Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$916.52

0 Likes 0 Comments
Avg. CMC 2.0
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 23 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (1)
1 Haywire Mite
$3.12 Artifact Creature - Insect
Instant (4)
4 Lightning Bolt
$1.05 Instant
Sorcery (6)
2 Flame Slash
$0.39 Sorcery
4 Wish
$0.59 Sorcery
Artifact (7)
1 Mishra's Research Desk
$0.09 Artifact
1 Pyrite Spellbomb
$0.23 Artifact
1 Shadowspear
$22.55 Legendary Artifact - Equipment
4 The One Ring
N/A Legendary Artifact
Enchantment (10)
3 All Will Be One
$14.00 Enchantment
4 Fable of the Mirror-Breaker // Reflection of Kiki-Jiki
$14.19 Enchantment - Saga // Enchantment Creature - Goblin Shaman
3 Quest for Pure Flame
$0.27 Enchantment
Planeswalker (4)
4 Wrenn and Six
$24.72 Legendary Planeswalker - Wrenn
Land (28)
4 Arid Mesa
$16.08 Land
1 Bloodstained Mire
$23.83 Land
1 Boseiju, Who Endures
$31.97 Legendary Land
2 Cinder Glade
$0.35 Land - Mountain Forest
1 Dwarven Mine
$0.14 Land - Mountain
5 Mountain
$0.11 Basic Land - Mountain
1 Sheltered Thicket
$0.39 Land - Mountain Forest
4 Stomping Ground
$10.76 Land - Mountain Forest
4 Urza's Saga
$36.88 Enchantment Land - Urza’s Saga
1 Valakut, the Molten Pinnacle
$25.77 Land
4 Wooded Foothills
$26.26 Land
Sideboard - 16 cards, 10 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (3)
2 Endurance
$16.56 Creature - Elemental Incarnation
1 Haywire Mite
$3.12 Artifact Creature - Insect
Instant (5)
2 Force of Vigor
$14.93 Instant
3 Veil of Summer
$6.21 Instant
Sorcery (1)
1 Scapeshift
$19.64 Sorcery
Artifact (2)
2 Chalice of the Void
$46.34 Artifact
Enchantment (4)
1 All Will Be One
$14.00 Enchantment
2 Alpine Moon
$2.19 Enchantment
1 Quest for Pure Flame
$0.27 Enchantment
Land (1)
1 Valakut, the Molten Pinnacle
$25.77 Land

Notes
 
Plan 1:
All will be One Combo
Wish for more combo pieces. Saga and wrenn can trigger the combo

Plan 2:
Urza's Saga beatdown
Wrenn for saga recursion

Plan 3:
Scapeshift
There are 13 mountains, 1 valakut, and 1 scapeshift. You really want to cast scapeshift when you only have no more than 7 in play + hand, unless the opponent would die anyway
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