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Main Deck - 54 cards, 18 distinct
Columns
Name  Race Type Cost Edition
Unit (39)
3 Blue Horrors Chaos Unit 2 + Tooth and Claw
3 Disgraced Champion Chaos Unit 3 + Redemption of a Mage
3 Esli'an Chaos Unit 3 + The Silent Forge
3 Ghorgon Chaos Unit 2 + Days of Blood
3 Herald of Change Chaos Unit 3 + Redemption of a Mage
3 Marauder Chieftain Chaos Unit 3 + Legends
3 Pink Horrors Chaos Unit 2 + The Inevitable City
3 Savage Forsaken Chaos Unit 3 + The Inevitable City
3 Savage Gors Chaos Unit 2 + Core Set
3 Scheming Cultist Chaos Unit 3 + The Burning of Derricksburg
3 Seeker Chariot Chaos Unit 3 + Hidden Kingdoms
3 Sorcerer of Tzeentch Chaos Unit 3 + The Twin Tailed Comet
3 Warhounds Chaos Unit 2 + Legends
Legend (3)
3 Kairos Fateweaver Chaos Legend 6 + Legends
Tactic (6)
3 Call the Brayherd Chaos Tactic 4 + Fiery Dawn
3 Unleashing the Spell Chaos Tactic 3 + The Eclipse of Hope
Support (6)
3 Desecrated Temple Chaos Support 2 + Chaos Moon
3 Northern Wastes Chaos Support 1 + The Ruinous Hordes
Sideboard - 3 cards, 3 distinct
Name  Race Type Cost Edition
Unit (1)
1 Mounted Marauders Chaos Unit 4 + Rising Dawn
Tactic (2)
1 Embers to Inferno Chaos Tactic 1 + The Silent Forge
1 Stone to Skin Chaos Tactic 1 + Redemption of a Mage

Notes
 
probably should exchange unleashing the spell for something targeting support, there is enough anti-unit here as is
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