Type: Deck Idea
Format (legal 👍) pauPauper
Approx. Value:
$17.70

0 Likes 0 Comments
Avg. CMC 2.0
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 17 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (12)
4 Akoum Hellhound
$0.03 Creature - Elemental Dog
4 Plated Geopede
$0.07 Creature - Insect
4 Tilling Treefolk
$0.11 Creature - Treefolk Druid
Instant (12)
4 Crop Rotation
$1.23 Instant
4 Druid's Deliverance
$0.19 Instant
4 Harrow
$0.45 Instant
Sorcery (4)
4 Miming Slime
$0.24 Sorcery
Artifact (2)
2 Adventuring Gear
$0.21 Artifact - Equipment
Enchantment (8)
4 Khalni Heart Expedition
$0.24 Enchantment
4 Zektar Shrine Expedition
$0.18 Enchantment
Land (22)
4 Evolving Wilds
$0.16 Land
8 Forest
$0.08 Basic Land - Forest
1 Gruul Turf
$0.22 Land
1 Khalni Garden
$1.23 Land
5 Mountain
$0.11 Basic Land - Mountain
1 Smoldering Spires
$0.11 Land
2 Terramorphic Expanse
$0.10 Land
Sideboard - 15 cards, 4 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (4)
4 Grazing Gladehart
$0.21 Creature - Antelope
Instant (8)
4 Pulse of Murasa
$0.08 Instant
4 Sundering Growth
$0.25 Instant
Sorcery (3)
3 Reap and Sow
$0.19 Sorcery

Notes
 
Sourced from https://tappedout.net/mtg-decks/slime-world/

Slime World is a Gruul Landfall deck that utilizes cards like Harrow, Crop Rotation, and Khalni Heart Expedition to crank out lots of landfall triggers to grow huge Plated Geopedes and Akoum Hellhounds with the help of Adventuring Gear. We then have the ability to cast Miming Slime for a huge permanent threat. We have a populate effect as well in Druid's Deliverance. This allows us to make more massive oozes or duplicate the 7/1 hasty Elementals from Zektar Shrine Expedition. This deck is fast, brutal, and explosive. Blow your friends out of the water with this cheap and surprisingly dominant little deck. (Rampant Growth can be the budget replacement for Crop Rotation)

For more original budget Pauper decks like this one, check out my profile! Thanks for stopping by!


Mathmagician says...#3
So I did some brewing and testing and a card I found to be awesome was Springbloom Druid . I also tested Ior Ruin Expedition but with all the filtering and getting the lands out of your deck, it's probably not worth the slot since it can be too slow. As a sideboard I found Rootborn Defenses very nice and cut down on Deliverance when sideboarding as well as Sundering Growth for decks that rely on artifacts and enchantments. For example, Ashnod's Altar is a card that I see a lot after the unification of pauper and against these combo decks we want something to stabilize.

These are the things I found out thus far :)

July 13, 2019 7:18 p.m.
Landonius says...#4
Mathmagician Oh, yes I forgot about Springbloom Druid . It's a pretty good card, but it's basically a worse Harrow since the lands enter tapped. I imagine that the 1/1 body could be useful for blocking so it's up to you which one is worth the slot.

And about Sundering Growth , yes I definitely need to put that one in there over Broken Bond . The populate effect is insane in this deck. As far as Rootborn Defenses goes, it's awesome and I'd encourage you to put it in the deck if you add some white mana sources. As far as my build goes I'd prefer to stick with the two colors, but I'm sure the deck would benefit from that inclusion.

Thanks so much for the suggestions and playtesting! :) I've got plenty of other decks that could possibly use your help too lol

July 13, 2019 10:01 p.m.
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