrand is legendary, so I can only have one out at a time.
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