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Main Deck - 50 cards, 19 distinct
Columns
Name  Race Type Cost Edition
Unit (21)
2 Bright Wizard Acolyte Empire Unit 2 + The Fourth Waystone
3 Flagellants Empire Unit 1 + The Deathmaster's Dance
2 Huntsmen Empire Unit 1 + Core Set
3 Knights Panther Empire Unit 2 + Redemption of a Mage
3 Nimble Spearman Neutral Unit 2 Omens of Ruin
2 Pistoliers Empire Unit 2 + Core Set
3 Rodrik's Raiders Empire Unit 3 + March of the Damned
3 Wilhelm of the Osterknacht Empire Unit 4 + The Fall of Karak Grimaz
Tactic (15)
3 Called Back Empire Tactic 2 + The Fall of Karak Grimaz
3 Infiltrate Empire Tactic 1 + The Skavenblight Threat
3 Long Winter Neutral Tactic 0 The Fall of Karak Grimaz
3 Pilgrimage Neutral Tactic 4 Core Set
3 Will of the Electors Empire Tactic 1 + Core Set
Quest (2)
2 Visit the Haunted City Empire Quest 0 + Omens of Ruin
Support (12)
2 Church of Sigmar Empire Support 2 + Core Set
3 Contested Village Neutral Support 1 Core Set
2 Derricksburg Forge Empire Support 2 + The Burning of Derricksburg
3 Garden of Morr Empire Support 3 + March of the Damned
2 Hidden Grove Empire Support 2 + Omens of Ruin
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
*OLD DECK*
Added Will of the Electors, since it is an extra badass version of Long Winter.

Replaced Demoralize with Infiltrate, makes moving units to the opposing quest zone more feasible.

Still have to add Pilgrimage, Infiltrate to the hard copy.
Comments
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  • WWaSP (30-Mar-2011 15:49)

    Really interesting to see the use of bright wizard acolytes and garden of morr.

    You might want to consider replacing Contested Village with Derricksburg Forge. If you play it to the kingdom the the cost is the same but you also get the loyalty symbol.

     
    • Danny Kamikaze (30-Mar-2011 16:46)

      Do my ears (eyes?) deceive me? NOT taking contested villiage? Interesting point, I will consider it. Last game, actually, I was close to decking myself with a Garden in my quest zone that just kept growing.