Type: Deck Idea
Format (legal šŸ‘) legLegacy
Approx. Value:
$44.46

0 Likes 0 Comments
Avg. CMC 2.71
Card Color Breakdown
Card Type Breakdown

Please consider subscribing to a Deckbox Premium Account, which provides many useful collecting, trading and deckbuilding features and removes ads! View More Details
Remove ads
Main Deck - 67 cards, 49 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (23)
1 Aether Figment
$0.13 Creature - Illusion
1 Archetype of Aggression
$0.52 Enchantment Creature - Human Warrior
1 Assembled Alphas
$0.16 Creature - Wolf
1 Bloodfray Giant
$0.06 Creature - Giant
1 Brazen Scourge
$0.03 Creature - Gremlin
2 Faerie Miscreant
$0.11 Creature - Faerie Rogue
1 Firefist Striker
$0.03 Creature - Human Soldier
1 Flameblade Angel
$0.22 Creature - Angel
1 Goblin Freerunner
$0.03 Creature - Goblin Warrior Ally
1 Impetuous Devils
$0.13 Creature - Devil
1 Impetuous Sunchaser
$0.02 Creature - Human Soldier
1 Latch Seeker
$0.09 Creature - Spirit
1 Mardu Scout
$0.05 Creature - Goblin Scout
1 Noggle Hedge-Mage
$0.16 Creature - Noggle Wizard
1 Rabbit Battery
$0.12 Artifact Creature - Equipment Rabbit
1 Reinforced Ronin
$0.12 Artifact Creature - Human Samurai
1 Rummaging Goblin
$0.02 Creature - Goblin Rogue
1 Thunder Brute
$0.06 Creature - Cyclops
1 Triton Shorestalker
$0.20 Creature - Merfolk Rogue
1 Upriser Renegade
$0.03 Creature - Human Samurai
1 Valley Dasher
$0.02 Creature - Human Berserker
1 Village Messenger // Moonrise Intruder
$0.13 Creature - Human Werewolf // Creature - Werewolf
Instant (6)
1 Cathartic Pyre
$0.21 Instant
1 Disdainful Stroke
$0.05 Instant
1 Fling
$0.07 Instant
1 Turn // Burn
$0.14 Instant // Instant //
1 Turn Aside
$0.14 Instant
1 Weapon Surge
$0.03 Instant
Sorcery (3)
1 Blinding Flare
$0.08 Sorcery
1 Devils' Playground
$0.20 Sorcery
1 Teleportal
$0.15 Sorcery
Artifact (3)
1 Prowler's Helm
$0.65 Artifact - Equipment
1 Rogue's Gloves
$0.23 Artifact - Equipment
1 War Horn
$0.07 Artifact
Enchantment (7)
1 Berserkers' Onslaught
$1.78 Enchantment
1 Dragon Mantle
$0.02 Enchantment - Aura
1 Fable of the Mirror-Breaker // Reflection of Kiki-Jiki
$13.84 Enchantment - Saga // Enchantment Creature - Goblin Shaman
1 Inferno Fist
$0.06 Enchantment - Aura
1 Stratus Walk
$0.14 Enchantment - Aura
2 Vessel of Volatility
$0.10 Enchantment
Planeswalker (1)
1 Sarkhan, the Dragonspeaker
$0.44 Legendary Planeswalker - Sarkhan
Land (24)
1 Halimar Depths
$0.53 Land
3 Island
$0.09 Basic Land - Island
1 Looming Spires
$0.06 Land
14 Mountain
$0.11 Basic Land - Mountain
1 Otawara, Soaring City
$18.58 Legendary Land
1 Rogue's Passage
$0.22 Land
1 Sunscorched Desert
$0.24 Land - Desert
2 Swiftwater Cliffs
$0.06 Land
Sideboard - 22 cards, 22 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (18)
1 Bladetusk Boar
$0.02 Creature - Boar
1 Bloodmad Vampire
$0.06 Creature - Vampire Berserker
1 Elusive Spellfist
$0.06 Creature - Human Monk
1 Fiery Hellhound
$0.02 Creature - Elemental Dog
1 Furtive Homunculus
$0.05 Creature - Homunculus
1 Ghirapur Gearcrafter
$0.10 Creature - Human Artificer
1 Hanweir Lancer
$0.03 Creature - Human Knight
1 Impetuous Sunchaser
$0.02 Creature - Human Soldier
1 Marchesa's Smuggler
$0.20 Creature - Human Rogue
1 Phantasmal Dragon
$0.13 Creature - Dragon Illusion
1 Rubblebelt Maaka
$0.04 Creature - Cat
1 Scrapyard Mongrel
$0.04 Creature - Dog
1 Shrewd Hatchling
$0.07 Creature - Elemental
1 Sigiled Skink
$0.02 Creature - Lizard
1 Skitter of Lizards
$0.06 Creature - Lizard
1 Sokenzan Smelter
$0.03 Creature - Goblin Artificer
1 Stormbound Geist
$0.14 Creature - Spirit
1 Tandem Lookout
$0.30 Creature - Human Scout
Instant (1)
1 Dynacharge
$0.05 Instant
Sorcery (1)
1 Pack's Betrayal
$0.02 Sorcery
Artifact (1)
1 Ring of Valkas
$0.26 Artifact - Equipment
Enchantment (1)
1 Blood Mist
$0.13 Enchantment

Notes
 
SPEED, DAMAGE, EVASION
ā€“ Go through cards and consider which of these they're doing (perhaps high/low score), to see which cards are pulling most weight.

(+ 1x COUNTER).


Speed: haste, scry, draw, low-mana-cost
Damage: power, double strike, trample
Evasion: flying, menace, intimidate, first strike, unblockable, [trample, double strike]


Overall themes:
* Creature-stealing like Act of Treason / the other 2 are probably worth including... (but only a one-turn effect). (Portent of betrayal ā€“ fine to wait if stealing...)

Focus...
* DAMAGE (+speed): Give everything shit defense, then give as much first strike / double strike as possible.
* EVASION (+speed): a deck with more 'creatures can't block' and 'this creature is unblockable / can't be blocked', plus menace/intimidate etc. ā€“ [remember, evasion > trample, attacking-wise] ā€“ then: buff them with spells and equipment to increase their power and give them haste etc.
So the deck would have: 4x Ring of Valkas, maybe even 4x the Evasion Equipment, 4x Dragon Mantle...
When playing, stay aware of where I am scoring damage ā€“ is it high damage + haste, trample whatever? or is it more "oh that can't be blocked so that'll go through...?".

Guess it is a mixture, as 2x 3/1 with haste vs 1/1 unblockable & a buff:
3/1 --> first turn 3 damage sent, then 2x3, then 2x3 (if not dead) = 15
1/1 --> first turn 0ā€“1 (if haste buff), second turn 1+1ā€“3 (buff), third 1+1ā€“3. = 6ā€“7.
Sure, the full 6ā€“7 goes through, but it's less than half the total damage (and the damage that doesn't go through for the 3/1 may kill their creatures).
Perhaps 3/1 (haste) + Equipment to avoid being blocked is the best compromise. Though I guess this is just the same outcome ā€“ you need power, haste and evasion ā€“ it's just about whether you put it on the creature or on the equipment/aura.
...Qs: is it easier/cheaper to buff power and haste than unblockable?
...Qs: does this just depend on the deck you're playing against? monster-heavy deck: needs more evasion, and vice versa. [yeah defo this... perhaps have a ~5-card swap-over that I have ready to use, dep. on the deck I am playing ā€“Ā e.g. Impetuous S <--> Triton Sh, and likewise for the equipments].
...Qs: Could more of the big "creatures can't block" effects really accelerate my win, by enabling me to deal 6+ damage in a turn, turn after turn?
Probably all negligible! I think the SPEED, POWER, EVASION thing really hits the mark :)


Actual sideboard cards:
Cards with intimidate against non-R/B decks, e.g. bladetusk boar
Rending Volley (against white/blue decks)
Kiora's Dismissal (against enchantment-heavy decks)
Comments
Log in to comment