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Main Deck - 50 cards, 17 distinct
Columns
Name  Race Type Cost Edition
Unit (26)
3 Dragonslayer Dwarf Unit 4 + Warpstone Chronicles
2 Long Drong's Pirates Dwarf Unit 3 + March of the Damned
3 Mountain Brigands Neutral Unit 2 The Fourth Waystone
3 Mountain Legion Dwarf Unit 1 + The Deathmaster's Dance
3 Oathbearer Dwarf Unit 2 + Bleeding Sun
3 Serpent Slayer Dwarf Unit 4 + March of the Damned
3 Slayers of Karak Kadrin Dwarf Unit 2 + Assault on Ulthuan
3 Troll Slayers Dwarf Unit 3 + Core Set
3 Tunnel Fighter Dwarf Unit 4 + The Eclipse of Hope
Tactic (9)
3 Demolition! Dwarf Tactic 2 + Core Set
3 Merciless Assault Dwarf Tactic 2 + March of the Damned
3 Stand Your Ground Dwarf Tactic 1 + The Skavenblight Threat
Support (15)
3 Ancestral Tomb Dwarf Support 2 + The Fall of Karak Grimaz
3 Contested Village Neutral Support 1 Core Set
3 Great Book of Grudges Dwarf Support 2 + Warpstone Chronicles
3 Mining Tunnels Dwarf Support 2 + The Burning of Derricksburg
3 Und Dokbar Dwarf Support 2 + Omens of Ruin
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
This deck is trying to use the cheesy multiplicative damage that Slayers are capable of before their inevitable nerfing.  The non-Slayer cards are there because of their defensive slant (toughness or transformation into a dev upon death) or for sacrificing on defense, but mostly this deck is about throwing up a bunch of damage turn 3 such that the other player cannot recover.

With the meta focus on devs, I included demolition and und dokbar, since my boys are vulnerable to being targetted by other deck BULLSHIT.
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