Type: Deck Idea
Format (legal 👍) vinVintage
Approx. Value:
$239.93

0 Likes 0 Comments
Avg. CMC 3.59
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 23 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (3)
3 Magnivore
$0.52 Creature - Lhurgoyf
Instant (8)
4 Counterspell
$1.62 Instant
2 Desertion
$2.65 Instant
2 Memory Lapse
$0.49 Instant
Sorcery (19)
2 Concentrate
$0.24 Sorcery
4 Demolish
$0.03 Sorcery
3 Fabricate
$5.05 Sorcery
1 Implode
$0.24 Sorcery
1 Lava Blister
$0.28 Sorcery
4 Lava Flow
$0.26 Sorcery
4 Stone Rain
$0.08 Sorcery
Artifact (4)
1 Crucible of Worlds
N/A Artifact
1 Dolmen Gate
$20.27 Artifact
1 Mind's Eye
$4.09 Artifact
1 Wand of the Elements
$0.21 Artifact
Enchantment (7)
3 Destructive Urge
$0.51 Enchantment - Aura
4 Treachery
$36.37 Enchantment - Aura
Land (19)
4 Cascade Bluffs
$2.54 Land
1 Dark Depths
$8.67 Legendary Snow Land
6 Island
$0.10 Basic Land - Island
6 Mountain
$0.09 Basic Land - Mountain
1 Strip Mine
$16.37 Land
1 Terramorphic Expanse
$0.06 Land
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
The Sorceress grew from the style of this deck and now functions as the battle tactics of a chaotic, evil sorceress of immense power -- she's been featured as a primary villain in a D&D campaign I prepared at one point.

The Sorceress claims that which is not hers.  If it is not hers, it is only because she has not chosen to make it so.  She follows a Scorched Earth methodology of claiming victory.  She offers her resisting target kingdom or faction the opportunity to become hers.  If they refuse, she demolishes the land of their people.  She weaves her telepathic powers into this, breeding a resentment among the people. The masses begin to believe that if their leader had simply surrendered, they would not have suffered.  They begin to believe that they suffer BECAUSE of their leader. In time, the people start to become loyal to her, and overthrow their own kingdom.  Another burnt prize to add to her domain... another piece of the chaotic creation she's slowly building.

The deck delays opponents with land destruction, some of which can also be used instead for creature destruction, artifact destruction, etc.

It can steal several creatures from the opponent -- sometimes 4 or 5 at once if conditions are right.

Several powerful artifacts can be used toward victory -- her circlet (with which she bends minds to her will), her wand (with which she bends the elements to her will), her orb (with which she bends the land to her will), and the planar gates (with which she bends planar barriers to travel anywhere, even behind enemy lines).

Her lapdogs are vicious monstrosities that grow as they absorb the wastes of spent magic, and it's even believed she's chained a living nightmare from the Plane of Dreams.
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