Type: Deck Idea
Format (invalid)
modModern
Approx. Value:
$38.63
Buy

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Avg. CMC 2.96
Card Color Breakdown
Card Type Breakdown

Reality Fracture
released on October 02, 2026!

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Main Deck - 60 cards, 32 distinct
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:
Name  Ed. Price Type Cost
Rarity Color
Creature (23)
2 Chandra's Embercat
$0.23
Creature - Elemental Cat
1 Cloud Elemental
$0.03
Creature - Elemental
2 Creeping Trailblazer
#Fatality
$0.26
Creature - Elemental
1 Jegantha, the Wellspring
#ManaGen
$0.38
Legendary Creature - Elemental Elk
2 Lavakin Brawler
#Fatality
$0.12
Creature - Elemental Warrior
2 Leafkin Druid
$0.23
Creature - Elemental Druid
2 Lightning Stormkin
$0.25
Creature - Elemental Wizard
1 Omnath, Locus of the Roil
#combo
$2.09
Legendary Creature - Elemental
2 Overgrowth Elemental
$0.29
Creature - Elemental
2 Risen Reef
#Combo
$0.35
Creature - Elemental
2 Scampering Scorcher
$0.25
Creature - Elemental
1 Shorecrasher Elemental
$0.35
Creature - Elemental
2 Thicket Crasher
#Fatality
$0.22
Creature - Elemental Rhino
1 Updraft Elemental
$0.09
Creature - Elemental
Instant (6)
2 Pulse of Murasa
$0.33
Instant
2 Repeated Reverberation
$0.39
Instant
2 Shared Summons
#Fetcher
$3.47
Instant
Artifact (2)
2 Ketria Crystal
$0.18
Artifact
Enchantment (7)
1 Flight
$0.15
Enchantment - Aura
2 Gift of Paradise
$0.22
Enchantment - Aura
1 Nylea's Presence
$0.15
Enchantment - Aura
1 Quest for Ancient Secrets
#Safety
$0.16
Enchantment
2 Season of Growth
#Combo
$0.27
Enchantment
Land (22)
2 Evolving Wilds
$0.25
Land
3 Forest
$0.15
Basic Land - Forest
3 Island
$0.13
Basic Land - Island
2 Izzet Guildgate
$0.14
Land - Gate
1 Ketria Triome
$16.37
Land - Forest Island Mountain
3 Mountain
$0.23
Basic Land - Mountain
4 Rugged Highlands
$0.11
Land
2 Swiftwater Cliffs
$0.21
Land
2 Temple of Mystery
$0.24
Land
Sideboard - 2 cards, 2 distinct
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:
Name  Ed. Price Type Cost
Rarity Color
Creature (1)
1 Kaheera, the Orphanguard
#Companion
$0.81
Legendary Creature - Cat Beast
Token (1)
1 Elemental
$0.28
Token Creature - Elemental

Notes
 
This is a fast deck, that can quickly put 10+ lands on field by turn 5. The low land count is because you can easily go through your entire deck after just 7 turns of combo. Once combo is set up, playing a land can trigger a long cycle of come-into-play effects. Specifically, the combo is:

1) Play a land
2) Place +1/+1 counter on elemental
3) Play an elemental
4) Scry (if not a land, place at bottom of deck)
5) Land enters the field, triggering #2

Loop stops when you can no longer play an elemental. If two copies of risen reef are in play, then it creates a double #5,  potentially putting twice the number of lands each round.
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